MASON
Workstation: Stonecutter|16 trades across 5 levelsBiome-specific
Also called Stone Mason in Bedrock Edition. Sells polished stones, bricks, terracotta, and quartz. Buys clay, stone, and nether quartz.
- Last checked
- 11 August 2026
- Java Edition
- 26.2, 16 of 16 rows found
- Bedrock Edition
- 1.26.30.5, 16 of 16 matching
- Edition differences
- none, both editions match
What is the Mason?
The Mason is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Stonecutter, the block that doubles as its job-site marker. Place that stonecutter within range of a jobless villager and it will path to the block, change into mason clothing, and open its Novice-tier offers. Remove the stonecutter before any deal is struck and the villager drops the profession again.
Across its 5 career tiers this villager exposes 16 distinct trades in total, and it is primarily a supplier that sells finished goods for emeralds. It will take clay ball, stone, granite, and andesite, among other items, off your hands for emeralds, and in return it sells brick, chiseled stone bricks, polished andesite, and polished granite, and more. Because the Mason is biome-specific, the exact goods it offers (and their tints, patterns, or stock) shift with the biome its village sits in, so a desert Mason will not always match a plains one.
For players farming currency, the Mason's quickest route to an emerald is handing over 10 clay balls at the Novice tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 2same in Bedrock | verified | verified | |||||
| 16 | 1not in the Bedrock table | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every novice mason shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws -1 of 2, so there the same offer is on -50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the clay ball goes from 10 to 4. No cost ever drops below one.
The clay ball offer pays the villager 2 XP a use and the brick offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 10same in Bedrock | verified | verified | |||||
| 16 | 5same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every apprentice mason shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws -1 of 2, so there the same offer is on -50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the stone goes from 20 to 14. No cost ever drops below one.
The stone offer pays the villager 10 XP a use and the chiseled stone bricks offer pays 5, so the 60 XP from Apprentice to Journeyman is 6 trades one way and 12 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 20same in Bedrock | verified | verified | |||||
| 16 | 20same in Bedrock | verified | verified | |||||
| 16 | 20same in Bedrock | verified | verified | |||||
| 16 | 10same in Bedrock | verified | verified | |||||
| 16 | 10same in Bedrock | verified | verified | |||||
| 16 | 10same in Bedrock | verified | verified | |||||
| 16 | 10same in Bedrock | verified | verified |
The game draws 2 of the 7 offers this tier can hold, so any one of them is on 29% of journeyman masons, and a specific one takes about 3.5 rolls to turn up. Bedrock builds this tier out of 1 group and draws -1 of 2, so there the same offer is on -50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the granite goes from 16 to 10. No cost ever drops below one.
The granite offer pays the villager 20 XP a use and the dripstone block offer pays 10, so the 80 XP from Journeyman to Expert is 4 trades one way and 8 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 7 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 30same in Bedrock | verified | verified | |||||
| 12 | 15same in Bedrock | verified | verified | Color varies by biome | ||||
| 12 | 15same in Bedrock | verified | verified | Color varies by biome |
The game draws 2 of the 33 offers this tier can hold, so any one of them is on 6.1% of expert masons, and a specific one takes about 16.5 rolls to turn up. Bedrock builds this tier out of 1 group and draws -1 of 2, so there the same offer is on -50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the nether quartz goes from 12 to 6. No cost ever drops below one.
The nether quartz offer pays the villager 30 XP a use and the glazed terracotta offer pays 15, so the 100 XP from Expert to Master is 4 trades one way and 7 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 3 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 30same in Bedrock | verified | verified | |||||
| 12 | 30same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every master mason shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws -1 of 1, so there the same offer is on -100% of them. Counted from the game's own draw sizes. How that check works.
Master is the top tier. Its offers still pay 30 XP a use, but there is no tier above for that XP to open. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Novice to Master: what the climb costs
A Mason does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 19 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.
| Climb | XP | Offer that pays most | Trades | You hand over | You get back |
|---|---|---|---|---|---|
| Novice to Apprentice | 10 | The clay ball offer, 2 XP a use | 5 | 50 clay balls | 5 emeralds |
| Apprentice to Journeyman | 60 | The stone offer, 10 XP a use | 6 | 120 stone | 6 emeralds |
| Journeyman to Expert | 80 | The granite offer, 20 XP a useor any of the 2 others that pay 2071% of masons here show at least one of them | 4 | 64 granite | 4 emeralds |
| Expert to Master | 100 | The nether quartz offer, 30 XP a use | 4 | 48 nether quartz | 4 emeralds |
| Novice to Master | 250 | no restock needed | 19 | 50 clay balls, 120 stone, 64 granite and 48 nether quartz | 19 emeralds |
The bill for the whole climb is 50 clay balls, 120 stone, 64 granite and 48 nether quartz. It pays for itself: 19 emeralds more than you started with by the time it is Master. No offer in the route runs past what its slot holds, so a Mason with full stock can be walked all the way up in one sitting.
Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.
Mason trades by tier (Novice to Master)
A Mason climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 2 offers, 10 more trade-XP points unlock Apprentice (2 offers), 60 more trade-XP points unlock Journeyman (7 offers), 80 more trade-XP points unlock Expert (3 offers), and 100 more trade-XP points unlock Master (2 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.
Tier 1 · Novice
2 trades · available from the startSell to villager: 10 clay balls for 1 emerald.
Buy from villager: 10 brick for 1 emerald.
Tier 2 · Apprentice
2 trades · 10 cumulative XPSell to villager: 20 stones for 1 emerald.
Buy from villager: 4 chiseled stone bricks for 1 emerald.
Tier 3 · Journeyman
7 trades · 70 cumulative XPSell to villager: 16 granites for 1 emerald, 16 andesites for 1 emerald, and 16 diorites for 1 emerald.
Buy from villager: 4 polished andesite for 1 emerald, 4 polished granite for 1 emerald, 4 polished diorite for 1 emerald, and 4 dripstone block for 1 emerald.
Tier 4 · Expert
3 trades · 150 cumulative XPSell to villager: 12 nether quartzs for 1 emerald.
Buy from villager: colored terracotta for 1 emerald and glazed terracotta for 1 emerald.
Tier 5 · Master
2 trades · 250 cumulative XPBuy from villager: quartz pillar for 1 emerald and quartz block for 1 emerald.
Mason trading tips
- Fastest emerald income: stockpile clay ball and sell it in stacks of 10. This Mason buy slot can be used 16 times before it locks, so a single villager returns up to 16 emeralds per cycle before you must wait for it to work its stonecutter and restock (which it does up to 2 times a day).
- Best-value purchase: the cheapest thing this villager sells is brick for 1 emerald at the Novice tier, a reliable sink for spare emeralds.
- Cure for permanent discounts: let a zombie infect this Mason on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply, often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
- Leveling up: trading is the only way a Mason earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its stonecutter to restock and gain XP. Bedrock asks for the same four numbers: they are written into its own trade table, tier by tier.
- Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded, remove the stonecutter so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.