MASON
Workstation: Stonecutter|16 trades across 5 levelsBiome-specific
Also called Stone Mason in Bedrock Edition. Sells polished stones, bricks, terracotta, and quartz. Buys clay, stone, and nether quartz.
- Last checked
- 26 September 2026
- Java Edition
- 26.3, 16 of 16 rows found
- Bedrock Edition
- 1.26.50.4, 16 of 16 matching
- Edition differences
- none, both editions match
What is the Mason?
A stonecutter is all it takes. An unemployed villager that finds one becomes a Mason on the spot, and the job it takes on is the closest thing this game has to a hardware store. Across 5 tiers it puts 16 trades on the counter, and almost the whole list runs the same direction: hand over raw stone or clay you already have lying around, walk away with the cut, polished or fired version of it.
The novice-tier trade takes 10 clay ball for 1 emerald, and at apprentice it is 20 stone for the same price. Neither material is hard to come by. Clay ball has no crafting recipe at all, it only comes from breaking a clay block on a riverbed or a swamp floor, and stone piles up the moment you smelt the cobblestone that a foundation or a tunnel leaves behind (mining the block directly, without silk touch, gives you cobblestone instead of stone in the first place). If a build already has you digging, the mason is where the leftover pile stops being a storage problem.
Journeyman adds three more raw stones to the buy side, granite, andesite and diorite at 16 apiece, and pays them back out as their polished counterparts plus a dripstone block. From there the mason pulls ahead of every other villager on this site: it buys 12 nether quartz for 1 emerald at expert, then sells 1 colored terracotta and 1 glazed terracotta at the same tier, followed by 1 quartz pillar and 1 quartz block at master. No other profession on this site sells any of those four blocks, and buying the finished quartz here skips both the trip into the Nether and the crafting chain that turning raw nether quartz into a block would otherwise cost.
Color varies by biome, and the same line applies to the glazed version. Because the Mason is biome-specific, a desert mason and a taiga mason can offer the identical slot at the identical price and still hand you a different color out of it.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 2same in Bedrock | verified | verified | |||||
| 16 | 1not in the Bedrock table | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every novice mason shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws -1 of 2, so there the same offer is on -50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the clay ball goes from 10 to 4. No cost ever drops below one.
The clay ball offer pays the villager 2 XP a use and the brick offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 10same in Bedrock | verified | verified | |||||
| 16 | 5same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every apprentice mason shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws -1 of 2, so there the same offer is on -50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the stone goes from 20 to 14. No cost ever drops below one.
The stone offer pays the villager 10 XP a use and the chiseled stone bricks offer pays 5, so the 60 XP from Apprentice to Journeyman is 6 trades one way and 12 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 20same in Bedrock | verified | verified | |||||
| 16 | 20same in Bedrock | verified | verified | |||||
| 16 | 20same in Bedrock | verified | verified | |||||
| 16 | 10same in Bedrock | verified | verified | |||||
| 16 | 10same in Bedrock | verified | verified | |||||
| 16 | 10same in Bedrock | verified | verified | |||||
| 16 | 10same in Bedrock | verified | verified |
The game draws 2 of the 7 offers this tier can hold, so any one of them is on 29% of journeyman masons, and a specific one takes about 3.5 rolls to turn up. Bedrock builds this tier out of 1 group and draws -1 of 2, so there the same offer is on -50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the granite goes from 16 to 10. No cost ever drops below one.
The granite offer pays the villager 20 XP a use and the dripstone block offer pays 10, so the 80 XP from Journeyman to Expert is 4 trades one way and 8 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 7 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 30same in Bedrock | verified | verified | |||||
| 12 | 15same in Bedrock | verified | verified | Color varies by biome | ||||
| 12 | 15same in Bedrock | verified | verified | Color varies by biome |
The game draws 2 of the 33 offers this tier can hold, so any one of them is on 6.1% of expert masons, and a specific one takes about 16.5 rolls to turn up. Bedrock builds this tier out of 1 group and draws -1 of 2, so there the same offer is on -50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the nether quartz goes from 12 to 6. No cost ever drops below one.
The nether quartz offer pays the villager 30 XP a use and the glazed terracotta offer pays 15, so the 100 XP from Expert to Master is 4 trades one way and 7 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 3 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 30same in Bedrock | verified | verified | |||||
| 12 | 30same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every master mason shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws -1 of 1, so there the same offer is on -100% of them. Counted from the game's own draw sizes. How that check works.
Master is the top tier. Its offers still pay 30 XP a use, but there is no tier above for that XP to open. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Novice to Master: what the climb costs
A Mason does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 19 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.
| Climb | XP | Offer that pays most | Trades | You hand over | You get back |
|---|---|---|---|---|---|
| Novice to Apprentice | 10 | The clay ball offer, 2 XP a use | 5 | 50 clay balls | 5 emeralds |
| Apprentice to Journeyman | 60 | The stone offer, 10 XP a use | 6 | 120 stone | 6 emeralds |
| Journeyman to Expert | 80 | The granite offer, 20 XP a useor any of the 2 others that pay 2071% of masons here show at least one of them | 4 | 64 granite | 4 emeralds |
| Expert to Master | 100 | The nether quartz offer, 30 XP a use | 4 | 48 nether quartz | 4 emeralds |
| Novice to Master | 250 | no restock needed | 19 | 50 clay balls, 120 stone, 64 granite and 48 nether quartz | 19 emeralds |
The bill for the whole climb is 50 clay balls, 120 stone, 64 granite and 48 nether quartz. It pays for itself: 19 emeralds more than you started with by the time it is Master. No offer in the route runs past what its slot holds, so a Mason with full stock can be walked all the way up in one sitting.
Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.
Odds, groups and price rules for every Mason trade
| Trade | Java odds | Bedrock odds | Bedrock group | Price multiplier | One cure takes off |
|---|---|---|---|---|---|
| 10 | 100% | -50% | 1 | 0.05 | 6 items |
| 1 | 100% | -50% | 1 | 0.05 | 6 items |
| 20Stonefor1 | 100% | -50% | 1 | 0.05 | 6 items |
| 1 | 100% | -50% | 1 | 0.05 | 6 items |
| 16Granitefor1 | 29% | -50% | 1 | 0.05 | 6 items |
| 16Andesitefor1 | 29% | -50% | 1 | 0.05 | 6 items |
| 16Dioritefor1 | 29% | -50% | 1 | 0.05 | 6 items |
| 1 | 29% | -50% | 1 | 0.05 | 6 items |
| 1 | 29% | -50% | 1 | 0.05 | 6 items |
| 1 | 29% | -50% | 1 | 0.05 | 6 items |
| 1 | 29% | -50% | 1 | 0.05 | 6 items |
| 12 | 6.1% | -50% | 1 | 0.05 | 6 items |
| 1 | 6.1% | -50% | 1 | 0.05 | 6 items |
| 1 | 6.1% | -50% | 1 | 0.05 | 6 items |
| 1 | 100% | -100% | 1 | 0.05 | 6 items |
| 1 | 100% | -100% | 1 | 0.05 | 6 items |
Mason trades by tier (Novice to Master)
A Mason climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 2 offers, 10 more trade-XP points unlock Apprentice (2 offers), 60 more trade-XP points unlock Journeyman (7 offers), 80 more trade-XP points unlock Expert (3 offers), and 100 more trade-XP points unlock Master (2 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.
Tier 1 · Novice
2 trades · available from the startSell to villager: 10 clay balls for 1 emerald.
Buy from villager: 10 brick for 1 emerald.
Tier 2 · Apprentice
2 trades · 10 cumulative XPSell to villager: 20 stones for 1 emerald.
Buy from villager: 4 chiseled stone bricks for 1 emerald.
Tier 3 · Journeyman
7 trades · 70 cumulative XPSell to villager: 16 granites for 1 emerald, 16 andesites for 1 emerald, and 16 diorites for 1 emerald.
Buy from villager: 4 polished andesite for 1 emerald, 4 polished granite for 1 emerald, 4 polished diorite for 1 emerald, and 4 dripstone block for 1 emerald.
Tier 4 · Expert
3 trades · 150 cumulative XPSell to villager: 12 nether quartzs for 1 emerald.
Buy from villager: colored terracotta for 1 emerald and glazed terracotta for 1 emerald.
Tier 5 · Master
2 trades · 250 cumulative XPBuy from villager: quartz pillar for 1 emerald and quartz block for 1 emerald.
Mason trading tips
- Fastest emerald income: stockpile clay ball and sell it 10 at a time at novice. The slot holds 16 uses, so one villager clears 16 emeralds before it needs a restock, and a full day of both restocks brings that up to 32 emeralds if you keep coming back.
- Sell the stone you already dug: mining a stone block barehanded drops cobblestone, not stone, unless the pick carries silk touch. Smelt it and the mason takes 20 at a time for 1 emerald. A basement, a moat or a mineshaft produces far more cobblestone than any build needs, so this slot is a fast way to clear the overflow.
- Buy your color set in one visit: colored terracotta, glazed terracotta, quartz pillar and quartz block all cap out at 12 uses before that slot needs a restock, 4 fewer than the clay and stone slots below them. Grab everything a build needs while the offer is open instead of trickling back for one block at a time.
- Curing will not save you here: every one of the 10 things a mason sells is already priced at 1 emerald, the lowest the game allows a trade to go. Curing a zombie mason on Hard difficulty still works the normal way, trap it, hit it with a Splash Potion of Weakness, then feed it a Golden Apple, but there is no price left to discount once it wakes up. Do it for a safe, friendly villager, not for a better rate. Full method in our zombie-villager discount guide.
- Leveling up: trading is the only way a mason earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master. The villager has to reach its stonecutter to restock and bank that XP, so keep the path to it clear.
- Locking and resetting: the first trade this villager completes locks its whole offer list for good, including which color of terracotta it is holding. To reroll, do it while it is still novice and untraded: break the stonecutter, wait for the villager to go idle, then give it back to generate a fresh novice list. Full walkthrough in our villager rolling guide.
His sheet is quarried and fired stone rather than anything frozen, which is why ice has no price anywhere in the game.
The Stonecutter and the Mason
The Mason, called Stone Mason in Bedrock, takes his job from a Stonecutter: Villager Professions and Workstations Guide lists the rest. Of his buys, Clay Balls and Stone can be produced without mining, and the farms below show how.
- Clay Ball, 10 per emerald at Novice: How to Make a Mud and Clay Farm in Minecraft (Renewable)
- Stone, 20 per emerald at Apprentice: How to Make a Cobblestone Generator in Minecraft