LEATHERWORKER
Workstation: Cauldron|12 trades across 5 levelsBiome-specific
Sells leather armor (dyed by biome), saddles, and leather horse armor. Buys leather, flint, and rabbit hide.
- Last checked
- 11 August 2026
- Java Edition
- 26.2, 12 of 12 rows found
- Bedrock Edition
- 1.26.30.5, 5 of 12 matching
- Edition differences
- 2 pay different villager XP, 7 rolled, not comparable
What is the Leatherworker?
The Leatherworker is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Cauldron, the block that doubles as its job-site marker. Place that cauldron within range of a jobless villager and it will path to the block, change into leatherworker clothing, and open its Novice-tier offers. Remove the cauldron before any deal is struck and the villager drops the profession again.
Across its 5 career tiers this villager exposes 12 distinct trades in total, and it is primarily a supplier that sells finished goods for emeralds. It will take leather, flint, rabbit hide, and scute off your hands for emeralds, and in return it sells leather leggings, leather tunic, leather cap, and leather boots, and more. Because the Leatherworker is biome-specific, the exact goods it offers (and their tints, patterns, or stock) shift with the biome its village sits in, so a desert Leatherworker will not always match a plains one.
For players farming currency, the Leatherworker's quickest route to an emerald is handing over 4 scutes at the Expert tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 2same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | price computed in game | Dyed based on biome | ||||
| 12 | 1same in Bedrock | verified | price computed in game | Dyed based on biome |
The game draws 2 of the 3 offers this tier can hold, so any one of them is on 67% of novice leatherworkers, and a specific one takes about 1.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 2, so there the same offer is on 100% or 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 2 on the leather leggings (3 to 1) up to 6 on the leather tunic (7 to 1). No cost ever drops below one.
The leather offer pays the villager 2 XP a use and the leather tunic offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 3 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | price computed in game | Dyed based on biome | ||||
| 12 | 5same in Bedrock | verified | price computed in game | Dyed based on biome |
The game draws 2 of the 3 offers this tier can hold, so any one of them is on 67% of apprentice leatherworkers, and a specific one takes about 1.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 2, so there the same offer is on 100% or 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the leather boots (4 to 1) up to 6 on the flint (26 to 20). No cost ever drops below one.
The flint offer pays the villager 10 XP a use and the leather boots offer pays 5, so the 60 XP from Apprentice to Journeyman is 6 trades one way and 12 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 3 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 20same in Bedrock | verified | verified | |||||
| 12 | 1Bedrock 10 | verified | price computed in game | Dyed based on biome |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every journeyman leatherworker shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the rabbit hide goes from 9 to 3. No cost ever drops below one.
The rabbit hide offer pays the villager 20 XP a use and the leather tunic offer pays 1, so the 80 XP from Journeyman to Expert is 4 trades one way and 80 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Bedrock pays 10 on the leather tunic offer rather than 1. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 15same in Bedrock | verified | price computed in game | |||||
| 12 | 30same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every expert leatherworker shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the scute (4 to 1) up to 5 on the leather horse armor (6 to 1). No cost ever drops below one.
The scute offer pays the villager 30 XP a use and the leather horse armor offer pays 15, so the 100 XP from Expert to Master is 4 trades one way and 7 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 30same in Bedrock | verified | verified | Saddles cannot be crafted | ||||
| 12 | 5Bedrock 30 | verified | price computed in game | Dyed based on biome |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every master leatherworker shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws 1 of 2, so there the same offer is on 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 4 on the leather cap (5 to 1) up to 5 on the saddle (6 to 1). No cost ever drops below one.
Master is the top tier. Its offers still pay between 5 and 30 XP a use, but there is no tier above for that XP to open. Bedrock pays 30 on the leather cap offer rather than 5. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Novice to Master: what the climb costs
A Leatherworker does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 19 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.
| Climb | XP | Offer that pays most | Trades | You hand over | You get back |
|---|---|---|---|---|---|
| Novice to Apprentice | 10 | The leather offer, 2 XP a useon 67% of leatherworkers at this tier | 5 | 30 leather | 5 emeralds |
| Apprentice to Journeyman | 60 | The flint offer, 10 XP a useon 67% of leatherworkers at this tier | 6 | 156 flint | 6 emeralds |
| Journeyman to Expert | 80 | The rabbit hide offer, 20 XP a use | 4 | 36 rabbit hides | 4 emeralds |
| Expert to Master | 100 | The scute offer, 30 XP a use | 4 | 16 scutes | 4 emeralds |
| Novice to Master | 250 | no restock needed | 19 | 30 leather, 156 flint, 36 rabbit hides and 16 scutes | 19 emeralds |
The bill for the whole climb is 30 leather, 156 flint (2.4 stacks), 36 rabbit hides and 16 scutes. It pays for itself: 19 emeralds more than you started with by the time it is Master. No offer in the route runs past what its slot holds, so a Leatherworker with full stock can be walked all the way up in one sitting.
Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.
Leatherworker trades by tier (Novice to Master)
A Leatherworker climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 3 offers, 10 more trade-XP points unlock Apprentice (3 offers), 60 more trade-XP points unlock Journeyman (2 offers), 80 more trade-XP points unlock Expert (2 offers), and 100 more trade-XP points unlock Master (2 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.
Tier 1 · Novice
3 trades · available from the startSell to villager: 6 leathers for 1 emerald.
Buy from villager: leather leggings for 3 emeralds and leather tunic for 7 emeralds.
Tier 2 · Apprentice
3 trades · 10 cumulative XPSell to villager: 26 flints for 1 emerald.
Buy from villager: leather cap for 5 emeralds and leather boots for 4 emeralds.
Tier 3 · Journeyman
2 trades · 70 cumulative XPSell to villager: 9 rabbit hides for 1 emerald.
Buy from villager: leather tunic for 7 emeralds.
Tier 4 · Expert
2 trades · 150 cumulative XPSell to villager: 4 scutes for 1 emerald.
Buy from villager: leather horse armor for 6 emeralds.
Tier 5 · Master
2 trades · 250 cumulative XPBuy from villager: saddle for 6 emeralds and leather cap for 5 emeralds.
Leatherworker trading tips
- Fastest emerald income: stockpile scute and sell it in stacks of 4. This Leatherworker buy slot can be used 12 times before it locks, so a single villager returns up to 12 emeralds per cycle before you must wait for it to work its cauldron and restock (which it does up to 2 times a day).
- Best-value purchase: the cheapest thing this villager sells is leather leggings for 3 emeralds at the Novice tier, a reliable sink for spare emeralds.
- Cure for permanent discounts: let a zombie infect this Leatherworker on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply, often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
- Leveling up: trading is the only way a Leatherworker earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its cauldron to restock and gain XP. Bedrock asks for the same four numbers: they are written into its own trade table, tier by tier.
- Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded, remove the cauldron so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.