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LEATHERWORKER

Workstation: Cauldron|12 trades across 5 levelsBiome-specific

Sells leather armor (dyed by biome), saddles, and leather horse armor. Buys leather, flint, and rabbit hide.

Last checked
11 August 2026
Java Edition
26.2, 12 of 12 rows found
Bedrock Edition
1.26.30.5, 5 of 12 matching
Edition differences
2 pay different villager XP, 7 rolled, not comparable

What is the Leatherworker?

The Leatherworker is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Cauldron, the block that doubles as its job-site marker. Place that cauldron within range of a jobless villager and it will path to the block, change into leatherworker clothing, and open its Novice-tier offers. Remove the cauldron before any deal is struck and the villager drops the profession again.

Across its 5 career tiers this villager exposes 12 distinct trades in total, and it is primarily a supplier that sells finished goods for emeralds. It will take leather, flint, rabbit hide, and scute off your hands for emeralds, and in return it sells leather leggings, leather tunic, leather cap, and leather boots, and more. Because the Leatherworker is biome-specific, the exact goods it offers (and their tints, patterns, or stock) shift with the biome its village sits in, so a desert Leatherworker will not always match a plains one.

For players farming currency, the Leatherworker's quickest route to an emerald is handing over 4 scutes at the Expert tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.

Leatherworker trades at Novice level
InputOutputEmeraldsUsesVillager XPJava 26.2Bedrock 1.26.30.5Notes
1x Emerald
1x Emerald162same in Bedrockverifiedverified
3x Emerald
3x Emerald121same in Bedrockverifiedprice computed in gameDyed based on biome
7x Emerald
7x Emerald121same in Bedrockverifiedprice computed in gameDyed based on biome
3 trades at Novice level

The game draws 2 of the 3 offers this tier can hold, so any one of them is on 67% of novice leatherworkers, and a specific one takes about 1.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 2, so there the same offer is on 100% or 50% of them. Counted from the game's own draw sizes. How that check works.

Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 2 on the leather leggings (3 to 1) up to 6 on the leather tunic (7 to 1). No cost ever drops below one.

The leather offer pays the villager 2 XP a use and the leather tunic offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.

All 3 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Novice to Master: what the climb costs

A Leatherworker does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 19 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.

The fewest trades that take a Leatherworker from Novice to Master, tier by tier
ClimbXPOffer that pays mostTradesYou hand overYou get back
Novice to Apprentice10The leather offer, 2 XP a useon 67% of leatherworkers at this tier530 leather5 emeralds
Apprentice to Journeyman60The flint offer, 10 XP a useon 67% of leatherworkers at this tier6156 flint6 emeralds
Journeyman to Expert80The rabbit hide offer, 20 XP a use436 rabbit hides4 emeralds
Expert to Master100The scute offer, 30 XP a use416 scutes4 emeralds
Novice to Master250no restock needed1930 leather, 156 flint, 36 rabbit hides and 16 scutes19 emeralds

The bill for the whole climb is 30 leather, 156 flint (2.4 stacks), 36 rabbit hides and 16 scutes. It pays for itself: 19 emeralds more than you started with by the time it is Master. No offer in the route runs past what its slot holds, so a Leatherworker with full stock can be walked all the way up in one sitting.

Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.

Leatherworker trades by tier (Novice to Master)

A Leatherworker climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 3 offers, 10 more trade-XP points unlock Apprentice (3 offers), 60 more trade-XP points unlock Journeyman (2 offers), 80 more trade-XP points unlock Expert (2 offers), and 100 more trade-XP points unlock Master (2 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.

Tier 1 · Novice

3 trades · available from the start

Sell to villager: 6 leathers for 1 emerald.

Buy from villager: leather leggings for 3 emeralds and leather tunic for 7 emeralds.

Tier 2 · Apprentice

3 trades · 10 cumulative XP

Sell to villager: 26 flints for 1 emerald.

Buy from villager: leather cap for 5 emeralds and leather boots for 4 emeralds.

Tier 3 · Journeyman

2 trades · 70 cumulative XP

Sell to villager: 9 rabbit hides for 1 emerald.

Buy from villager: leather tunic for 7 emeralds.

Tier 4 · Expert

2 trades · 150 cumulative XP

Sell to villager: 4 scutes for 1 emerald.

Buy from villager: leather horse armor for 6 emeralds.

Tier 5 · Master

2 trades · 250 cumulative XP

Buy from villager: saddle for 6 emeralds and leather cap for 5 emeralds.

Leatherworker trading tips

  • Fastest emerald income: stockpile scute and sell it in stacks of 4. This Leatherworker buy slot can be used 12 times before it locks, so a single villager returns up to 12 emeralds per cycle before you must wait for it to work its cauldron and restock (which it does up to 2 times a day).
  • Best-value purchase: the cheapest thing this villager sells is leather leggings for 3 emeralds at the Novice tier, a reliable sink for spare emeralds.
  • Cure for permanent discounts: let a zombie infect this Leatherworker on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply, often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
  • Leveling up: trading is the only way a Leatherworker earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its cauldron to restock and gain XP. Bedrock asks for the same four numbers: they are written into its own trade table, tier by tier.
  • Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded, remove the cauldron so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.

Leatherworker trading FAQ

What does a Leatherworker trade in Minecraft?
A Leatherworker buys leather, flint, rabbit hide, and scute from you for emeralds and sells leather leggings, leather tunic, leather cap, and leather boots. Its offers are spread across the Novice, Apprentice, Journeyman, Expert, and Master tiers, with the better items unlocking only as the villager ranks up.
What workstation does a Leatherworker need?
The Leatherworker claims a Cauldron. Place that block beside an unemployed adult villager and it becomes a Leatherworker; break the cauldron before it has traded and the villager goes back to being jobless.
How do you unlock all Leatherworker trades?
You trade with it to earn career experience. A Leatherworker reaches Apprentice after 10 XP, Journeyman at 70, Expert at 150, and Master at 250 cumulative XP. Each completed trade grants XP, and the villager must reach its cauldron to restock between sessions.
How many trades does it take to get a Leatherworker to Master?
19, if you use the offer that pays the villager most at every tier: 5 on the leather offer at Novice, 6 on the flint offer at Apprentice, 4 on the rabbit hide offer at Journeyman, 4 on the scute offer at Expert. That is inside what the slots hold, so one villager can be taken all the way up without waiting for a restock. The climb also pays: you end 19 emeralds up rather than down.
How do you get emeralds from a Leatherworker?
The simplest emerald trade is selling 4 scutes for 1 emerald at the Expert tier. That slot can be used up to 12 times before the Leatherworker needs to restock at its cauldron.
How much does a leather tunic cost from a Leatherworker?
A Leatherworker sells a leather tunic for 7 emeralds at the Novice tier. Dyed based on biome Curing a zombie Leatherworker drops that price dramatically, frequently to a single emerald.
What is the cheapest trade a Leatherworker offers?
The cheapest purchase is leather leggings for 3 emeralds at the Novice tier, which makes the Leatherworker a handy way to spend leftover emeralds.