Skip to main content

BUTCHER

Workstation: Smoker|11 trades across 5 levels

Buys raw meats and sells cooked foods. Great for converting animal farm products into emeralds.

Last checked
26 September 2026
Java Edition
26.3, 11 of 11 rows found
Bedrock Edition
1.26.50.4, 11 of 11 matching
Edition differences
1 pays different villager XP

What is the Butcher?

Anyone keeping a breeding pen already ends up with a pile of raw meat, because breeding animals means feeding them until the herd outgrows the pen and the surplus gets culled. The Butcher is the villager built to take that pile off your hands: 5 of its 8 buy offers are raw meat, the exact thing an active cow, pig, or rabbit pen hands you whether you were trading for it or not.

It claims its job the moment an unemployed adult villager reaches a Smoker, the block that both cooks and marks the profession. Bring one within range and the villager changes into butcher clothing and opens its novicelist; pull the smoker away before a trade closes and the job is undone.

What comes back across the counter is narrower than what goes in: only 3 sell offers against 8 buy offers, so this villager leans toward being an emerald sink for farm surplus rather than a shop. One of those 3 is worth calling out on its own: Rabbit Stew at novice is not sold by any other profession in the game, which makes the Butcher the only villager anywhere that will hand you a bowl of it.

For raw emerald income the quickest single trade is 4 raw rabbit at novice, cheaper per item than any other meat on this villager's list, though it still costs an animal killed rather than a crop pulled, the difference that sets this profession apart from the Farmer.

Butcher trades at Novice level
InputOutputEmeraldsUsesVillager XPJava 26.3Bedrock 1.26.50.4Notes
1x Emerald
1x Emerald162same in Bedrockverifiedverified
1x Emerald
1x Emerald162same in Bedrockverifiedverified
1x Emerald
1x Emerald162same in Bedrockverifiedverified
1x Emerald
1x Emerald121not in the Bedrock tableverifiedverified
4 trades at Novice level

The game draws 2 of the 4 offers this tier can hold, so any one of them is on 50% of novice butchers, and a specific one takes about 2 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 3 and 1 of 1, so there the same offer is on 33% or 100% of them. Counted from the game's own draw sizes. How that check works.

Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the raw rabbit (4 to 1) up to 6 on the raw porkchop (7 to 1). No cost ever drops below one.

The raw chicken offer pays the villager 2 XP a use and the rabbit stew offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.

All 4 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Novice to Master: what the climb costs

A Butcher does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 25 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.

The fewest trades that take a Butcher from Novice to Master, tier by tier
ClimbXPOffer that pays mostTradesYou hand overYou get back
Novice to Apprentice10The raw rabbit offer, 2 XP a useor any of the 2 others that pay 2520 raw rabbit5 emeralds
Apprentice to Journeyman60The cooked porkchop offer, 5 XP a useor the other offer here, which pays 5 too1212 emeralds60 cooked porkchops
Journeyman to Expert80The raw mutton offer, 20 XP a useor the other offer here, which pays 20 too428 raw mutton4 emeralds
Expert to Master100The dried kelp block offer, 30 XP a use440 dried kelp blocks4 emeralds
Novice to Master250no restock needed2520 raw rabbit, 28 raw mutton, 40 dried kelp blocks and 12 emeralds13 emeralds and 60 cooked porkchops

The bill for the whole climb is 20 raw rabbit, 28 raw mutton, 40 dried kelp blocks and 12 emeralds. It pays for itself: 1 emerald more than you started with by the time it is Master, plus 60 cooked porkchops. No offer in the route runs past what its slot holds, so a Butcher with full stock can be walked all the way up in one sitting.

Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.

Odds, groups and price rules for every Butcher trade

TradeJava oddsBedrock oddsBedrock groupPrice multiplierOne cure takes off
14Raw Chickenfor1EmeraldButcher, Novice50%33%10.056 items
7Raw Porkchopfor1EmeraldButcher, Novice50%33%10.056 items
4Raw Rabbitfor1EmeraldButcher, Novice50%33%10.056 items
1Emeraldfor1Rabbit StewButcher, Novice50%100%20.056 items
15Coalfor1EmeraldButcher, Apprentice67%100%10.056 items
1Emeraldfor5Cooked PorkchopButcher, Apprentice67%50%20.056 items
1Emeraldfor8Cooked ChickenButcher, Apprentice67%50%20.056 items
7Raw Muttonfor1EmeraldButcher, Journeyman100%50%10.056 items
10Raw Beeffor1EmeraldButcher, Journeyman100%50%10.056 items
10Dried Kelp Blockfor1EmeraldButcher, Expert100%100%10.056 items
10Sweet Berriesfor1EmeraldButcher, Master100%100%10.056 items

Butcher trades by tier (Novice to Master)

A Butcher climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 4 offers, 10 more trade-XP points unlock Apprentice (3 offers), 60 more trade-XP points unlock Journeyman (2 offers), 80 more trade-XP points unlock Expert (1 offer), and 100 more trade-XP points unlock Master (1 offer). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.

Tier 1 · Novice

4 trades · available from the start

Sell to villager: 14 raw chickens for 1 emerald, 7 raw porkchops for 1 emerald, and 4 raw rabbits for 1 emerald.

Buy from villager: rabbit stew for 1 emerald.

Tier 2 · Apprentice

3 trades · 10 cumulative XP

Sell to villager: 15 coals for 1 emerald.

Buy from villager: 5 cooked porkchop for 1 emerald and 8 cooked chicken for 1 emerald.

Tier 3 · Journeyman

2 trades · 70 cumulative XP

Sell to villager: 7 raw muttons for 1 emerald and 10 raw beefs for 1 emerald.

Tier 4 · Expert

1 trade · 150 cumulative XP

Sell to villager: 10 dried kelp blocks for 1 emerald.

Tier 5 · Master

1 trade · 250 cumulative XP

Sell to villager: 10 sweet berriess for 1 emerald.

Butcher trading tips

Let breeding do the sourcing. Feeding two of any animal to make a baby is how most players already keep a pen stocked, and the surplus adults that pen produces are exactly what this villager wants; there is rarely a reason to hunt wild mobs for its trades when a pen you are already running keeps the counter full for free.

Raw Rabbit is the best rate on the list: 4 per emerald, usable 16 times before the slot locks, worth up to 32 emeralds a full villager day once both restocks land. Raw chicken and raw porkchop sell too, just at a worse rate, so route the rabbits here first and let the rest fill in behind them.

Spend some of it back on rabbit stew. It is the one dish in this whole trading system no other profession sells, unlocked from the very first tier for 1 emerald, and it restores more hunger at once than a single plate of cooked porkchop or cooked chicken, both of which this same Butcher also sells once it reaches apprentice.

Leveling only moves through trading. This Butcher needs 10 XP to leave novice, 70 to reach journeyman, 150 for expert, and 250 for master. It has to be able to walk back to its smoker between sessions or none of that XP banks and none of its offers restock.

Cure a permanently pricey one rather than avoid it. Trap this Butcher while infected on Hard difficulty, hit it with a Splash Potion of Weakness, then feed it a golden apple; the cure knocks every price on its sheet down for good, meat and cooked food alike. Our zombie villager discount guide covers the whole process.

The first completed trade locks whatever this particular Butcher rolled for good, so reset it before that first trade if the mix is not one you want: remove the smoker, let the job drop, then place it again for a new novice draw. Our villager rolling guide has the full steps.

Two cooked meats are missing from his list entirely: cooked beef and cooked mutton have no trade in either direction, so a cow or a sheep pays you on the raw side only.

Where the Butcher's trades come from

A villager without a job turns Butcher next to a Smoker, and Villager Professions and Workstations Guide lists the block for every other job. Most of what the Butcher buys comes off animals or out of the sea, and the farms below cover the ones that have a guide.