COAL
5 trades involving this item across 5 traders.
View on Items Database →- Last checked
- 26 September 2026
- Java Edition
- 26.3, 5 of 5 rows found
- Bedrock Edition
- 1.26.50.4, 5 of 5 matching
- Edition differences
- 1 pays different villager XP
Coal in villager trading
Coal is the cheapest offer a freshly claimed workstation tends to carry. Five different jobs buy it at their opening or near-opening tier, an Armorer, a Butcher, a Fisherman, a Toolsmith and a Weaponsmith, which makes coal the one item almost any villager hall ends up selling on day one whether or not that was the plan.
The rate is not identical across the five, though. A Fisherman at novice only asks 10 coal for 1 emerald, a noticeably better deal than the other four jobs quote for the same handful of coal.
Villagers that buy Coal(you give Coal, get emeralds)
| Profession | Level | You Give | You Get | Villager XP | ||
|---|---|---|---|---|---|---|
| Armorer | Novice | 2same in Bedrock | verified | verified | ||
| Butcher | Apprentice | 2Bedrock 10 | verified | verified | ||
| Fisherman | Novice | 2same in Bedrock | verified | verified | ||
| Toolsmith | Novice | 2same in Bedrock | verified | verified | ||
| Weaponsmith | Novice | 2same in Bedrock | verified | verified |
All 5 trades on this item were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Odds, groups and price rules for Coal
| Trade | Java odds | Bedrock odds | Bedrock group | Price multiplier | One cure takes off |
|---|---|---|---|---|---|
| 15 | 40% | 100% | 1 | 0.05 | 6 items |
| 15 | 67% | 100% | 1 | 0.05 | 6 items |
| 10 | 50% | 50% | 1 | 0.05 | 6 items |
| 15 | 40% | 100% | 1 | 0.05 | 6 items |
| 15 | 67% | 100% | 1 | 0.05 | 6 items |
Your odds of finding Coal
Five professions can roll this trade, and the Fisherman, the one paying the best rate, is not the friendliest draw of the five. At novice it lands coal on 50% of its pool, about 2 fishermen checked on average before one is buying it. A butcher or weaponsmith at the right tier rolls better odds, just at a worse rate once found.
| Villager | Tier | Villagers with this offer | Rolls to see it | Most from one villager | After a cure |
|---|---|---|---|---|---|
| Armorer | Novice | 40% (2 in 5)Bedrock 100% (1 in 1) | about 2.5 | 32 emeralds a day2 restocks a day | 9 coalwas 15, 6 off |
| Butcher | Apprentice | 67% (2 in 3)Bedrock 100% (1 in 1) | about 1.5 | 32 emeralds a day2 restocks a day | 9 coalwas 15, 6 off |
| Fisherman | Novice | 50% (2 in 4)same in Bedrock | about 2 | 32 emeralds a day2 restocks a day | 4 coalwas 10, 6 off |
| Toolsmith | Novice | 40% (2 in 5)Bedrock 100% (1 in 1) | about 2.5 | 32 emeralds a day2 restocks a day | 9 coalwas 15, 6 off |
| Weaponsmith | Novice | 67% (2 in 3)Bedrock 100% (1 in 1) | about 1.5 | 32 emeralds a day2 restocks a day | 9 coalwas 15, 6 off |
The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.
Who trades Coal, and at what price
Five buyers, and the rate splits into two groups rather than one flat price. An Armorer takes 15 coal per emerald at novice, a Butcher the same 15 at apprentice, a Toolsmith the same 15 at novice, and a Weaponsmith the same 15 at novice. A Fisherman breaks from the pack at novice, paying only 10 coal for the same emerald, the best rate of the five.
No villager sells coal back to a player at any of these five stalls. Every row runs one direction only, coal out of your inventory and emeralds into it.
Is trading Coal worth it?
The best rate any villager offers is an emerald per 10 coal, from the Fisherman, and 7 of the other 10 pay out faster. No villager sells coal back, so it is emeralds out and nothing in.
| Acacia BoatMaster | 1 | ||
| Dark Oak BoatMaster | 1 | ||
| Jungle BoatMaster | 1 | ||
| Oak BoatMaster | 1 | ||
| Spruce BoatMaster | 1 | ||
| PufferfishMaster | 4 | ||
| Tropical FishExpert | 6 | ||
| CoalNovice | 10 | ||
| Raw SalmonJourneyman | 13 | ||
| Raw CodApprentice | 15 | ||
| StringNovice | 20 |
Coal against the other 67 ways to earn an emerald
One slot at the Fisherman takes 10 coal a trade, 16 trades, 16 emeralds. 8 of the 72 villagers that pay emeralds, emptied out:
| A full slot of | To | Emeralds | Worth in Coal |
|---|---|---|---|
| expert Toolsmith | |||
| master Fisherman | |||
| expert Fisherman | |||
| journeyman Butcher | |||
| 256 andesite | journeyman Mason | ||
| 288 gray wool | novice Shepherd | ||
| journeyman Weaponsmith |
16 diamonds against 384 flint for the same 16 emeralds, 24 times the carrying, and the shortest wait is the Leatherworker at 10 real minutes of shelf, gathering not counted. Coal itself pays 10 an emerald, so 31 of the 72 ask less and 36 ask more.
How Coal trading works
Coal sits early on most of these five sheets. An armorer, toolsmith, or weaponsmith carries it from the moment it claims its workstation, no leveling required, and only the butcher and the fisherman ask for one completed tier first.
Once open, each slot sells 10 coal at a time for 16 uses before locking, and a restock brings the same rate back rather than rolling a new one.
How long Coal takes in real time
16 coal close out one Fisherman slot, and it needs 2 real minutes back at its barrel before the offer reopens. A Minecraft day runs 20 real minutes, room for exactly two of those refills.
One fisherman camped for a full day moves 32 coal for 2 emeralds, the ceiling for that single workstation. Running all five jobs at once during the same day multiplies the coal moved, though not the emeralds, since the other four quote a worse rate for it.
Tips for trading Coal
Sell to the Fisherman first if more than one job is buying coal. 10 coal per emerald beats every other seller of it on this site, so route spare coal there before an armorer, butcher, toolsmith, or weaponsmith gets a chance to quote a worse deal.
Where they go back: buckets of cod is the cheapest thing that same Fisherman sells you.
Also on the Fisherman's list: cooked cod, raw cod, campfire, cooked salmon, raw salmon, and enchanted fishing rod.
Coal is fuel, light and a trade all at once
One coal makes four torches, smelts eight items in a furnace, and stacks into a block that burns far longer than the loose kind. Very little else in the game is useful in three directions at the same time, which is why almost every profession that buys raw material buys this one.
Charcoal from burnt logs does the same work for fuel and torches, so a mine running dry is not a crisis. What charcoal cannot do is be sold: the villagers who buy coal will not take it, which is the one place the two stop being interchangeable.
What it pays in is emeralds, which is why a coal seam near a village is worth more than one out in the wild.
Torches, and the fuel nobody counts
One coal and one stick give four torches, which is the recipe every world runs on, and a stack of coal is therefore a stack of light rather than a stack of fuel.
Nine coal make a block, and the block burns far longer than the nine loose pieces would, which makes blocks the sensible way to feed a bank of furnaces.
The wither skeleton and the ordinary skeleton both drop coal occasionally, and a coal ore vein with Fortune gives several per block, so nobody who mines ever runs out.