Skip to main content

ARMORER

Workstation: Blast Furnace|18 trades across 5 levelsBiome-specific

Sells iron, chainmail, and diamond armor. Buys coal, iron ingots, lava buckets, and diamonds.

Last checked
11 August 2026
Java Edition
26.2, 18 of 18 rows found
Bedrock Edition
1.26.30.5, 14 of 18 matching
Edition differences
none, 4 rolled prices aside

What is the Armorer?

The Armorer is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Blast Furnace, the block that doubles as its job-site marker. Place that blast furnace within range of a jobless villager and it will path to the block, change into armorer clothing, and open its Novice-tier offers. Remove the blast furnace before any deal is struck and the villager drops the profession again.

Across its 5 career tiers this villager exposes 18 distinct trades in total, and it is primarily a supplier that sells finished goods for emeralds. It will take coal, iron ingot, lava bucket, and diamond off your hands for emeralds, and in return it sells iron leggings, iron boots, iron helmet, and iron chestplate, and more. Because the Armorer is biome-specific, the exact goods it offers (and their tints, patterns, or stock) shift with the biome its village sits in, so a desert Armorer will not always match a plains one.

For players farming currency, the Armorer's quickest route to an emerald is handing over 1 lava bucket at the Journeyman tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.

Armorer trades at Novice level
InputOutputEmeraldsUsesVillager XPJava 26.2Bedrock 1.26.30.5Notes
1x Emerald
1x Emerald162same in Bedrockverifiedverified
7x Emerald
7x Emerald121same in Bedrockverifiedverified
4x Emerald
4x Emerald121same in Bedrockverifiedverified
5x Emerald
5x Emerald121same in Bedrockverifiedverified
9x Emerald
9x Emerald121same in Bedrockverifiedverified
5 trades at Novice level

The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of novice armorers, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 4, so there the same offer is on 100% or 25% of them. Counted from the game's own draw sizes. How that check works.

Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the iron boots (4 to 1) up to 8 on the iron chestplate (9 to 1). No cost ever drops below one.

The coal offer pays the villager 2 XP a use and the iron chestplate offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.

All 5 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Novice to Master: what the climb costs

An Armorer does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 22 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.

The fewest trades that take an Armorer from Novice to Master, tier by tier
ClimbXPOffer that pays mostTradesYou hand overYou get back
Novice to Apprentice10The coal offer, 2 XP a useon 40% of armorers at this tier575 coal5 emeralds
Apprentice to Journeyman60The iron ingot offer, 10 XP a useon 50% of armorers at this tier624 iron ingots6 emeralds
Journeyman to Expert80The lava bucket offer, 20 XP a useor the other offer here, which pays 20 too70% of armorers here show at least one of them44 lava buckets4 emeralds
Expert to Master100The enchanted diamond boots offer, 15 XP a useor the other offer here, which pays 15 too72 restocks, the slot holds 391 to 189 emeralds7 enchanted diamond boots
Novice to Master2502 restocks, so 1 in-game day2275 coal, 24 iron ingots, 4 lava buckets and 91 to 189 emeralds15 emeralds and 7 enchanted diamond boots

The bill for the whole climb is 75 coal, 24 iron ingots, 4 lava buckets and 91 to 189 emeralds. It does not pay for itself: the offers that pay the villager most are the ones you buy from, so it ends 76 to 174 emeralds down, with 7 enchanted diamond boots to show for it. It needs 2 restocks along the way, and the game allows 2 of those a day, so this climb takes at least 1 in-game day however fast you trade.

Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.

Armorer trades by tier (Novice to Master)

An Armorer climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 5 offers, 10 more trade-XP points unlock Apprentice (4 offers), 60 more trade-XP points unlock Journeyman (5 offers), 80 more trade-XP points unlock Expert (2 offers), and 100 more trade-XP points unlock Master (2 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.

Tier 1 · Novice

5 trades · available from the start

Sell to villager: 15 coals for 1 emerald.

Buy from villager: iron leggings for 7 emeralds, iron boots for 4 emeralds, iron helmet for 5 emeralds, and iron chestplate for 9 emeralds.

Tier 2 · Apprentice

4 trades · 10 cumulative XP

Sell to villager: 4 iron ingots for 1 emerald.

Buy from villager: bell for 36 emeralds, chainmail leggings for 3 emeralds, and chainmail boots for 1 emerald.

Tier 3 · Journeyman

5 trades · 70 cumulative XP

Sell to villager: 1 lava bucket for 1 emerald and 1 diamond for 1 emerald.

Buy from villager: chainmail helmet for 1 emerald, chainmail chestplate for 4 emeralds, and shield for 5 emeralds.

Tier 4 · Expert

2 trades · 150 cumulative XP

Buy from villager: enchanted diamond leggings for 19-33 emeralds and enchanted diamond boots for 13-27 emeralds.

Tier 5 · Master

2 trades · 250 cumulative XP

Buy from villager: enchanted diamond helmet for 13-27 emeralds and enchanted diamond chestplate for 21-35 emeralds.

Armorer trading tips

  • Fastest emerald income: stockpile lava bucket and sell it in stacks of 1. This Armorer buy slot can be used 12 times before it locks, so a single villager returns up to 12 emeralds per cycle before you must wait for it to work its blast furnace and restock (which it does up to 2 times a day).
  • Best-value purchase: the cheapest thing this villager sells is chainmail boots for 1 emerald at the Apprentice tier, a reliable sink for spare emeralds.
  • The big one comes early: the priciest thing this villager sells is bell for 36 emeralds, at Apprentice, so you can spend on it long before Master; the tiers above it buy variety, not a better version of that trade.
  • Re-roll the enchantment: the enchanted gear this villager offers is rolled randomly. Until you complete a single trade with it the offers stay unlocked, so you can break and replace the blast furnace on an unemployed, never-traded villager to reshuffle what it sells. Browse every possible enchantment at enchantments.astroworldmc.com.
  • Cure for permanent discounts: let a zombie infect this Armorer on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply, often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
  • Leveling up: trading is the only way an Armorer earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its blast furnace to restock and gain XP. Bedrock asks for the same four numbers: they are written into its own trade table, tier by tier.
  • Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded, remove the blast furnace so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.

Armorer trading FAQ

What does an Armorer trade in Minecraft?
An Armorer buys coal, iron ingot, lava bucket, and diamond from you for emeralds and sells iron leggings, iron boots, iron helmet, and iron chestplate. Its offers are spread across the Novice, Apprentice, Journeyman, Expert, and Master tiers, with the better items unlocking only as the villager ranks up.
What workstation does an Armorer need?
The Armorer claims a Blast Furnace. Place that block beside an unemployed adult villager and it becomes an Armorer; break the blast furnace before it has traded and the villager goes back to being jobless.
How do you unlock all Armorer trades?
You trade with it to earn career experience. An Armorer reaches Apprentice after 10 XP, Journeyman at 70, Expert at 150, and Master at 250 cumulative XP. Each completed trade grants XP, and the villager must reach its blast furnace to restock between sessions.
How many trades does it take to get an Armorer to Master?
22, if you use the offer that pays the villager most at every tier: 5 on the coal offer at Novice, 6 on the iron ingot offer at Apprentice, 4 on the lava bucket offer at Journeyman, 7 on the enchanted diamond boots offer at Expert. That is 2 restocks past what the slots hold, and the game allows 2 a day, so it takes at least 1 in-game day. The climb costs you 76 to 174 emeralds, because the offers that pay an Armorer most are the ones you buy from.
How do you get emeralds from an Armorer?
The simplest emerald trade is selling 1 lava bucket for 1 emerald at the Journeyman tier. That slot can be used up to 12 times before the Armorer needs to restock at its blast furnace.
How much does a bell cost from an Armorer?
An Armorer sells a bell for 36 emeralds at the Apprentice tier. Curing a zombie Armorer drops that price dramatically, frequently to a single emerald.
What is the cheapest trade an Armorer offers?
The cheapest purchase is chainmail boots for 1 emerald at the Apprentice tier, which makes the Armorer a handy way to spend leftover emeralds.