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ARMORER

Workstation: Blast Furnace|18 trades across 5 levelsBiome-specific

Sells iron, chainmail, and diamond armor. Buys coal, iron ingots, lava buckets, and diamonds.

Last checked
26 September 2026
Java Edition
26.3, 14 of 18 rows found
Bedrock Edition
1.26.50.4, 14 of 18 matching
Edition differences
none, 4 rolled prices aside

What is the Armorer?

Every villager profession sells something, but the Armorer is the one built entirely around what you wear. Across its 5 career tiers and 18 total offers, nearly every sale is a piece of body armor, and it is the only villager anywhere in the trade tables that stocks 4 pieces of plain iron gear, 4 pieces of chainmail, and 4 pieces of enchanted diamond armor. No other profession touches any of those three materials.

It claims Blast Furnace as its job site the moment an unemployed adult villager wanders within range of one, the same as any other job block: place it, the villager changes clothes and opens its Novice offers, and pulling the Blast Furnace back out before a trade completes sends it back to being jobless. What does change with the biome is only the armorer's outfit texture. Nothing in the trade table itself shifts between a desert village and a taiga one; the coal price is the coal price everywhere.

On the buying side it wants coal, iron ingots, a lava bucket, and raw diamonds, and unlike its fellow smiths it will take that last one off your hands as early as Journeyman, a full tier before the Weaponsmith or Toolsmith bother asking for one. The one non-armor item on its list is a shield, sold alongside the chainmail at Journeyman.

Armorer trades at Novice level
InputOutputEmeraldsUsesVillager XPJava 26.3Bedrock 1.26.50.4Notes
1x Emerald
1x Emerald162same in Bedrockverifiedverified
7x Emerald
7x Emerald121same in Bedrockverifiedverified
4x Emerald
4x Emerald121same in Bedrockverifiedverified
5x Emerald
5x Emerald121same in Bedrockverifiedverified
9x Emerald
9x Emerald121same in Bedrockverifiedverified
5 trades at Novice level

The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of novice armorers, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 4, so there the same offer is on 100% or 25% of them. Counted from the game's own draw sizes. How that check works.

Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the iron boots (4 to 1) up to 8 on the iron chestplate (9 to 1). No cost ever drops below one.

The coal offer pays the villager 2 XP a use and the iron chestplate offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.

All 5 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Novice to Master: what the climb costs

An Armorer does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 22 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.

The fewest trades that take an Armorer from Novice to Master, tier by tier
ClimbXPOffer that pays mostTradesYou hand overYou get back
Novice to Apprentice10The coal offer, 2 XP a useon 40% of armorers at this tier575 coal5 emeralds
Apprentice to Journeyman60The iron ingot offer, 10 XP a useon 50% of armorers at this tier624 iron ingots6 emeralds
Journeyman to Expert80The lava bucket offer, 20 XP a useor the other offer here, which pays 20 too70% of armorers here show at least one of them44 lava buckets4 emeralds
Expert to Master100The enchanted diamond boots offer, 15 XP a useor the other offer here, which pays 15 too72 restocks, the slot holds 391 to 189 emeralds7 enchanted diamond boots
Novice to Master2502 restocks, so 1 in-game day2275 coal, 24 iron ingots, 4 lava buckets and 91 to 189 emeralds15 emeralds and 7 enchanted diamond boots

The bill for the whole climb is 75 coal, 24 iron ingots, 4 lava buckets and 91 to 189 emeralds. It does not pay for itself: the offers that pay the villager most are the ones you buy from, so it ends 76 to 174 emeralds down, with 7 enchanted diamond boots to show for it. It needs 2 restocks along the way, and the game allows 2 of those a day, so this climb takes at least 1 in-game day however fast you trade.

Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.

Odds, groups and price rules for every Armorer trade

TradeJava oddsBedrock oddsBedrock groupPrice multiplierOne cure takes off
15Coalfor1EmeraldArmorer, Novice40%100%10.056 items
7Emeraldfor1Iron LeggingsArmorer, Novice40%25%20.225 items
4Emeraldfor1Iron BootsArmorer, Novice40%25%20.225 items
5Emeraldfor1Iron HelmetArmorer, Novice40%25%20.225 items
9Emeraldfor1Iron ChestplateArmorer, Novice40%25%20.225 items
4Iron Ingotfor1EmeraldArmorer, Apprentice50%100%10.056 items
36Emeraldfor1BellArmorer, Apprentice50%33%20.225 items
3Emeraldfor1Chainmail LeggingsArmorer, Apprentice50%33%20.225 items
1Emeraldfor1Chainmail BootsArmorer, Apprentice50%33%20.225 items
1Lava Bucketfor1EmeraldArmorer, Journeyman40%100%10.056 items
1Emeraldfor1Chainmail HelmetArmorer, Journeyman40%33%30.225 items
4Emeraldfor1Chainmail ChestplateArmorer, Journeyman40%33%30.225 items
5Emeraldfor1ShieldArmorer, Journeyman40%33%30.225 items
1Diamondfor1EmeraldArmorer, Journeyman40%100%20.056 items
19Emeraldfor1Enchanted Diamond LeggingsArmorer, Expert100%50%10.225 items
13Emeraldfor1Enchanted Diamond BootsArmorer, Expert100%50%10.225 items
13Emeraldfor1Enchanted Diamond HelmetArmorer, Master100%50%10.225 items
21Emeraldfor1Enchanted Diamond ChestplateArmorer, Master100%50%10.225 items

Armorer trades by tier (Novice to Master)

An Armorer climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 5 offers, 10 more trade-XP points unlock Apprentice (4 offers), 60 more trade-XP points unlock Journeyman (5 offers), 80 more trade-XP points unlock Expert (2 offers), and 100 more trade-XP points unlock Master (2 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.

Tier 1 · Novice

5 trades · available from the start

Sell to villager: 15 coals for 1 emerald.

Buy from villager: iron leggings for 7 emeralds, iron boots for 4 emeralds, iron helmet for 5 emeralds, and iron chestplate for 9 emeralds.

Tier 2 · Apprentice

4 trades · 10 cumulative XP

Sell to villager: 4 iron ingots for 1 emerald.

Buy from villager: bell for 36 emeralds, chainmail leggings for 3 emeralds, and chainmail boots for 1 emerald.

Tier 3 · Journeyman

5 trades · 70 cumulative XP

Sell to villager: 1 lava bucket for 1 emerald and 1 diamond for 1 emerald.

Buy from villager: chainmail helmet for 1 emerald, chainmail chestplate for 4 emeralds, and shield for 5 emeralds.

Tier 4 · Expert

2 trades · 150 cumulative XP

Buy from villager: enchanted diamond leggings for 19-33 emeralds and enchanted diamond boots for 13-27 emeralds.

Tier 5 · Master

2 trades · 250 cumulative XP

Buy from villager: enchanted diamond helmet for 13-27 emeralds and enchanted diamond chestplate for 21-35 emeralds.

Armorer trading tips

Gearing up in iron from scratch: boots run 4 emeralds, a helmet 5, leggings 7, and the chestplate the priciest piece at 9, all of it open from the moment the armorer takes the job. Buy boots and helmet first if emeralds are tight; the chestplate can wait.

Buying is not always the cheap route. A chestplate takes 8 iron ingots to craft, which the armorer's own scrap-metal offer prices at roughly 2 emeralds worth of ingots, well under the 9 it charges for the finished piece. If you are already mining and smelting, crafting beats buying on every iron piece in the set; the trade only wins when you have emeralds and no time to smith.

Re-roll the enchantment: the enchanted diamond gear this villager offers is rolled randomly the moment it becomes Master. Until you complete a single trade with it the offers stay unlocked, so you can break and replace the blast furnace on an unemployed, never-traded villager to reshuffle what it sells before committing emeralds. Browse every possible roll at enchantments.astroworldmc.com.

Cure for permanent discounts: let a zombie infect this Armorer on Hard difficulty (guaranteed to work), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the cure every price on its list drops sharply, the enchanted diamond chestplate included, often down to a single emerald. Full steps in the zombie-villager discount guide.

Leveling up: trading is the only way the Armorer earns career XP, needing 10 to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master. Selling coal at Novice is the cheapest way to bank that first chunk of XP while you decide which armor piece to save for.

Locking and resetting: the very first completed trade locks this villager's offers for good. To reset them, do it while it is still Novice and untraded: remove the blast furnace so it forgets the job, then give it back to generate a new Novice list. The villager rolling guide covers the whole process.

Keeping a good Armorer

An Armorer's enchanted diamond pieces only appear at the top of his ladder, so a good one is worth holding on to. Trade with him once and his offers stay put, which How to Lock Villager Trades in Minecraft explains, and a cure cuts his gear prices harder than any food trade: Zombie Villager Curing for Maximum Discounts.