ARMORER
Workstation: Blast Furnace|18 trades across 5 levelsBiome-specific
Sells iron, chainmail, and diamond armor. Buys coal, iron ingots, lava buckets, and diamonds.
- Last checked
- 11 August 2026
- Java Edition
- 26.2, 18 of 18 rows found
- Bedrock Edition
- 1.26.30.5, 14 of 18 matching
- Edition differences
- none, 4 rolled prices aside
What is the Armorer?
The Armorer is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Blast Furnace, the block that doubles as its job-site marker. Place that blast furnace within range of a jobless villager and it will path to the block, change into armorer clothing, and open its Novice-tier offers. Remove the blast furnace before any deal is struck and the villager drops the profession again.
Across its 5 career tiers this villager exposes 18 distinct trades in total, and it is primarily a supplier that sells finished goods for emeralds. It will take coal, iron ingot, lava bucket, and diamond off your hands for emeralds, and in return it sells iron leggings, iron boots, iron helmet, and iron chestplate, and more. Because the Armorer is biome-specific, the exact goods it offers (and their tints, patterns, or stock) shift with the biome its village sits in, so a desert Armorer will not always match a plains one.
For players farming currency, the Armorer's quickest route to an emerald is handing over 1 lava bucket at the Journeyman tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 2same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified |
The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of novice armorers, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 4, so there the same offer is on 100% or 25% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the iron boots (4 to 1) up to 8 on the iron chestplate (9 to 1). No cost ever drops below one.
The coal offer pays the villager 2 XP a use and the iron chestplate offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 5 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | verified |
The game draws 2 of the 4 offers this tier can hold, so any one of them is on 50% of apprentice armorers, and a specific one takes about 2 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 3, so there the same offer is on 100% or 33% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 2 on the chainmail leggings (3 to 1) up to 25 on the bell (36 to 11). No cost ever drops below one.
The iron ingot offer pays the villager 10 XP a use and the chainmail boots offer pays 5, so the 60 XP from Apprentice to Journeyman is 6 trades one way and 12 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 4 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 20same in Bedrock | verified | verified | |||||
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 20same in Bedrock | verified | verified |
The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of journeyman armorers, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 3 groups and draws 1 of 1, 1 of 1, 1 of 3, so there the same offer is on 100% or 33% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the chainmail chestplate (4 to 1) up to 4 on the shield (5 to 1). No cost ever drops below one.
The lava bucket offer pays the villager 20 XP a use and the shield offer pays 10, so the 80 XP from Journeyman to Expert is 4 trades one way and 8 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 5 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 3 | 15same in Bedrock | verified, rolled price | price computed in game | Random enchantment | ||||
| 3 | 15same in Bedrock | verified, rolled price | price computed in game | Random enchantment |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every expert armorer shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws 1 of 2, so there the same offer is on 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 12 on the enchanted diamond boots (13 to 1) up to 18 on the enchanted diamond leggings (19 to 1). No cost ever drops below one.
Every offer here pays the villager 15 XP a use, so the 100 XP from Expert to Master is 7 trades whichever one you use. That is more than the 3 uses the offer holds, so it takes a restock to get there. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Every one of them has a price the game rolls per villager, so the range is what it can roll rather than a fixed number. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 3 | 30same in Bedrock | verified, rolled price | price computed in game | Random enchantment | ||||
| 3 | 30same in Bedrock | verified, rolled price | price computed in game | Random enchantment |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every master armorer shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws 1 of 2, so there the same offer is on 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 12 on the enchanted diamond helmet (13 to 1) up to 20 on the enchanted diamond chestplate (21 to 1). No cost ever drops below one.
Master is the top tier. Its offers still pay 30 XP a use, but there is no tier above for that XP to open. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Every one of them has a price the game rolls per villager, so the range is what it can roll rather than a fixed number. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Novice to Master: what the climb costs
An Armorer does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 22 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.
| Climb | XP | Offer that pays most | Trades | You hand over | You get back |
|---|---|---|---|---|---|
| Novice to Apprentice | 10 | The coal offer, 2 XP a useon 40% of armorers at this tier | 5 | 75 coal | 5 emeralds |
| Apprentice to Journeyman | 60 | The iron ingot offer, 10 XP a useon 50% of armorers at this tier | 6 | 24 iron ingots | 6 emeralds |
| Journeyman to Expert | 80 | The lava bucket offer, 20 XP a useor the other offer here, which pays 20 too70% of armorers here show at least one of them | 4 | 4 lava buckets | 4 emeralds |
| Expert to Master | 100 | The enchanted diamond boots offer, 15 XP a useor the other offer here, which pays 15 too | 72 restocks, the slot holds 3 | 91 to 189 emeralds | 7 enchanted diamond boots |
| Novice to Master | 250 | 2 restocks, so 1 in-game day | 22 | 75 coal, 24 iron ingots, 4 lava buckets and 91 to 189 emeralds | 15 emeralds and 7 enchanted diamond boots |
The bill for the whole climb is 75 coal, 24 iron ingots, 4 lava buckets and 91 to 189 emeralds. It does not pay for itself: the offers that pay the villager most are the ones you buy from, so it ends 76 to 174 emeralds down, with 7 enchanted diamond boots to show for it. It needs 2 restocks along the way, and the game allows 2 of those a day, so this climb takes at least 1 in-game day however fast you trade.
Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.
Armorer trades by tier (Novice to Master)
An Armorer climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 5 offers, 10 more trade-XP points unlock Apprentice (4 offers), 60 more trade-XP points unlock Journeyman (5 offers), 80 more trade-XP points unlock Expert (2 offers), and 100 more trade-XP points unlock Master (2 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.
Tier 1 · Novice
5 trades · available from the startSell to villager: 15 coals for 1 emerald.
Buy from villager: iron leggings for 7 emeralds, iron boots for 4 emeralds, iron helmet for 5 emeralds, and iron chestplate for 9 emeralds.
Tier 2 · Apprentice
4 trades · 10 cumulative XPSell to villager: 4 iron ingots for 1 emerald.
Buy from villager: bell for 36 emeralds, chainmail leggings for 3 emeralds, and chainmail boots for 1 emerald.
Tier 3 · Journeyman
5 trades · 70 cumulative XPSell to villager: 1 lava bucket for 1 emerald and 1 diamond for 1 emerald.
Buy from villager: chainmail helmet for 1 emerald, chainmail chestplate for 4 emeralds, and shield for 5 emeralds.
Tier 4 · Expert
2 trades · 150 cumulative XPBuy from villager: enchanted diamond leggings for 19-33 emeralds and enchanted diamond boots for 13-27 emeralds.
Tier 5 · Master
2 trades · 250 cumulative XPBuy from villager: enchanted diamond helmet for 13-27 emeralds and enchanted diamond chestplate for 21-35 emeralds.
Armorer trading tips
- Fastest emerald income: stockpile lava bucket and sell it in stacks of 1. This Armorer buy slot can be used 12 times before it locks, so a single villager returns up to 12 emeralds per cycle before you must wait for it to work its blast furnace and restock (which it does up to 2 times a day).
- Best-value purchase: the cheapest thing this villager sells is chainmail boots for 1 emerald at the Apprentice tier, a reliable sink for spare emeralds.
- The big one comes early: the priciest thing this villager sells is bell for 36 emeralds, at Apprentice, so you can spend on it long before Master; the tiers above it buy variety, not a better version of that trade.
- Re-roll the enchantment: the enchanted gear this villager offers is rolled randomly. Until you complete a single trade with it the offers stay unlocked, so you can break and replace the blast furnace on an unemployed, never-traded villager to reshuffle what it sells. Browse every possible enchantment at enchantments.astroworldmc.com.
- Cure for permanent discounts: let a zombie infect this Armorer on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply, often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
- Leveling up: trading is the only way an Armorer earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its blast furnace to restock and gain XP. Bedrock asks for the same four numbers: they are written into its own trade table, tier by tier.
- Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded, remove the blast furnace so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.