ARMORER
Workstation: Blast Furnace|18 trades across 5 levelsBiome-specific
Sells iron, chainmail, and diamond armor. Buys coal, iron ingots, lava buckets, and diamonds.
- Last checked
- 26 September 2026
- Java Edition
- 26.3, 14 of 18 rows found
- Bedrock Edition
- 1.26.50.4, 14 of 18 matching
- Edition differences
- none, 4 rolled prices aside
What is the Armorer?
Every villager profession sells something, but the Armorer is the one built entirely around what you wear. Across its 5 career tiers and 18 total offers, nearly every sale is a piece of body armor, and it is the only villager anywhere in the trade tables that stocks 4 pieces of plain iron gear, 4 pieces of chainmail, and 4 pieces of enchanted diamond armor. No other profession touches any of those three materials.
It claims Blast Furnace as its job site the moment an unemployed adult villager wanders within range of one, the same as any other job block: place it, the villager changes clothes and opens its Novice offers, and pulling the Blast Furnace back out before a trade completes sends it back to being jobless. What does change with the biome is only the armorer's outfit texture. Nothing in the trade table itself shifts between a desert village and a taiga one; the coal price is the coal price everywhere.
On the buying side it wants coal, iron ingots, a lava bucket, and raw diamonds, and unlike its fellow smiths it will take that last one off your hands as early as Journeyman, a full tier before the Weaponsmith or Toolsmith bother asking for one. The one non-armor item on its list is a shield, sold alongside the chainmail at Journeyman.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 2same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified |
The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of novice armorers, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 4, so there the same offer is on 100% or 25% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the iron boots (4 to 1) up to 8 on the iron chestplate (9 to 1). No cost ever drops below one.
The coal offer pays the villager 2 XP a use and the iron chestplate offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 5 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | verified |
The game draws 2 of the 4 offers this tier can hold, so any one of them is on 50% of apprentice armorers, and a specific one takes about 2 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 3, so there the same offer is on 100% or 33% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 2 on the chainmail leggings (3 to 1) up to 25 on the bell (36 to 11). No cost ever drops below one.
The iron ingot offer pays the villager 10 XP a use and the chainmail boots offer pays 5, so the 60 XP from Apprentice to Journeyman is 6 trades one way and 12 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 4 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 20same in Bedrock | verified | verified | |||||
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 20same in Bedrock | verified | verified |
The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of journeyman armorers, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 3 groups and draws 1 of 1, 1 of 1, 1 of 3, so there the same offer is on 100% or 33% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the chainmail chestplate (4 to 1) up to 4 on the shield (5 to 1). No cost ever drops below one.
The lava bucket offer pays the villager 20 XP a use and the shield offer pays 10, so the 80 XP from Journeyman to Expert is 4 trades one way and 8 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 5 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 3 | 15same in Bedrock | not checked | price computed in game | Random enchantment | ||||
| 3 | 15same in Bedrock | not checked | price computed in game | Random enchantment |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every expert armorer shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws 1 of 2, so there the same offer is on 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 12 on the enchanted diamond boots (13 to 1) up to 18 on the enchanted diamond leggings (19 to 1). No cost ever drops below one.
Every offer here pays the villager 15 XP a use, so the 100 XP from Expert to Master is 7 trades whichever one you use. That is more than the 3 uses the offer holds, so it takes a restock to get there. Read out of each trade's own file. How that check works.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 3 | 30same in Bedrock | not checked | price computed in game | Random enchantment | ||||
| 3 | 30same in Bedrock | not checked | price computed in game | Random enchantment |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every master armorer shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws 1 of 2, so there the same offer is on 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 12 on the enchanted diamond helmet (13 to 1) up to 20 on the enchanted diamond chestplate (21 to 1). No cost ever drops below one.
Master is the top tier. Its offers still pay 30 XP a use, but there is no tier above for that XP to open. Read out of each trade's own file. How that check works.
Novice to Master: what the climb costs
An Armorer does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 22 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.
| Climb | XP | Offer that pays most | Trades | You hand over | You get back |
|---|---|---|---|---|---|
| Novice to Apprentice | 10 | The coal offer, 2 XP a useon 40% of armorers at this tier | 5 | 75 coal | 5 emeralds |
| Apprentice to Journeyman | 60 | The iron ingot offer, 10 XP a useon 50% of armorers at this tier | 6 | 24 iron ingots | 6 emeralds |
| Journeyman to Expert | 80 | The lava bucket offer, 20 XP a useor the other offer here, which pays 20 too70% of armorers here show at least one of them | 4 | 4 lava buckets | 4 emeralds |
| Expert to Master | 100 | The enchanted diamond boots offer, 15 XP a useor the other offer here, which pays 15 too | 72 restocks, the slot holds 3 | 91 to 189 emeralds | 7 enchanted diamond boots |
| Novice to Master | 250 | 2 restocks, so 1 in-game day | 22 | 75 coal, 24 iron ingots, 4 lava buckets and 91 to 189 emeralds | 15 emeralds and 7 enchanted diamond boots |
The bill for the whole climb is 75 coal, 24 iron ingots, 4 lava buckets and 91 to 189 emeralds. It does not pay for itself: the offers that pay the villager most are the ones you buy from, so it ends 76 to 174 emeralds down, with 7 enchanted diamond boots to show for it. It needs 2 restocks along the way, and the game allows 2 of those a day, so this climb takes at least 1 in-game day however fast you trade.
Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.
Odds, groups and price rules for every Armorer trade
| Trade | Java odds | Bedrock odds | Bedrock group | Price multiplier | One cure takes off |
|---|---|---|---|---|---|
| 15 | 40% | 100% | 1 | 0.05 | 6 items |
| 7 | 40% | 25% | 2 | 0.2 | 25 items |
| 4 | 40% | 25% | 2 | 0.2 | 25 items |
| 5 | 40% | 25% | 2 | 0.2 | 25 items |
| 9 | 40% | 25% | 2 | 0.2 | 25 items |
| 4 | 50% | 100% | 1 | 0.05 | 6 items |
| 36 | 50% | 33% | 2 | 0.2 | 25 items |
| 3 | 50% | 33% | 2 | 0.2 | 25 items |
| 1 | 50% | 33% | 2 | 0.2 | 25 items |
| 1 | 40% | 100% | 1 | 0.05 | 6 items |
| 1 | 40% | 33% | 3 | 0.2 | 25 items |
| 4 | 40% | 33% | 3 | 0.2 | 25 items |
| 5 | 40% | 33% | 3 | 0.2 | 25 items |
| 1 | 40% | 100% | 2 | 0.05 | 6 items |
| 19 | 100% | 50% | 1 | 0.2 | 25 items |
| 13 | 100% | 50% | 1 | 0.2 | 25 items |
| 13 | 100% | 50% | 1 | 0.2 | 25 items |
| 21 | 100% | 50% | 1 | 0.2 | 25 items |
Armorer trades by tier (Novice to Master)
An Armorer climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 5 offers, 10 more trade-XP points unlock Apprentice (4 offers), 60 more trade-XP points unlock Journeyman (5 offers), 80 more trade-XP points unlock Expert (2 offers), and 100 more trade-XP points unlock Master (2 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.
Tier 1 · Novice
5 trades · available from the startSell to villager: 15 coals for 1 emerald.
Buy from villager: iron leggings for 7 emeralds, iron boots for 4 emeralds, iron helmet for 5 emeralds, and iron chestplate for 9 emeralds.
Tier 2 · Apprentice
4 trades · 10 cumulative XPSell to villager: 4 iron ingots for 1 emerald.
Buy from villager: bell for 36 emeralds, chainmail leggings for 3 emeralds, and chainmail boots for 1 emerald.
Tier 3 · Journeyman
5 trades · 70 cumulative XPSell to villager: 1 lava bucket for 1 emerald and 1 diamond for 1 emerald.
Buy from villager: chainmail helmet for 1 emerald, chainmail chestplate for 4 emeralds, and shield for 5 emeralds.
Tier 4 · Expert
2 trades · 150 cumulative XPBuy from villager: enchanted diamond leggings for 19-33 emeralds and enchanted diamond boots for 13-27 emeralds.
Tier 5 · Master
2 trades · 250 cumulative XPBuy from villager: enchanted diamond helmet for 13-27 emeralds and enchanted diamond chestplate for 21-35 emeralds.
Armorer trading tips
Gearing up in iron from scratch: boots run 4 emeralds, a helmet 5, leggings 7, and the chestplate the priciest piece at 9, all of it open from the moment the armorer takes the job. Buy boots and helmet first if emeralds are tight; the chestplate can wait.
Buying is not always the cheap route. A chestplate takes 8 iron ingots to craft, which the armorer's own scrap-metal offer prices at roughly 2 emeralds worth of ingots, well under the 9 it charges for the finished piece. If you are already mining and smelting, crafting beats buying on every iron piece in the set; the trade only wins when you have emeralds and no time to smith.
Re-roll the enchantment: the enchanted diamond gear this villager offers is rolled randomly the moment it becomes Master. Until you complete a single trade with it the offers stay unlocked, so you can break and replace the blast furnace on an unemployed, never-traded villager to reshuffle what it sells before committing emeralds. Browse every possible roll at enchantments.astroworldmc.com.
Cure for permanent discounts: let a zombie infect this Armorer on Hard difficulty (guaranteed to work), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the cure every price on its list drops sharply, the enchanted diamond chestplate included, often down to a single emerald. Full steps in the zombie-villager discount guide.
Leveling up: trading is the only way the Armorer earns career XP, needing 10 to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master. Selling coal at Novice is the cheapest way to bank that first chunk of XP while you decide which armor piece to save for.
Locking and resetting: the very first completed trade locks this villager's offers for good. To reset them, do it while it is still Novice and untraded: remove the blast furnace so it forgets the job, then give it back to generate a new Novice list. The villager rolling guide covers the whole process.
Keeping a good Armorer
An Armorer's enchanted diamond pieces only appear at the top of his ladder, so a good one is worth holding on to. Trade with him once and his offers stay put, which How to Lock Villager Trades in Minecraft explains, and a cure cuts his gear prices harder than any food trade: Zombie Villager Curing for Maximum Discounts.
- Iron Ingot, 4 per emerald at Apprentice: How to Build an Iron Golem Farm in Minecraft 1.21
- Lava Bucket, 1 per emerald at Journeyman: How to Make a Dripstone Lava Farm in Minecraft