FARMER
Workstation: Composter|14 trades across 5 levels
Buys crops and sells food. The most versatile villager for emerald farming. Buys wheat, potatoes, carrots, beetroots, and pumpkins.
- Last checked
- 11 August 2026
- Java Edition
- 26.2, 14 of 14 rows found
- Bedrock Edition
- 1.26.30.5, 12 of 14 matching
- Edition differences
- 1 row differs, 1 rolled, not comparable
What is the Farmer?
The Farmer is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Composter, the block that doubles as its job-site marker. Place that composter within range of a jobless villager and it will path to the block, change into farmer clothing, and open its Novice-tier offers. Remove the composter before any deal is struck and the villager drops the profession again.
Across its 5 career tiers this villager exposes 14 distinct trades in total, and it is primarily a supplier that sells finished goods for emeralds. It will take wheat, potato, carrot, and beetroot, among other items, off your hands for emeralds, and in return it sells bread, pumpkin pie, apple, and cookie, and more. The Farmer is not biome-specific, so the same trade pool appears no matter which biome the village generates in.
For players farming currency, the Farmer's quickest route to an emerald is handing over 4 melons at the Journeyman tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 2same in Bedrock | verified | verified | |||||
| 16 | 2same in Bedrock | verified | verified | |||||
| 16 | 2same in Bedrock | verified | verified | |||||
| 16 | 2same in Bedrock | verified | verified | |||||
| 16 | 1same in Bedrock | verified | verified |
The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of novice farmers, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 4 and 1 of 1, so there the same offer is on 25% or 100% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the wheat goes from 20 to 14. No cost ever drops below one.
The wheat offer pays the villager 2 XP a use and the bread offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 5 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | verified | |||||
| 16 | 5same in Bedrock | verified | verified |
The game draws 2 of the 3 offers this tier can hold, so any one of them is on 67% of apprentice farmers, and a specific one takes about 1.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 2, so there the same offer is on 100% or 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 5 off every trade, so the pumpkin goes from 6 to 1. No cost ever drops below one.
The pumpkin offer pays the villager 10 XP a use and the apple offer pays 5, so the 60 XP from Apprentice to Journeyman is 6 trades one way and 12 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 3 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 20same in Bedrock | verified | verified | |||||
| 12 | 10same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every journeyman farmer shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 2 on the cookie (3 to 1) up to 3 on the melon (4 to 1). No cost ever drops below one.
The melon offer pays the villager 20 XP a use and the cookie offer pays 10, so the 80 XP from Journeyman to Expert is 4 trades one way and 8 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 15same in Bedrock | verified | Bedrock asks 1 emerald rather than 3. | |||||
| 12 | 15same in Bedrock | verified | price computed in game | Random effect |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every expert farmer shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 2 off every trade, so the cake goes from 3 to 1. No cost ever drops below one.
Every offer here pays the villager 15 XP a use, so the 100 XP from Expert to Master is 7 trades whichever one you use. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 30same in Bedrock | verified | verified | |||||
| 12 | 30same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every master farmer shows this whole table. Nothing to roll for at this tier. Bedrock builds this tier out of 1 group and draws 1 of 2, so there the same offer is on 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 2 on the golden carrot (3 to 1) up to 3 on the glistering melon slice (4 to 1). No cost ever drops below one.
Master is the top tier. Its offers still pay 30 XP a use, but there is no tier above for that XP to open. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Novice to Master: what the climb costs
A Farmer does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 22 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.
| Climb | XP | Offer that pays most | Trades | You hand over | You get back |
|---|---|---|---|---|---|
| Novice to Apprentice | 10 | The beetroot offer, 2 XP a useor any of the 3 others that pay 2 | 5 | 75 beetroot | 5 emeralds |
| Apprentice to Journeyman | 60 | The pumpkin offer, 10 XP a useon 67% of farmers at this tier | 6 | 36 pumpkins | 6 emeralds |
| Journeyman to Expert | 80 | The melon offer, 20 XP a use | 4 | 16 melons | 4 emeralds |
| Expert to Master | 100 | The suspicious stew offer, 15 XP a useor the other offer here, which pays 15 too | 7 | 7 emeralds | 7 suspicious stew |
| Novice to Master | 250 | no restock needed | 22 | 75 beetroot, 36 pumpkins, 16 melons and 7 emeralds | 15 emeralds and 7 suspicious stew |
The bill for the whole climb is 75 beetroot, 36 pumpkins, 16 melons and 7 emeralds. It pays for itself: 8 emeralds more than you started with by the time it is Master, plus 7 suspicious stew. No offer in the route runs past what its slot holds, so a Farmer with full stock can be walked all the way up in one sitting.
Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.
Farmer trades by tier (Novice to Master)
A Farmer climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 5 offers, 10 more trade-XP points unlock Apprentice (3 offers), 60 more trade-XP points unlock Journeyman (2 offers), 80 more trade-XP points unlock Expert (2 offers), and 100 more trade-XP points unlock Master (2 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.
Tier 1 · Novice
5 trades · available from the startSell to villager: 20 wheats for 1 emerald, 26 potatos for 1 emerald, 22 carrots for 1 emerald, and 15 beetroots for 1 emerald.
Buy from villager: 6 bread for 1 emerald.
Tier 2 · Apprentice
3 trades · 10 cumulative XPSell to villager: 6 pumpkins for 1 emerald.
Buy from villager: 4 pumpkin pie for 1 emerald and 4 apple for 1 emerald.
Tier 3 · Journeyman
2 trades · 70 cumulative XPSell to villager: 4 melons for 1 emerald.
Buy from villager: 18 cookie for 3 emeralds.
Tier 4 · Expert
2 trades · 150 cumulative XPBuy from villager: cake for 3 emeralds and suspicious stew for 1 emerald.
Tier 5 · Master
2 trades · 250 cumulative XPBuy from villager: 3 golden carrot for 3 emeralds and 3 glistering melon slice for 4 emeralds.
Farmer trading tips
- Fastest emerald income: stockpile melon and sell it in stacks of 4. This Farmer buy slot can be used 12 times before it locks, so a single villager returns up to 12 emeralds per cycle before you must wait for it to work its composter and restock (which it does up to 2 times a day).
- Best-value purchase: the cheapest thing this villager sells is bread for 1 emerald at the Novice tier, a reliable sink for spare emeralds.
- Cure for permanent discounts: let a zombie infect this Farmer on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply, often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
- Leveling up: trading is the only way a Farmer earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its composter to restock and gain XP. Bedrock asks for the same four numbers: they are written into its own trade table, tier by tier.
- Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded, remove the composter so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.