PUMPKIN
2 trades involving this item across 2 traders.
View on Items Database →- Last checked
- 26 September 2026
- Java Edition
- 26.3, 2 of 2 rows found
- Bedrock Edition
- 1.26.50.4, 2 of 2 matching
- Edition differences
- none, both editions match
Pumpkin in villager trading
Pumpkin runs both directions here, and the two trades exist for opposite reasons. The Farmer pays emeralds for it, which turns an automated field into steady income, the same trick most emerald farms in the game are built on. The Wandering Trader does the reverse, charging 1 emerald for 1 of them, which only matters to a player who has no field yet at all.
No recipe in Java 26.2 produces it: it is gathered from the world rather than made. 1 of them make 4 pumpkin seeds. That seed math is the whole case for ever buying from the trader: what he carries is enough to start a patch from nothing, without walking the countryside looking for a wild one growing near a village.
Once that patch is producing, the direction flips. Selling the surplus to a apprentice Farmer is the trade worth returning to, not buying more.
Villagers that buy Pumpkin(you give Pumpkin, get emeralds)
The Wandering Trader sells Pumpkin(you give emeralds, get Pumpkin)
| Trader | Stock | Price | Amount | Notes | ||
|---|---|---|---|---|---|---|
| Wandering Trader | common | verified | verified |
All 2 trades on this item were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Odds, groups and price rules for Pumpkin
| Trade | Java odds | Bedrock odds | Bedrock group | Price multiplier | One cure takes off |
|---|---|---|---|---|---|
| 6Pumpkinfor1 | 67% | 100% | 1 | 0.05 | 6 items |
| 1 | 6.4% | 6.4% | 3 | no discounts | does not apply |
The wandering trader is not a villager: he keeps no reputation, so curing one and winning a raid both leave his prices exactly where they are. His trade files carry a price multiplier all the same, and nothing in the game reads it.
Your odds of finding Pumpkin
The two rolls barely resemble each other. A farmer at apprentice shows this row on 67% of his shelf, so about 1.5 farmers turn up before one buys pumpkin, an easy search since almost every farmer is worth checking anyway. The Wandering Trader is a different story: pumpkin sits in 6.4% his stock, and he does not stay in one place waiting to be re-rolled, so the odds only matter the moment he happens to be standing near you.
| Villager | Tier | Villagers with this offer | Rolls to see it | Most from one villager | After a cure |
|---|---|---|---|---|---|
| Farmer | Apprentice | 67% (2 in 3)Bedrock 100% (1 in 1) | about 1.5 | 24 emeralds a day2 restocks a day | 1 pumpkinwas 6, 5 off |
| Wandering Trader | common pool | 6.4% (5 in 78)same in Bedrock | about 15.6 | 4 pumpkin in totalhe never restocks | cannot be cured |
The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The wandering trader has no workstation and never restocks, so his row is everything that offer will ever give you, and he has no reputation to earn, so curing does nothing for him. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.
Who trades Pumpkin, and at what price
The Wandering Trader sells Pumpkin for 1 emerald each. He does not buy pumpkin back, that offer runs one way, and he carries no workstation to restock it once his stock is spent.
To sell Pumpkin for emeralds, bring it to a Farmer at apprentice (6 units per 1 emerald), the only villager job with a use for it, and the one worth building an actual route around.
Is trading Pumpkin worth it?
The best rate any villager offers is an emerald per 6 pumpkins, from the Farmer, and 1 of the other 5 pays out faster. No villager sells pumpkin back, so it is emeralds out and nothing in.
What 1 emerald costs in goods
The Wandering Trader asks 1 emerald for a pumpkin. 8 of the 72 villagers that pay emeralds, emptied out:
| A full slot of | To | Emeralds | Buys |
|---|---|---|---|
| master Fisherman | 12 pumpkins | ||
| 12 pumpkins | |||
| 12 pumpkins | |||
| novice Butcher | 16 pumpkins | ||
| novice Farmer | 16 pumpkins | ||
| 288 black wool | novice Shepherd | 16 pumpkins | |
| expert Fletcher | 16 pumpkins | ||
| journeyman Toolsmith | 12 pumpkins |
an acacia boat against 30 flint for the same 1 emerald, 30 times the carrying, and the shortest wait is the Butcher at 37.5 real seconds of shelf, gathering not counted. Pumpkin itself pays 6 an emerald, so 23 of the 72 ask less and 46 ask more.
How Pumpkin trading works
An unemployed villager standing at a composter becomes a farmer, and this row opens at apprentice, one step past the tier he starts a job at. Once open, the slot takes 6 pumpkins for 1 rounds before it locks, and a restock reopens the same offer rather than swapping in something new.
The Wandering Trader works nothing like it. He has no workstation, no tier to climb and no restock timer at all, so whatever pumpkin he is carrying when you meet him is the entire supply that trader will ever have.
How long Pumpkin takes in real time
12 rounds clear the farmer's slot, and he needs 2 real minutes back at his composter before it opens again. A Minecraft day runs 20 real minutes, long enough for two of those refills.
Sit with him for a full day and he clears 24 rounds, worth 144 pumpkins off your hands. The wandering trader has no clock worth tracking: his stock is fixed the moment he spawns, and the only real-time limit is how long he stays before wandering off.
Tips for trading Pumpkin
Do not wait on the Wandering Trader to start a farm. If a pumpkin patch is already growing wild near any village, one from the ground gets the same seeds for free and does not depend on a merchant happening to pass through.
Once the field is running, the same Farmer is worth checking for bread too, his cheapest offer, so one trip to his composter can both clear a harvest and fill out the rest of the trip.
Also on the Farmer's list: pumpkin pie, apple, melon, cookie, cake, and suspicious stew, the rest of one composter's shelf.
A pumpkin is a farm, a hat and a light
Pumpkins grow from a stem that keeps producing rather than needing replanting, so a row of stems with a piston and a hopper is one of the simplest automatic farms in the game. The Farmer buying them is buying something a machine can make while you sleep.
Carved with shears it becomes a jack o lantern with a torch inside, a light that works under water, and worn on the head it stops endermen from turning hostile when you look at them. Four seeds also come out of one pumpkin in the crafting grid.
Golems, and the pumpkin nobody carves
A carved pumpkin on two blocks of snow makes a snow golem, and on four iron blocks makes an iron golem. Both need the carved version, and carving needs shears, which is the step people forget.
Worn on the head, a carved pumpkin stops endermen becoming hostile when you look at them, at the cost of a border round your screen. It is the only headwear with a mechanic attached.
The uncarved pumpkin is food and pie, and a jack o'lantern is the carved one with a torch inside: a light source that floats on water and never goes out.
Pumpkins without replanting
A Pumpkin stem is never used up: harvest the Pumpkin and the stem grows another beside it. That is why a row of stems with observers and pistons can feed the Farmer his 6 Pumpkins per emerald for as long as you like, while the wandering trader sells them singly at 1 emerald each. How to Build a Melon and Pumpkin Farm has the build.