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SHEPHERD

Workstation: Loom|13 trades across 5 levels

Sells colored wool, carpets, beds, banners, and paintings. Buys wool and dyes.

Last checked
11 August 2026
Java Edition
26.2, 13 of 13 rows found
Bedrock Edition
1.26.30.5, 11 of 13 matching
Edition differences
none, 2 rolled prices aside

What is the Shepherd?

The Shepherd is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Loom, the block that doubles as its job-site marker. Place that loom within range of a jobless villager and it will path to the block, change into shepherd clothing, and open its Novice-tier offers. Remove the loom before any deal is struck and the villager drops the profession again.

Across its 5 career tiers this villager exposes 13 distinct trades in total, and it is primarily an emerald sink that buys your surplus materials. It will take white wool, brown wool, black wool, and gray wool, among other items, off your hands for emeralds, and in return it sells shears, colored wool, colored carpet, and bed, and more. The Shepherd is not biome-specific, so the same trade pool appears no matter which biome the village generates in.

For players farming currency, the Shepherd's quickest route to an emerald is handing over 12 any dyes at the Apprentice tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.

Shepherd trades at Novice level
InputOutputEmeraldsUsesVillager XPJava 26.2Bedrock 1.26.30.5Notes
1x Emerald
1x Emerald162same in Bedrockverifiedverified
1x Emerald
1x Emerald162same in Bedrockverifiedverified
1x Emerald
1x Emerald162same in Bedrockverifiedverified
1x Emerald
1x Emerald162same in Bedrockverifiedverified
2x Emerald
2x Emerald121same in Bedrockverifiedverified
5 trades at Novice level

The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of novice shepherds, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 1, so there the same offer is on 100% of them. Counted from the game's own draw sizes. How that check works.

Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 1 on the shears (2 to 1) up to 6 on the gray wool (18 to 12). No cost ever drops below one.

The white wool offer pays the villager 2 XP a use and the shears offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.

All 5 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Novice to Master: what the climb costs

A Shepherd does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 19 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.

The fewest trades that take a Shepherd from Novice to Master, tier by tier
ClimbXPOffer that pays mostTradesYou hand overYou get back
Novice to Apprentice10The white wool offer, 2 XP a useor any of the 3 others that pay 2590 white wool5 emeralds
Apprentice to Journeyman60The any dye offer, 10 XP a use672 dye6 emeralds
Journeyman to Expert80The any dye offer, 20 XP a use448 dye4 emeralds
Expert to Master100The any dye offer, 30 XP a use448 dye4 emeralds
Novice to Master250no restock needed1990 white wool and 168 dye19 emeralds

The bill for the whole climb is 90 white wool and 168 dye (2.6 stacks). It pays for itself: 19 emeralds more than you started with by the time it is Master. No offer in the route runs past what its slot holds, so a Shepherd with full stock can be walked all the way up in one sitting.

Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.

Shepherd trades by tier (Novice to Master)

A Shepherd climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 5 offers, 10 more trade-XP points unlock Apprentice (3 offers), 60 more trade-XP points unlock Journeyman (2 offers), 80 more trade-XP points unlock Expert (2 offers), and 100 more trade-XP points unlock Master (1 offer). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.

Tier 1 · Novice

5 trades · available from the start

Sell to villager: 18 white wools for 1 emerald, 18 brown wools for 1 emerald, 18 black wools for 1 emerald, and 18 gray wools for 1 emerald.

Buy from villager: shears for 2 emeralds.

Tier 2 · Apprentice

3 trades · 10 cumulative XP

Sell to villager: 12 any dyes for 1 emerald.

Buy from villager: colored wool for 1 emerald and 4 colored carpet for 1 emerald.

Tier 3 · Journeyman

2 trades · 70 cumulative XP

Sell to villager: 12 any dyes for 1 emerald.

Buy from villager: bed for 3 emeralds.

Tier 4 · Expert

2 trades · 150 cumulative XP

Sell to villager: 12 any dyes for 1 emerald.

Buy from villager: banner for 3 emeralds.

Tier 5 · Master

1 trade · 250 cumulative XP

Buy from villager: 3 painting for 2 emeralds.

Shepherd trading tips

  • Fastest emerald income: stockpile any dye and sell it in stacks of 12. This Shepherd buy slot can be used 16 times before it locks, so a single villager returns up to 16 emeralds per cycle before you must wait for it to work its loom and restock (which it does up to 2 times a day).
  • Best-value purchase: the cheapest thing this villager sells is colored wool for 1 emerald at the Apprentice tier, a reliable sink for spare emeralds.
  • Cure for permanent discounts: let a zombie infect this Shepherd on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply, often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
  • Leveling up: trading is the only way a Shepherd earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its loom to restock and gain XP. Bedrock asks for the same four numbers: they are written into its own trade table, tier by tier.
  • Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded, remove the loom so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.

Shepherd trading FAQ

What does a Shepherd trade in Minecraft?
A Shepherd buys white wool, brown wool, black wool, and gray wool from you for emeralds and sells shears, colored wool, colored carpet, and bed. Its offers are spread across the Novice, Apprentice, Journeyman, Expert, and Master tiers, with the better items unlocking only as the villager ranks up.
What workstation does a Shepherd need?
The Shepherd claims a Loom. Place that block beside an unemployed adult villager and it becomes a Shepherd; break the loom before it has traded and the villager goes back to being jobless.
How do you unlock all Shepherd trades?
You trade with it to earn career experience. A Shepherd reaches Apprentice after 10 XP, Journeyman at 70, Expert at 150, and Master at 250 cumulative XP. Each completed trade grants XP, and the villager must reach its loom to restock between sessions.
How many trades does it take to get a Shepherd to Master?
19, if you use the offer that pays the villager most at every tier: 5 on the white wool offer at Novice, 6 on the any dye offer at Apprentice, 4 on the any dye offer at Journeyman, 4 on the any dye offer at Expert. That is inside what the slots hold, so one villager can be taken all the way up without waiting for a restock. The climb also pays: you end 19 emeralds up rather than down.
How do you get emeralds from a Shepherd?
The simplest emerald trade is selling 12 any dyes for 1 emerald at the Apprentice tier. That slot can be used up to 16 times before the Shepherd needs to restock at its loom.
How much does a bed cost from a Shepherd?
A Shepherd sells a bed for 3 emeralds at the Journeyman tier. Random color Curing a zombie Shepherd drops that price dramatically, frequently to a single emerald.
What is the cheapest trade a Shepherd offers?
The cheapest purchase is colored wool for 1 emerald at the Apprentice tier, which makes the Shepherd a handy way to spend leftover emeralds.