ANY DYE
3 trades involving this item across 1 profession.
View on Items Database →Any Dye in villager trading
Any Dye is a raw-material trade: villagers pay emeralds for it, which makes it a candidate for an automated emerald farm rather than something you purchase back.
Any Dye appears in the villager trade economy as a tradeable good.
Only the Shepherd deals in it, so any trading hall that supplies Any Dye is built around that one profession. Any Dye can also be obtained outside of trading, but buying it from a villager is often faster than gathering or smelting the ingredients yourself.
Villagers that buy Any Dye(you give Any Dye, get emeralds)
Who trades Any Dye, and at what price
To sell Any Dye for emeralds, bring it to a Shepherd at the Apprentice tier (12 units per 1 emerald), a Shepherd at the Journeyman tier (12 units per 1 emerald), and a Shepherd at the Expert tier (12 units per 1 emerald).
Is trading Any Dye worth it?
On the supply side, Any Dye is worth one emerald per 12 units at its best rate (the Shepherd). That ratio is what decides whether farming any dye for currency is efficient: the fewer units a villager demands per emerald, the more valuable each one is to produce. A buy slot like this can be used 16 times before it locks and the villager has to restock, capping how many emeralds one villager returns per cycle before it must work at its job site again.
Since no villager sells any dye back, this is a one-way emerald faucet: you supply the any dye, the villager supplies the emeralds. That makes it a prime candidate for an automated trading hall, where a renewable source of any dye feeds a row of villagers and steadily converts your surplus into currency you can spend on the gear and rare items other professions sell.
How Any Dye trading works
Every Any Dye trade follows Minecraft's standard supply-and-demand rules. A trade can be used a limited number of times — 16 for the slot in question — before it greys out and locks until the villager restocks. A villager restocks up to twice per in-game day, but only if it can path to its job-site block and "work" there, which is why a trading hall must leave the workstation reachable.
When you sell any dye to a villager, completing that trade is what grants the villager career experience and pushes it toward its next tier. Spreading sales across several villagers of the same profession multiplies both your emerald throughput and how quickly the hall levels up.
One caution: the first trade you complete with a fresh villager permanently locks its current offers, including the any dye slot at whatever price it rolled. If you are chasing a specific price, decide before you trade, because there is no re-rolling a villager once it has done business with you.
Tips for trading Any Dye
- Best rate when selling it: the Shepherd gives an emerald for just 12 of thems, the most generous buy rate for any dye.
- Lock the price: once you complete a trade the offer is fixed, so a cheap roll of any dye stays cheap for that villager. Reset only happens on never-traded Novice villagers via the rolling method.