Skip to main content

PAINTING

1 trade involving this item across 1 trader.

View on Items Database →
Last checked
26 September 2026
Java Edition
26.3, 1 of 1 row found
Bedrock Edition
1.26.50.4, 1 of 1 matching
Edition differences
none, both editions match

Painting in villager trading

A Shepherd at master, the very top of his career, sells 3 paintings at once for 2 emeralds, the cheapest single purchase anywhere on his whole sheet. Nothing else he offers costs less per trip to the counter, and nothing else on his list hands back three of an item for one click.

Each painting still comes out a random canvas size and image, the same as one found in a chest or hung by a mob spawn. The villager is not selling a specific piece, only a chance at the same pool every painting in the game is drawn from.

Wool and dye are cheap on their own, so the real reason to buy rather than craft is selection: a crafting grid always produces a plain canvas at a fixed size ratio, while the wall it ends up on is what actually decides whether a bigger or smaller frame fits better.

Villagers that sell Painting(you give emeralds, get Painting)

ProfessionLevelPriceAmountVillager XPJava 26.3Bedrock 1.26.50.4Notes
ShepherdMaster2x Emerald3x Painting30same in Bedrockverifiedverified

The 1 trade on this item was read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Odds, groups and price rules for Painting

TradeJava oddsBedrock oddsBedrock groupPrice multiplierOne cure takes off
2Emeraldfor3PaintingShepherd, Master100%100%10.056 items

Your odds of finding Painting

There is no roll to chase here. Once a shepherd climbs all the way to master, the game shows his entire tier at once rather than a draw from it, and painting sits in that tier. Every Shepherd who reaches the top carries it, so the work is getting one there, not searching for one that happened to roll it.

Chance and daily throughput per villager for Painting
VillagerTierVillagers with this offerRolls to see itMost from one villagerAfter a cure
ShepherdMaster100% (1 in 1)same in Bedrocknone, it is always there72 painting a day24 uses, 2 restocks a day1 emeraldwas 2, 1 off

The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.

Who trades Painting, and at what price

One seller, top of his own ladder. The Shepherd only opens this offer once he has climbed the full way to master, and once he is there he asks 2 emeralds for 3 paintings in one purchase, a bulk deal no other tier on his sheet matches.

The price holds across every Shepherd who has made the climb, fixed in the trade file rather than rolled per villager, so a second one at master charges exactly the same. What varies is only how many of his 12 uses are left before the slot needs to restock.

Is trading Painting worth it?

Painting sells for as little as 2 emeralds for 3 at a time, from the Shepherd at the Master tier, and 2 of the other 5 cost less. The price is fixed rather than rolled, so a second Shepherd will quote you exactly the same.

What the Shepherd sells, cheapest first
Colored CarpetApprentice1
Colored WoolApprentice1
PaintingMaster2
ShearsNovice2
BannerExpert3
BedJourneyman3
Emeralds asked per trade. Every other row links to that item.

What 2 emeralds cost in goods

The Shepherd at its master tier asks 2 emeralds for 3 paintings. 8 of the 72 villagers that pay emeralds, emptied out:

8 emerald routes measured against Painting
A full slot ofToEmeraldsBuys
12 jungle boatsmaster Fisherman1218 paintings
48 iron ingotsapprentice Weaponsmith1218 paintings
64 raw rabbitnovice Butcher1624 paintings
108 glass bottlesexpert Cleric1218 paintings
132 glass panesapprentice Cartographer1218 paintings
240 coalapprentice Butcher1624 paintings
320 wheatnovice Farmer1624 paintings
312 flintapprentice Fletcher1218 paintings

2 jungle boats against 52 flint for the same 2 emeralds, 26 times the carrying, and the shortest wait is the Butcher at 1.3 real minutes of shelf, gathering not counted.

How Painting trading works

Claiming an unemployed villager with a loom makes him a Shepherd right away, but painting sits at the very top of his ladder. He starts at novice and only reaches master once he has traded his way to 250 trade experience, the last tier the profession has.

Every completed sale along the way pays experience toward the next tier, whichever offer it happened to be.

Once open, the slot sells 12 batches before locking, and a villager restocks twice a Minecraft day at most, so 36 paintings is the daily ceiling for one Shepherd no matter how many emeralds are waiting.

How long Painting takes in real time

12 purchases close the slot out, and the villager needs 2 real minutes back at his loom before it opens again. A Minecraft day runs 20 real minutes, room enough for exactly two of those refills.

Stay for the whole day and one Shepherd sells 24 batches, 72 paintings total for 48 emeralds, the ceiling for one villager regardless of how much longer you wait. A second Shepherd at the same tier is the only way past it.

Tips for trading Painting

Since a lower-tier villager can never carry this offer, do not bother checking a fresh Shepherd for it. Only one already sitting at master is worth the conversation, and buying all 12 uses in one visit is worth doing since the price never changes between purchases.

Also on the Shepherd's list: white wool, brown wool, black wool, gray wool, shears, and colored wool.

Which painting you get is decided by the wall

A painting is a single item no matter which picture ends up on it. The game picks the picture when the painting is placed, out of the ones that fit the space available, so a one by one gap can only ever produce a small picture and a four by four wall can produce anything up to the largest.

That gives you a way to steer it without buying a second painting. Build the wall to the exact size of the picture you want, place the painting, and take it down and put it back until the right one appears. Breaking a painting always returns the item, so the only cost is time.

Eight sticks and a piece of wool

A painting is eight sticks around one wool of any colour, which makes it one of the cheapest decorations in the game and one of the few that costs no dye. The wool colour does not affect the picture at all.

Because the game picks the picture from whatever fits, a wall built to the exact size of the painting you want is the only reliable way to get it. Blocking off part of the space and removing it afterwards is the standard trick.

Paintings also hide things. A two by two picture over a doorway conceals the passage entirely, and you can walk straight through it, which is the oldest secret door in the game.

Same trader, other items