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SHEARS

1 trade involving this item across 1 trader.

View on Items Database →
Last checked
26 September 2026
Java Edition
26.3, 1 of 1 row found
Bedrock Edition
1.26.50.4, 1 of 1 matching
Edition differences
none, both editions match

Shears in villager trading

Shears is something you buy from villagers rather than sell to them; it does not appear as a raw-material trade, so a Shepherd at novice asking 2 emeralds is one of the few survival-friendly ways to stock up on it.

A crafting grid makes one from 2 iron ingot, the simplest recipe of anything a villager sells at this end of the shelf. That simplicity is what makes shears the cleanest case on this whole site for weighing gathering against buying, since there is only one ingredient to price.

Villagers that sell Shears(you give emeralds, get Shears)

ProfessionLevelPriceAmountVillager XPJava 26.3Bedrock 1.26.50.4Notes
ShepherdNovice2x Emerald1x Shears1same in Bedrockverifiedverified

The 1 trade on this item was read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Odds, groups and price rules for Shears

TradeJava oddsBedrock oddsBedrock groupPrice multiplierOne cure takes off
2Emeraldfor1ShearsShepherd, Novice40%100%20.056 items

Your odds of finding Shears

Shears sits on 40% of Novice Shepherds, about 2.5 checked on average before one carries it, roughly a coin flip right from the first villager who claims a loom.

Chance and daily throughput per villager for Shears
VillagerTierVillagers with this offerRolls to see itMost from one villagerAfter a cure
ShepherdNovice40% (2 in 5)Bedrock 100% (1 in 1)about 2.524 shears a day2 restocks a day1 emeraldwas 2, 1 off

The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.

Buying shears against making it

The recipe makes 1 from 2 iron ingot. Priced at what a villager on this site actually pays, iron ingot at 4 an emerald, that puts one shears at about 0.5 emeralds of goods.

A Shepherd sells the finished tool for 2 emeralds, 4 times what the raw iron is worth. Anyone with a spare ingot or two already in a chest comes out well ahead crafting instead of buying.

Recipe out of data/minecraft/recipe in the same client jar the trades are read from. Part prices are the best rate any villager on this site pays, before any cure discount, and each of those is a trade with a page of its own. How that check works. The grid itself is on the shears recipe page.

Who trades Shears, and at what price

One seller, one price: a Shepherd at novice asks 2 emeralds for a pair of shears. It is fixed rather than rolled, so a second Shepherd asks exactly the same.

Is trading Shears worth it?

Shears sells for as little as 2 emeralds, from the Shepherd at the Novice tier, and 3 of the other 5 cost less. The price is fixed rather than rolled, so a second Shepherd will quote you exactly the same.

What the Shepherd sells, cheapest first
Colored CarpetApprentice1
Colored WoolApprentice1
PaintingMaster2
ShearsNovice2
BannerExpert3
BedJourneyman3
Emeralds asked per trade. Every other row links to that item.

What 2 emeralds cost in goods

The Shepherd at its novice tier asks 2 emeralds for shears. 8 of the 72 villagers that pay emeralds, emptied out:

8 emerald routes measured against Shears
A full slot ofToEmeraldsBuys
12 compassesjourneyman Cartographer126 shears
36 gold ingotsapprentice Cleric126 shears
112 raw muttonjourneyman Butcher168 shears
108 rabbit hidesjourneyman Leatherworker126 shears
192 any dyeapprentice Shepherd168 shears
240 coalnovice Armorer168 shears
288 gray woolnovice Shepherd168 shears
512 rotten fleshnovice Cleric168 shears

2 compasses against 64 rotten flesh for the same 2 emeralds, 32 times the carrying, and the shortest wait is the Butcher at 1.3 real minutes of shelf, gathering not counted.

How Shears trading works

The offer locks after 12 uses, and a villager restocks at most twice a Minecraft day, so 24 shears is the ceiling one Shepherd sells before the day cuts him off.

It sits at the very first tier. A villager who claimed a loom minutes ago is already selling shears, no trade experience needed and no earlier offer to unlock first.

How long Shears takes in real time

12 shears drain one slot, and the Shepherd needs 2 real minutes back at his loom before he sells another. A Minecraft day, 20 real minutes, holds two of those refills.

A full day camped nets 24 pairs of shears for 48 emeralds, one about every 50 real seconds, 2.4 emeralds a real minute. Shears stacks to only one, so carrying that many home fills that many separate slots.

Tips for trading Shears

Clearing the shelf takes 12 trades and 24 emeralds. Where the emeralds come from: the same Shepherd pays an emerald per 18 white wool, so one flock can fund the shears that shear it.

The rest of his sheet, worth a look on the same trip: any dye, colored wool, colored carpet, bed, banner and painting.

Everything shears take that a pickaxe destroys

Two iron ingots buy a tool that is the only way to collect a whole list of blocks intact: leaves, cobwebs, vines, ferns, tall grass, sea pickles and dead bushes all drop themselves when sheared and drop nothing useful otherwise. For a builder that makes shears a gathering tool rather than a farming one.

On animals they matter twice. Shearing a sheep gives wool without killing it and the wool grows back on grass, and shearing a snow golem or a mooshroom changes what the mob is rather than what it drops. Each use costs one point of durability, so a single pair lasts a long building session.

The tool that keeps animals alive

Shearing a sheep gives several wool and leaves the sheep standing, ready to regrow its coat on grass. Killing one gives a single wool and no sheep, which is the difference between a flock and a one-off.

The same tool takes honeycomb from a hive, and doing that without a campfire underneath makes the bees angry, which is the most common way a peaceful builder ends up being stung.

Shears also cut a big dripleaf back to a stem, carve a pumpkin without wasting it, and are the only sensible way to gather cobwebs. Two iron for all of that is the best value on the crafting grid.

Same trader, other items