Skip to main content
All Professions

TRIPWIRE HOOK

1 trade involving this item across 1 profession.

View on Items Database →

Tripwire Hook in villager trading

Tripwire Hook is a raw-material trade: villagers pay emeralds for it, which makes it a candidate for an automated emerald farm rather than something you purchase back.

Tripwire Hook appears in the villager trade economy as a tradeable good.

Only the Fletcher deals in it, so any trading hall that supplies Tripwire Hook is built around that one profession. Tripwire Hook can also be obtained outside of trading, but buying it from a villager is often faster than gathering or smelting the ingredients yourself. Note that the Tripwire Hook trade documented here is Java-Edition-only; Bedrock handles this trade slot differently.

Villagers that buy Tripwire Hook(you give Tripwire Hook, get emeralds)

ProfessionLevelYou GiveYou GetEdition
FletcherMaster8x Tripwire Hook1 Emeraldjava

Who trades Tripwire Hook, and at what price

To sell Tripwire Hook for emeralds, bring it to a Fletcher at the Master tier (8 units per 1 emerald).

Is trading Tripwire Hook worth it?

On the supply side, Tripwire Hook is worth one emerald per 8 units at its best rate (the Fletcher). That ratio is what decides whether farming tripwire hook for currency is efficient: the fewer units a villager demands per emerald, the more valuable each one is to produce. A buy slot like this can be used 12 times before it locks and the villager has to restock, capping how many emeralds one villager returns per cycle before it must work at its job site again.

Since no villager sells tripwire hook back, this is a one-way emerald faucet: you supply the tripwire hook, the villager supplies the emeralds. That makes it a prime candidate for an automated trading hall, where a renewable source of tripwire hook feeds a row of villagers and steadily converts your surplus into currency you can spend on the gear and rare items other professions sell.

How Tripwire Hook trading works

Every Tripwire Hook trade follows Minecraft's standard supply-and-demand rules. A trade can be used a limited number of times — 12 for the slot in question — before it greys out and locks until the villager restocks. A villager restocks up to twice per in-game day, but only if it can path to its job-site block and "work" there, which is why a trading hall must leave the workstation reachable.

When you sell tripwire hook to a villager, completing that trade is what grants the villager career experience and pushes it toward its next tier. Spreading sales across several villagers of the same profession multiplies both your emerald throughput and how quickly the hall levels up.

One caution: the first trade you complete with a fresh villager permanently locks its current offers, including the tripwire hook slot at whatever price it rolled. If you are chasing a specific price, decide before you trade, because there is no re-rolling a villager once it has done business with you.

Tips for trading Tripwire Hook

  • Best rate when selling it: the Fletcher gives an emerald for just 8 of thems, the most generous buy rate for tripwire hook.
  • Lock the price: once you complete a trade the offer is fixed, so a cheap roll of tripwire hook stays cheap for that villager. Reset only happens on never-traded Novice villagers via the rolling method.

Tripwire Hook trading FAQ

Which villager trades Tripwire Hook?
Tripwire Hook is traded by Fletcher. These professions buy it from you for emeralds.
Where can I sell Tripwire Hook for emeralds?
The Fletcher buys tripwire hook at the best rate: one emerald for every 8 units at the Master tier (java edition).
How many tripwire hook make an emerald?
At the best villager rate, 8 tripwire hooks buy 1 emerald. That is an efficient ratio, so a renewable supply of tripwire hook makes a solid emerald farm.
Is the Tripwire Hook trade in Java or Bedrock Edition?
The Tripwire Hook villager trade documented here is available in java Edition only. Trade tables differ between Java and Bedrock, so the same slot may behave differently or be absent in the other edition.