TRIPWIRE HOOK
1 trade involving this item across 1 trader.
View on Items Database →- Last checked
- 11 August 2026
- Java Edition
- 26.2, 1 of 1 row found
- Bedrock Edition
- 1.26.30.5, 1 of 1 matching
- Edition differences
- none, both editions match
Tripwire Hook in villager trading
Tripwire Hook is a raw-material trade: villagers pay emeralds for it, which makes it a candidate for an automated emerald farm rather than something you purchase back.
A crafting grid makes 2 at a time from 1 × iron ingot, 1 × stick and 1 × planks.
Villagers that buy Tripwire Hook(you give Tripwire Hook, get emeralds)
| Profession | Level | You Give | You Get | Villager XP | ||
|---|---|---|---|---|---|---|
| Fletcher | Master | 30same in Bedrock | verified | verified |
The 1 trade on this item was read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Your odds of finding Tripwire Hook
A villager only shows part of its trade table, so knowing who trades tripwire hook is not the same as getting it. The friendliest roll here is the fletcher (master): 67% of them carry it, so it takes about 1.5 of them on average before one does.
| Villager | Tier | Villagers with this offer | Rolls to see it | Most from one villager | After a cure |
|---|---|---|---|---|---|
| Fletcher | Master | 67% (2 in 3)Bedrock 100% (1 in 1) | about 1.5 | 24 emeralds a day2 restocks a day | 2 tripwire hookwas 8, 6 off |
The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.
Who trades Tripwire Hook, and at what price
To sell Tripwire Hook for emeralds, bring it to a Fletcher at the Master tier (8 units per 1 emerald).
Is trading Tripwire Hook worth it?
The best rate any villager offers is an emerald per 8 tripwire hooks, from the Fletcher, and nothing else on the list pays out faster. No villager sells tripwire hook back, so it is emeralds out and nothing in.
Tripwire Hook against the other 71 ways to earn an emerald
One slot at the Fletcher takes 8 tripwire hooks a trade, 12 trades, 12 emeralds. 8 of the 72 villagers that pay emeralds, emptied out:
| A full slot of | To | Emeralds | Worth in Tripwire Hook |
|---|---|---|---|
| 12 acacia boats | master Fisherman | 12 | 96 tripwire hooks |
| 24 book and quills | expert Librarian | 12 | 96 tripwire hooks |
| 48 scutes | expert Leatherworker | 12 | 96 tripwire hooks |
| 120 dried kelp blocks | expert Butcher | 12 | 96 tripwire hooks |
| 192 any dye | expert Shepherd | 16 | 128 tripwire hooks |
| 288 black wool | novice Shepherd | 16 | 128 tripwire hooks |
| 320 stone | apprentice Mason | 16 | 128 tripwire hooks |
| 288 paper | novice Cartographer | 12 | 96 tripwire hooks |
12 acacia boats against 288 paper for the same 12 emeralds, 24 times the carrying, and the shortest wait is the Shepherd at 7.5 real minutes of shelf, gathering not counted. Tripwire Hook itself pays 8 an emerald, so 28 of the 72 ask less and 43 ask more.
How Tripwire Hook trading works
Every tripwire hook offer here locks after 12 uses, and a villager restocks up to twice per Minecraft day, so one is good for 24 of these trades a day and no more.
The earliest tripwire hook shows up is the Fletcher's Master tier, level 5 of five, which a villager reaches at 250 trade experience. A freshly employed one is 4 tiers short of offering tripwire hook at all.
How long Tripwire Hook takes in real time
96 tripwire hooks empty one slot at the Fletcher, 2400 ticks (Villager.allowedToRestock) at 20 a second (TickRateManager) refill it 2 real minutes later, and the 24000-tick villager day (Timelines) holds 2 of those fills in 20 real minutes.
So one fletcher moves 192 tripwire hooks against 24 emeralds a Minecraft day, 8 tripwire hooks every 50 real seconds, 1.2 emeralds a real minute. 64 tripwire hooks fit inside one of those slots, refill untouched.
Tips for trading Tripwire Hook
- One villager, one restock: the Fletcher pays an emerald per 8 tripwire hooks and that slot runs 12 trades, so 96 tripwire hooks is all one will take before it locks, for 12 emeralds in total.
- Where they go back: that Fletcher also sells arrows, 16 for 1 emerald, its cheapest offer.
- Also on the Fletcher's list: enchanted crossbow, tipped arrow, stick, flint, gravel, bow.