ENCHANTED CROSSBOW
1 trade involving this item across 1 trader.
View on Enchantments Database →- Last checked
- 26 September 2026
- Java Edition
- 26.3, 0 of 1 row found
- Bedrock Edition
- 1.26.50.4, 0 of 1 matching
- Edition differences
- none, 1 rolled price aside
Enchanted Crossbow in villager trading
The Fletcher's most expensive offer is also his last one. Enchanted Crossbow sits at the very top of his sheet, 8 to 22 emeralds, and by the time a villager can sell it he has already sold everything else he carries at least once.
What arrives is a finished weapon with an enchantment already rolled on, so it skips the enchanting table and the levels that would normally pay for it. Piercing, Multishot and Quick Charge are all possible outcomes of that roll, and nothing about the trade lets you pick which one you are buying.
Villagers that sell Enchanted Crossbow(you give emeralds, get Enchanted Crossbow)
| Profession | Level | Price | Amount | Villager XP | Notes | ||
|---|---|---|---|---|---|---|---|
| Fletcher | Master | 15same in Bedrock | not checked | price computed in game | Random enchantment |
Odds, groups and price rules for Enchanted Crossbow
| Trade | Java odds | Bedrock odds | Bedrock group | Price multiplier | One cure takes off |
|---|---|---|---|---|---|
| 8 | 67% | 50% | 2 | 0.05 | 6 items |
Your odds of finding Enchanted Crossbow
There is no rival offer to lose out to. A Fletcher who has climbed all the way to master shows his whole table at that rung, 67% of it, and Enchanted Crossbow is simply on it. The hunt is entirely about reaching that tier, either by levelling a Fletcher yourself or finding one someone else already finished.
| Villager | Tier | Villagers with this offer | Rolls to see it | Most from one villager | After a cure |
|---|---|---|---|---|---|
| Fletcher | Master | 67% (2 in 3)Bedrock 50% (1 in 2) | about 1.5 | 6 enchanted crossbow a day2 restocks a day | 2 emeraldswas 8, 6 off |
The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.
Who trades Enchanted Crossbow, and at what price
Only a Fletcher sells it, and only once he has reached master, the top of his ladder. He asks 8 to 22 emeralds, a band set by the enchantment he rolled rather than by which villager you happen to be standing in front of.
Is trading Enchanted Crossbow worth it?
Enchanted Crossbow sells for anywhere between 8 and 22 emeralds, from the Fletcher at the Master tier, and nothing else on that list costs more. That is a rolled price rather than a fixed one, so the Fletcher you happen to find matters more than the tier does.
| ArrowNovice | 1 | ||
| BowApprentice | 2 | ||
| CrossbowJourneyman | 3 | ||
| Enchanted BowExpert | 7-21 | ||
| Enchanted CrossbowMaster | 8-22 |
What 8 emeralds cost in goods
The Fletcher at its master tier asks 8 emeralds for an enchanted crossbow, on its cheapest roll. 8 of the 72 villagers that pay emeralds, emptied out:
| A full slot of | To | Emeralds | Buys |
|---|---|---|---|
| expert Toolsmith | |||
| journeyman Librarian | |||
| novice Butcher | |||
| 256 diorite | journeyman Mason | ||
| 288 white wool | novice Shepherd | ||
| novice Fletcher |
8 diamonds against 256 sticks for the same 8 emeralds, 32 times the carrying, and the shortest wait is the Butcher at 5 real minutes of shelf, gathering not counted.
How Enchanted Crossbow trading works
3 sales and the slot locks, refilling on the same twice-a-day restock every other offer runs on. Reaching master costs 250 trade experience, the most of any tier on his sheet, so this is the last thing a Fletcher ever unlocks rather than an early find.
Buying it still pays him 15 experience, the same as any lower trade, but there is nowhere left on his ladder for that experience to push him toward. It is a pure sale at this point, not a step in levelling him further.
The price rolls between 8 and 22 emeralds, a 14 emerald spread depending on what enchantment landed. Break his fletching table before your first purchase and both the enchantment and the price reroll together; after that first trade, the offer he showed you is the offer that stays. How re-rolling works.
How long Enchanted Crossbow takes in real time
3 crossbows clear the slot, and the Fletcher needs 2 real minutes at his table to refill it. A Minecraft day, 20 real minutes, holds exactly two of those refills and no more.
A full day of standing there earns 6 crossbows, worth 48 to 132 emeralds depending on the rolls. Since this is his top tier, reaching that point in the first place usually costs more real time than clearing the slot ever will.
Tips for trading Enchanted Crossbow
The Fletcher pays for it in tripwire hook, so a stockpile of string and iron from a redstone build funds the purchase without a separate trip for emeralds.
Since he has to be pushed all the way to his last tier to sell this at all, check the rest of his sheet on the way up: tipped arrow, stick, arrow, flint, gravel and bow. Every one of those trades is worth catching before he restocks past it.
Three enchantments that exist nowhere else
Multishot, Piercing and Quick Charge only appear on crossbows, and they pull in different directions. Multishot fires three arrows for the cost of one but wears the weapon three times as fast; Piercing sends a single arrow through a line of mobs and lets you pick it back up.
Quick Charge is the quiet favourite, because a crossbow's weakness is the reload rather than the damage. Multishot and Piercing never appear together, so a villager offering one has closed the door on the other for that weapon.
Fireworks are the real ammunition
A crossbow is the only weapon that fires a firework rocket, and a rocket with a star in it does serious damage in an area. That is what makes a crossbow the raid weapon rather than the bow.
Piercing lets a bolt pass through several mobs in a line, which is the enchantment that suits a corridor, while Multishot suits a crowd. They cannot both sit on the same weapon.
A loaded crossbow stays loaded in the inventory, through a death and through a chest, so it can be stored ready and picked up in the middle of a fight.