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BOW

1 trade involving this item across 1 trader.

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Last checked
26 September 2026
Java Edition
26.3, 1 of 1 row found
Bedrock Edition
1.26.50.4, 1 of 1 matching
Edition differences
none, both editions match

Bow in villager trading

A Fletcher starts selling bows the moment he reaches apprentice, 2 emeralds for one, no potion, no enchantment, just the plain weapon. It never shows up on the side that pays the player either; the only way to acquire one is to buy it or build it.

Building one instead takes 3 stick and 3 string, both of which the same villager buys off you elsewhere on his sheet. Since a bow only ever stacks to one in an inventory, buying several means several separate trades regardless of how deep the villager's stock runs, which changes how worthwhile camping the trade actually is compared with a stackable good.

Villagers that sell Bow(you give emeralds, get Bow)

ProfessionLevelPriceAmountVillager XPJava 26.3Bedrock 1.26.50.4Notes
FletcherApprentice2x Emerald1x Bow5same in Bedrockverifiedverified

The 1 trade on this item was read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Odds, groups and price rules for Bow

TradeJava oddsBedrock oddsBedrock groupPrice multiplierOne cure takes off
2Emeraldfor1BowFletcher, Apprentice100%100%20.056 items

Your odds of finding Bow

Apprentice draws its entire pool, and bow is in it, so there is no roll standing between a villager reaching that tier and this trade appearing. Every Fletcher who gets that far shows it, full stop; the only planning left is how many trips his stock covers.

Chance and daily throughput per villager for Bow
VillagerTierVillagers with this offerRolls to see itMost from one villagerAfter a cure
FletcherApprentice100% (2 in 2)same in Bedrocknone, it is always there24 bow a day2 restocks a day1 emeraldwas 2, 1 off

The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.

Buying a bow against making it

One bow comes out of 3 stick and 3 string. Priced at what a villager on this site actually pays for each part, stick at 32 an emerald and string at 14 an emerald, the parts add up to about 0.3 emeralds of goods.

A Fletcher asks 2 emeralds for the finished weapon, 6.5 times what the raw sticks and string are worth on this site. Whoever already has string and sticks stacked up crafts it for a fraction of the trade price; whoever has neither pays the markup for not gathering.

Recipe out of data/minecraft/recipe in the same client jar the trades are read from. Part prices are the best rate any villager on this site pays, before any cure discount, and each of those is a trade with a page of its own. How that check works. The grid itself is on the bow recipe page.

Who trades Bow, and at what price

One seller, one price: a Fletcher at apprentice asks 2 emeralds for a bow. Nothing rolls here, and no other tier undercuts it, since Apprentice is the only place bow appears on his sheet.

Is trading Bow worth it?

Bow sells for as little as 2 emeralds, from the Fletcher at the Apprentice tier, and 1 of the other 4 costs less. The price is fixed rather than rolled, so a second Fletcher will quote you exactly the same.

What the Fletcher sells, cheapest first
ArrowNovice1
BowApprentice2
CrossbowJourneyman3
Enchanted BowExpert7-21
Enchanted CrossbowMaster8-22
Emeralds asked per trade. Every other row links to that item.

What 2 emeralds cost in goods

The Fletcher at its apprentice tier asks 2 emeralds for a bow. 8 of the 72 villagers that pay emeralds, emptied out:

8 emerald routes measured against Bow
A full slot ofToEmeraldsBuys
12 lava bucketsjourneyman Armorer126 bows
48 melonsjourneyman Farmer126 bows
72 tropical fishexpert Fisherman126 bows
160 raw beefjourneyman Butcher168 bows
208 raw salmonjourneyman Fisherman168 bows
288 black woolnovice Shepherd168 bows
320 stoneapprentice Mason168 bows
384 papernovice Librarian168 bows

2 lava buckets against 48 paper for the same 2 emeralds, 24 times the carrying, and the shortest wait is the Butcher at 1.3 real minutes of shelf, gathering not counted.

How Bow trading works

The offer locks after 12 uses, and a villager restocks at most twice a Minecraft day, so 24 bows is the most one Fletcher parts with before the day resets the count.

It surfaces early: level 2 of 5, reached once a villager has 10 trade experience banked. A villager fresh off claiming the fletching table is still 1 tier away from offering it.

How long Bow takes in real time

12 bows drain one slot, and the Fletcher takes 2 real minutes back at his table before he sells another. A Minecraft day runs 20 real minutes, enough for two of those refills.

A full day of camping nets 24 bows for 48 emeralds, one bow every about 50 real seconds, 2.4 emeralds a real minute. Because a bow stacks to only one, carrying that many home is 24 separate inventory slots, not one tidy pile.

Tips for trading Bow

Clearing the shelf empties 12 bows from one Fletcher before he needs a restock. Where the emeralds come from: the same villager buys flint off you too, at his own rate rather than the cheapest one on the site.

The rest of his sheet, worth checking on the same trip: string, crossbow, feather, enchanted bow, tripwire hook and enchanted crossbow.

A bow is the cheapest ranged answer

Three sticks and three string make one, and skeletons drop both, so a bow is effectively free after the first night. Held at full draw it hits hardest, which is why practice matters more here than equipment.

Buying one from a Fletcher is about the enchantment rather than the weapon. Power and Infinity are worth emeralds; a plain bow is not, since the materials cost nothing and the durability is easy to replace.

Draw time, and the shot that misses

A bow does full damage only at a full draw, and a half drawn shot does barely more than throwing the arrow. The bow shakes when it is fully drawn, which is the game telling you it is ready.

Firing while sprinting or jumping does not change the damage, but falling does: an arrow fired while you are in the air can land a critical hit, the same way a sword swing does.

Punch knocks the target backwards, which sounds cosmetic until you use it to keep a creeper away from a wall you have just built.

Bows that skeletons leave behind

Skeletons sometimes drop the Bow they were holding, usually damaged and now and then enchanted. A skeleton farm hands out a few of those on top of arrows and bones: How to Build a Skeleton Farm in Minecraft. For a fresh Bow the Fletcher charges 2 emeralds.

Same trader, other items

The Fletcher works at a fletching table and also trades: