FLETCHER
Workstation: Fletching Table|12 trades across 5 levels
Sells bows, crossbows, arrows, and tipped arrows. Buys sticks, flint, feathers, and string. One of the best stick-to-emerald trades.
- Last checked
- 11 August 2026
- Java Edition
- 26.2, 12 of 12 rows found
- Bedrock Edition
- 1.26.30.5, 9 of 12 matching
- Edition differences
- none, 3 rolled prices aside
What is the Fletcher?
The Fletcher is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Fletching Table, the block that doubles as its job-site marker. Place that fletching table within range of a jobless villager and it will path to the block, change into fletcher clothing, and open its Novice-tier offers. Remove the fletching table before any deal is struck and the villager drops the profession again.
Across its 5 career tiers this villager exposes 12 distinct trades in total, and it both buys raw materials and sells finished goods in roughly equal measure. It will take stick, gravel, flint, and string, among other items, off your hands for emeralds, and in return it sells arrow, bow, crossbow, and enchanted bow, and more. The Fletcher is not biome-specific, so the same trade pool appears no matter which biome the village generates in.
For players farming currency, the Fletcher's quickest route to an emerald is handing over 8 tripwire hooks at the Master tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 2same in Bedrock | verified | verified | One of the easiest emerald trades | ||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified |
The game draws 2 of the 3 offers this tier can hold, so any one of them is on 67% of novice fletchers, and a specific one takes about 1.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 2, so there the same offer is on 100% or 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the stick goes from 32 to 26. No cost ever drops below one.
The stick offer pays the villager 2 XP a use and the gravel for flint offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 3 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every apprentice fletcher shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 1 on the bow (2 to 1) up to 6 on the flint (26 to 20). No cost ever drops below one.
The flint offer pays the villager 10 XP a use and the bow offer pays 5, so the 60 XP from Apprentice to Journeyman is 6 trades one way and 12 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 20same in Bedrock | verified | verified | |||||
| 12 | 10same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every journeyman fletcher shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 2 on the crossbow (3 to 1) up to 6 on the string (14 to 8). No cost ever drops below one.
The string offer pays the villager 20 XP a use and the crossbow offer pays 10, so the 80 XP from Journeyman to Expert is 4 trades one way and 8 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 30same in Bedrock | verified | verified | |||||
| 3 | 15same in Bedrock | verified, rolled price | price computed in game | Random enchantment |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every expert fletcher shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the feather goes from 24 to 18. No cost ever drops below one.
The feather offer pays the villager 30 XP a use and the enchanted bow offer pays 15, so the 100 XP from Expert to Master is 4 trades one way and 7 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. 1 of them has a price the game rolls per villager, so the range is what it can roll rather than a fixed number. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 30same in Bedrock | verified | verified | |||||
| 3 | 15same in Bedrock | verified, rolled price | price computed in game | Random enchantment | ||||
| 12 | 30same in Bedrock | verified | price computed in game | Random tipped arrow type |
The game draws 2 of the 3 offers this tier can hold, so any one of them is on 67% of master fletchers, and a specific one takes about 1.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 2, so there the same offer is on 100% or 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 1 on the tipped arrow (2 to 1) up to 6 on the enchanted crossbow (8 to 2). No cost ever drops below one.
Master is the top tier. Its offers still pay between 15 and 30 XP a use, but there is no tier above for that XP to open. Read out of each trade's own file. How that check works.
All 3 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. 1 of them has a price the game rolls per villager, so the range is what it can roll rather than a fixed number. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Novice to Master: what the climb costs
A Fletcher does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 19 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.
| Climb | XP | Offer that pays most | Trades | You hand over | You get back |
|---|---|---|---|---|---|
| Novice to Apprentice | 10 | The stick offer, 2 XP a useon 67% of fletchers at this tier | 5 | 160 sticks | 5 emeralds |
| Apprentice to Journeyman | 60 | The flint offer, 10 XP a use | 6 | 156 flint | 6 emeralds |
| Journeyman to Expert | 80 | The string offer, 20 XP a use | 4 | 56 string | 4 emeralds |
| Expert to Master | 100 | The feather offer, 30 XP a use | 4 | 96 feathers | 4 emeralds |
| Novice to Master | 250 | no restock needed | 19 | 160 sticks, 156 flint, 56 string and 96 feathers | 19 emeralds |
The bill for the whole climb is 160 sticks (2.5 stacks), 156 flint (2.4 stacks), 56 string and 96 feathers. It pays for itself: 19 emeralds more than you started with by the time it is Master. No offer in the route runs past what its slot holds, so a Fletcher with full stock can be walked all the way up in one sitting.
Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.
Fletcher trades by tier (Novice to Master)
A Fletcher climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 3 offers, 10 more trade-XP points unlock Apprentice (2 offers), 60 more trade-XP points unlock Journeyman (2 offers), 80 more trade-XP points unlock Expert (2 offers), and 100 more trade-XP points unlock Master (3 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.
Tier 1 · Novice
3 trades · available from the startSell to villager: 32 sticks for 1 emerald and 10 gravels for 10 emeralds.
Buy from villager: 16 arrow for 1 emerald.
Tier 2 · Apprentice
2 trades · 10 cumulative XPSell to villager: 26 flints for 1 emerald.
Buy from villager: bow for 2 emeralds.
Tier 3 · Journeyman
2 trades · 70 cumulative XPSell to villager: 14 strings for 1 emerald.
Buy from villager: crossbow for 3 emeralds.
Tier 4 · Expert
2 trades · 150 cumulative XPSell to villager: 24 feathers for 1 emerald.
Buy from villager: enchanted bow for 7-21 emeralds.
Tier 5 · Master
3 trades · 250 cumulative XPSell to villager: 8 tripwire hooks for 1 emerald.
Buy from villager: enchanted crossbow for 8-22 emeralds and 5 tipped arrow for 2 emeralds plus 5 arrows.
Fletcher trading tips
- Fastest emerald income: stockpile tripwire hook and sell it in stacks of 8. This Fletcher buy slot can be used 12 times before it locks, so a single villager returns up to 12 emeralds per cycle before you must wait for it to work its fletching table and restock (which it does up to 2 times a day).
- Best-value purchase: the cheapest thing this villager sells is arrow for 1 emerald at the Novice tier, a reliable sink for spare emeralds.
- Save the emeralds for Master: the priciest thing this villager sells is enchanted crossbow for 8-22 emeralds, at Master, so it pays to level it all the way to Master before spending big.
- Re-roll the enchantment: the enchanted gear this villager offers is rolled randomly. Until you complete a single trade with it the offers stay unlocked, so you can break and replace the fletching table on an unemployed, never-traded villager to reshuffle what it sells. Browse every possible enchantment at enchantments.astroworldmc.com.
- Cure for permanent discounts: let a zombie infect this Fletcher on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply, often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
- Leveling up: trading is the only way a Fletcher earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its fletching table to restock and gain XP. Bedrock asks for the same four numbers: they are written into its own trade table, tier by tier.
- Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded, remove the fletching table so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.