FLETCHER
Workstation: Fletching Table|12 trades across 5 levels
Sells bows, crossbows, arrows, and tipped arrows. Buys sticks, flint, feathers, and string. One of the best stick-to-emerald trades.
What is the Fletcher?
The Fletcher is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Fletching Table — the block that doubles as its job-site marker. Place that fletching table within range of a jobless villager and it will path to the block, change into fletcher clothing, and open its Novice-tier offers. Remove the fletching table before any deal is struck and the villager drops the profession again.
Across its 5 career tiers this villager exposes 12 distinct trades in total, and it is primarily a supplier that sells finished goods for emeralds. It will take stick, flint, string, and feather, among other items, off your hands for emeralds, and in return it sells arrow, flint, bow, and crossbow, and more. The Fletcher is not biome-specific, so the same trade pool appears no matter which biome the village generates in.
For players farming currency, the Fletcher's quickest route to an emerald is handing over 8 tripwire hooks at the Master tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.
Fletcher trades by tier (Novice to Master)
A Fletcher climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. In vanilla 1.21 the experience gates are fixed: the Novice tier opens immediately with 3 offers, 10 more trade-XP points unlock Apprentice (2 offers), 60 more trade-XP points unlock Journeyman (2 offers), 80 more trade-XP points unlock Expert (2 offers), and 100 more trade-XP points unlock Master (3 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.
Tier 1 · Novice
3 trades · available from the startSell to villager: 32 sticks for 1 emerald.
Buy from villager: 16 arrow for 1 emerald and 10 flint for 1 emerald.
Tier 2 · Apprentice
2 trades · 10 cumulative XPSell to villager: 26 flints for 1 emerald.
Buy from villager: bow for 2 emeralds.
Tier 3 · Journeyman
2 trades · 70 cumulative XPSell to villager: 14 strings for 1 emerald.
Buy from villager: crossbow for 3 emeralds.
Tier 4 · Expert
2 trades · 150 cumulative XPSell to villager: 24 feathers for 1 emerald.
Buy from villager: enchanted bow for 7-21 emeralds plus 1 bow.
Tier 5 · Master
3 trades · 250 cumulative XPSell to villager: 8 tripwire hooks for 1 emerald.
Buy from villager: enchanted crossbow for 8-22 emeralds plus 1 crossbow and 5 tipped arrow for 2 emeralds.
Fletcher trading tips
- Fastest emerald income: stockpile tripwire hook and sell it in stacks of 8. This Fletcher buy slot can be used 12 times before it locks, so a single villager returns up to 12 emeralds per cycle before you must wait for it to work its fletching table and restock (which it does up to twice a day).
- Best-value purchase: the cheapest thing this villager sells is arrow for 1 emerald at the Novice tier — a reliable sink for spare emeralds.
- Save the diamonds for Master: the headline trade is enchanted crossbow for 8-22 emeralds, so it pays to level this villager all the way to Master before spending big.
- Re-roll the enchantment: the enchanted gear this villager offers is rolled randomly. Until you complete a single trade with it the offers stay unlocked, so you can break and replace the fletching table on an unemployed, never-traded villager to reshuffle what it sells. Browse every possible enchantment at enchantments.astroworldmc.com.
- Cure for permanent discounts: let a zombie infect this Fletcher on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply — often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
- Leveling up: trading is the only way a Fletcher earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its fletching table to restock and gain XP.
- Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded — remove the fletching table so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.