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FLETCHER

Workstation: Fletching Table|12 trades across 5 levels

Sells bows, crossbows, arrows, and tipped arrows. Buys sticks, flint, feathers, and string. One of the best stick-to-emerald trades.

Last checked
26 September 2026
Java Edition
26.3, 10 of 12 rows found
Bedrock Edition
1.26.50.4, 9 of 12 matching
Edition differences
none, 3 rolled prices aside

What is the Fletcher?

The fletcher works the fletching table and is the only villager in the game that sells bow, crossbow, enchanted bow, and enchanted crossbow. No other profession touches ranged weapons at all, so if a build needs a bow and there is no chest nearby, this is the one shop in the village that can supply it.

The buy side is almost the same story in reverse. 32 sticks for an emerald at Novice cost nothing but a couple of planks to make, and the trade data itself flags it as one of the easiest emerald trades. The villager also takes 26 raw flint at Apprentice and feathers at Journeyman, both things that pile up on their own from normal mining and hunting. There is barely a farming step between finding materials on the ground and walking away with emeralds.

Flint actually runs both directions here. At Novice the villager turns 10 gravel plus 1 emerald into 10 guaranteed flint, no digging through gravel drop chances required. Then from Apprentice it buys raw flint back off you for emeralds instead, so depending on the tier unlocked, the same block is either something you pay to convert or something you get paid to hand over.

The top tier also turns plain arrows into tipped arrows, 5 arrows and 2 emeralds for 5 tipped arrows with a random effect attached, the only place a villager hands out a potion effect on a projectile. Most tiers here are also close to guaranteed: Apprentice through Expert show every offer in their pool every time, and even Novice only hides 1 out of 3 possible slots, about a 67% chance for any one of them. That is a far steadier villager to plan around than most.

Fletcher trades at Novice level
InputOutputEmeraldsUsesVillager XPJava 26.3Bedrock 1.26.50.4Notes
1x Emerald
1x Emerald162same in BedrockverifiedverifiedOne of the easiest emerald trades
1x Emerald
1x Emerald121same in Bedrockverifiedverified
10x Emerald
1x Emerald121same in Bedrockverifiedverified
3 trades at Novice level

The game draws 2 of the 3 offers this tier can hold, so any one of them is on 67% of novice fletchers, and a specific one takes about 1.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 2, so there the same offer is on 100% or 50% of them. Counted from the game's own draw sizes. How that check works.

Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the stick goes from 32 to 26. No cost ever drops below one.

The stick offer pays the villager 2 XP a use and the gravel for flint offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.

All 3 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Novice to Master: what the climb costs

A Fletcher does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 19 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.

The fewest trades that take a Fletcher from Novice to Master, tier by tier
ClimbXPOffer that pays mostTradesYou hand overYou get back
Novice to Apprentice10The stick offer, 2 XP a useon 67% of fletchers at this tier5160 sticks5 emeralds
Apprentice to Journeyman60The flint offer, 10 XP a use6156 flint6 emeralds
Journeyman to Expert80The string offer, 20 XP a use456 string4 emeralds
Expert to Master100The feather offer, 30 XP a use496 feathers4 emeralds
Novice to Master250no restock needed19160 sticks, 156 flint, 56 string and 96 feathers19 emeralds

The bill for the whole climb is 160 sticks (2.5 stacks), 156 flint (2.4 stacks), 56 string and 96 feathers. It pays for itself: 19 emeralds more than you started with by the time it is Master. No offer in the route runs past what its slot holds, so a Fletcher with full stock can be walked all the way up in one sitting.

Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.

Odds, groups and price rules for every Fletcher trade

TradeJava oddsBedrock oddsBedrock groupPrice multiplierOne cure takes off
32Stickfor1EmeraldFletcher, Novice67%100%10.056 items
1Emeraldfor16ArrowFletcher, Novice67%50%20.056 items
10Gravelfor10FlintFletcher, Novice67%50%20.056 items
26Flintfor1EmeraldFletcher, Apprentice100%100%10.056 items
2Emeraldfor1BowFletcher, Apprentice100%100%20.056 items
14Stringfor1EmeraldFletcher, Journeyman100%100%10.056 items
3Emeraldfor1CrossbowFletcher, Journeyman100%100%20.056 items
24Featherfor1EmeraldFletcher, Expert100%100%10.056 items
7Emeraldfor1Enchanted BowFletcher, Expert100%100%20.056 items
8Tripwire Hookfor1EmeraldFletcher, Master67%100%10.056 items
8Emeraldfor1Enchanted CrossbowFletcher, Master67%50%20.056 items
2Emeraldfor5Tipped ArrowFletcher, Master67%50%20.056 items

Fletcher trades by tier (Novice to Master)

A Fletcher climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 3 offers, 10 more trade-XP points unlock Apprentice (2 offers), 60 more trade-XP points unlock Journeyman (2 offers), 80 more trade-XP points unlock Expert (2 offers), and 100 more trade-XP points unlock Master (3 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.

Tier 1 · Novice

3 trades · available from the start

Sell to villager: 32 sticks for 1 emerald and 10 gravels for 10 emeralds.

Buy from villager: 16 arrow for 1 emerald.

Tier 2 · Apprentice

2 trades · 10 cumulative XP

Sell to villager: 26 flints for 1 emerald.

Buy from villager: bow for 2 emeralds.

Tier 3 · Journeyman

2 trades · 70 cumulative XP

Sell to villager: 14 strings for 1 emerald.

Buy from villager: crossbow for 3 emeralds.

Tier 4 · Expert

2 trades · 150 cumulative XP

Sell to villager: 24 feathers for 1 emerald.

Buy from villager: enchanted bow for 7-21 emeralds.

Tier 5 · Master

3 trades · 250 cumulative XP

Sell to villager: 8 tripwire hooks for 1 emerald.

Buy from villager: enchanted crossbow for 8-22 emeralds and 5 tipped arrow for 2 emeralds plus 5 arrows.

Fletcher trading tips

32 sticks for an emerald at Novice is genuinely one of the best emerald rates in the game, the trade table itself calls it out as one of the easiest. Two crafting tables worth of planks turn into more sticks than you can spend, so this is usually the fastest single trade to lean on for early emeralds.

Do not throw away spare gravel. At Novice the villager turns it straight into flint for you, which skips the usual gamble of mining gravel over and over hoping it drops flint instead of a gravel block.

The enchantment on enchanted bow and enchanted crossbow is random on every purchase, so if the first roll is not worth the emeralds, do not buy it. Check what enchantment is on offer against the enchantment guide before spending, since the price band moves with how good the roll is.

Both the Novice and Master tiers hold back part of their offer pool, about a 67% chance for any one master trade on a given villager, so a fletcher that will not sell an enchanted crossbow yet is not stuck, it just has not shown that slot. Curing a zombie villager forces a fresh set of trades, explained in the zombie villager discount guide, and the villager rolling guide covers resets that skip the zombie step entirely, useful here specifically to reroll a bad enchantment.

Do not overlook the Master buy trade either. It takes 8 tripwire hooks for an emerald, an item most players only ever craft to trip a trap, so if you are pulling apart old redstone builds there is a use for the leftovers. Every offer here runs on the same use limit as any other villager, and this one restocks by walking to the fletching table up to 2 times a day, so a maxed out trade comes back on its own rather than needing a whole new villager.

Rerolling a Fletcher and feeding his trades

Break the Fletching Table before the first trade and the Fletcher rolls new Novice offers, as How to Reset Villager Trades in Minecraft shows. The Arrows and Bows he sells also drop from skeletons, which How to Build a Skeleton Farm in Minecraft collects in bulk.