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CROSSBOW

1 trade involving this item across 1 trader.

View on Items Database →
Last checked
26 September 2026
Java Edition
26.3, 1 of 1 row found
Bedrock Edition
1.26.50.4, 1 of 1 matching
Edition differences
none, both editions match

Crossbow in villager trading

One tier above bow, at journeyman, the same Fletcher starts asking 3 emeralds for a crossbow. It is his most expensive plain weapon and the only one whose parts pull in a second profession, since nobody sells iron off a fletching table.

The recipe needs 3 stick, 1 iron ingot, 2 string, 1 tripwire hook, and two of those four ingredients are things this exact villager also buys off you at other tiers. A crossbow also sits in a handful of the game's own chest loot, so a raid or a shipwreck can hand you one for free before either the trade or the workbench comes into it.

Villagers that sell Crossbow(you give emeralds, get Crossbow)

ProfessionLevelPriceAmountVillager XPJava 26.3Bedrock 1.26.50.4Notes
FletcherJourneyman3x Emerald1x Crossbow10same in Bedrockverifiedverified

The 1 trade on this item was read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Odds, groups and price rules for Crossbow

TradeJava oddsBedrock oddsBedrock groupPrice multiplierOne cure takes off
3Emeraldfor1CrossbowFletcher, Journeyman100%100%20.056 items

Your odds of finding Crossbow

Journeyman draws its whole pool, and crossbow is in it, so any Fletcher who reaches that tier carries the trade with nothing to roll. Getting the offer is only ever a matter of trading a villager up to level three, not a matter of luck once there.

Chance and daily throughput per villager for Crossbow
VillagerTierVillagers with this offerRolls to see itMost from one villagerAfter a cure
FletcherJourneyman100% (2 in 2)same in Bedrocknone, it is always there24 crossbow a day2 restocks a day1 emeraldwas 3, 2 off

The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.

Buying a crossbow against making it

One crossbow comes out of 3 stick, 1 iron ingot, 2 string, 1 tripwire hook. Priced at what a villager on this site actually pays for each part, stick at 32 an emerald, iron ingot at 4 an emerald, string at 14 an emerald, tripwire hook at 8 an emerald, the whole recipe adds up to about 0.6 emeralds of goods.

The Fletcher asks 3 emeralds for the finished weapon, 4.9 times the raw materials. It is the widest gap between crafting and buying on his whole sheet, mostly because the iron ingot has to come from a second villager entirely and cannot be picked off the same shelf.

Recipe out of data/minecraft/recipe in the same client jar the trades are read from. Part prices are the best rate any villager on this site pays, before any cure discount, and each of those is a trade with a page of its own. How that check works. The grid itself is on the crossbow recipe page.

Who trades Crossbow, and at what price

One seller, one price: a Fletcher at journeyman asks 3 emeralds for a crossbow. There is no cheaper tier to find, since Journeyman is the only place the trade shows up.

Is trading Crossbow worth it?

Crossbow sells for as little as 3 emeralds, from the Fletcher at the Journeyman tier, and 2 of the other 4 cost less. The price is fixed rather than rolled, so a second Fletcher will quote you exactly the same.

What the Fletcher sells, cheapest first
ArrowNovice1
BowApprentice2
CrossbowJourneyman3
Enchanted BowExpert7-21
Enchanted CrossbowMaster8-22
Emeralds asked per trade. Every other row links to that item.

What 3 emeralds cost in goods

The Fletcher at its journeyman tier asks 3 emeralds for a crossbow. 8 of the 72 villagers that pay emeralds, emptied out:

8 emerald routes measured against Crossbow
A full slot ofToEmeraldsBuys
12 dark oak boatsmaster Fisherman124 crossbows
36 gold ingotsapprentice Cleric124 crossbows
72 tropical fishexpert Fisherman124 crossbows
120 dried kelp blocksexpert Butcher124 crossbows
208 raw salmonjourneyman Fisherman165.3 crossbows
240 coalapprentice Butcher165.3 crossbows
288 gray woolnovice Shepherd165.3 crossbows
512 rotten fleshnovice Cleric165.3 crossbows

3 dark oak boats against 96 rotten flesh for the same 3 emeralds, 32 times the carrying, and the shortest wait is the Fisherman at 1.9 real minutes of shelf, gathering not counted.

How Crossbow trading works

The offer locks after 12 uses, capping one Fletcher at 24 crossbows a Minecraft day across his two restocks.

It sits at level 3 of 5, unlocked once a villager banks 70 trade experience, 2 tiers past where he starts. A villager still selling arrows at Novice has not come close to this row yet.

How long Crossbow takes in real time

12 crossbows drain one slot, and the Fletcher needs 2 real minutes back at his table before it opens again. A Minecraft day, 20 real minutes, holds two of those refills.

A full day camped nets 24 crossbows for 72 emeralds, one crossbow roughly every 50 real seconds, 3.6 emeralds a real minute, the fastest emerald burn of any plain weapon this villager sells.

Tips for trading Crossbow

Where the emeralds come from: the same Fletcher buys string off you too, the same ingredient the crossbow recipe itself asks for, so one errand covers both sides of the counter.

The rest of his sheet, worth a look on the same trip: feather, enchanted bow, tripwire hook, enchanted crossbow, tipped arrow and stick.

A crossbow trades speed for a loaded shot

A crossbow stays loaded once it is drawn, so it can be carried ready and fired the moment something appears, where a bow has to be pulled first. It also hits harder than a bow at full draw, which makes it the better opening shot and the worse follow up.

Three enchantments only exist here: Multishot fires three arrows at once, Piercing punches through several mobs in a line, and Quick Charge shortens the reload. A crossbow can also fire a firework rocket, which no bow will do.

Three sticks, two string, an iron and a hook

The recipe is the fiddly part: three sticks, two string, one iron ingot and one tripwire hook, and the hook is the piece nobody has lying around. That is most of the reason a finished crossbow is worth buying.

Pillagers carry them and drop them, usually damaged and sometimes enchanted, which is the other common route to one.

Loaded with a firework rocket it becomes something else entirely: a weapon that damages everything around the point of impact, which is what makes a crossbow the sensible thing to hold when a raid starts.

Same trader, other items

The Fletcher works at a fletching table and also trades: