ARROW
2 trades involving this item across 1 trader.
View on Items Database →- Last checked
- 26 September 2026
- Java Edition
- 26.3, 2 of 2 rows found
- Bedrock Edition
- 1.26.50.4, 1 of 2 matching
- Edition differences
- none, 1 rolled price aside
Arrow in villager trading
Nothing else on the Fletcher's shelf costs less: 16 arrows for 1 emerald. Nobody grinds a villager up to this tier for the reward itself, because it is the tier every fletcher opens with. You buy this row when a quiver you already own is empty and the trip to a flint deposit is longer than the walk to whatever villager is nearest.
The same three ingredients, 1 flint, 1 stick, 1 feather, craft into 4 at a table, which happens to be the exact set of raw goods the Fletcher buys back off you at other tiers. Keep a stack around regardless of how you got it: his own top tier spends plain arrows as part of the cost on tipped arrow, so what you stock here does not sit idle once you reach Master.
Villagers that sell Arrow(you give emeralds, get Arrow)
| Profession | Level | Price | Amount | Villager XP | Notes | ||
|---|---|---|---|---|---|---|---|
| Fletcher | Novice | 1same in Bedrock | verified | verified |
All 2 trades on this item were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Odds, groups and price rules for Arrow
| Trade | Java odds | Bedrock odds | Bedrock group | Price multiplier | One cure takes off |
|---|---|---|---|---|---|
| 1 | 67% | 50% | 2 | 0.05 | 6 items |
| 2 | 67% | 50% | 2 | 0.05 | 6 items |
Your odds of finding Arrow
A fresh Fletcher draws 2 offers out of a 3-item novice pool, and arrow sits in it on 67% of them, close enough to a coin flip that it rarely pays to travel past the first unemployed villager you find. Expect to check about 1.5 fletching tables before one comes up empty on this specific row.
| Villager | Tier | Villagers with this offer | Rolls to see it | Most from one villager | After a cure |
|---|---|---|---|---|---|
| Fletcher | Novice | 67% (2 in 3)Bedrock 50% (1 in 2) | about 1.5 | 384 arrow a day24 uses, 2 restocks a day | no change |
| Fletcher | Master | 67% (2 in 3)Bedrock 50% (1 in 2) | about 1.5 | 120 tipped arrow a day24 uses, 2 restocks a day | 1 emeraldwas 2, 1 off |
The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.
Buying an arrow against making it
The grid makes 4 at once from 1 flint, 1 stick, 1 feather. Priced at what a villager on this site actually pays for each part, flint at 24 an emerald, stick at 32 an emerald, feather at 24 an emerald, a full batch costs about 0.1 emeralds of goods, or 0 each.
The Fletcher asks 0.1 emeralds per arrow, 2.2 times what the raw materials are worth on this site. Anyone who already has a stray flint, a spare stick and a chicken feather in a chest comes out ahead crafting; the trade only wins when one of those three is the thing you have none of.
Recipe out of data/minecraft/recipe in the same client jar the trades are read from. Part prices are the best rate any villager on this site pays, before any cure discount, and each of those is a trade with a page of its own. How that check works. The grid itself is on the arrow recipe page.
Who trades Arrow, and at what price
One seller, one tier, one price: the Fletcher at novice hands over 16 arrows for 1 emerald, and the figure sits fixed in the trade file rather than rolled, so a second Fletcher at the same tier never asks for more.
Arrow shows up a second time on this profession's own sheet, and not on the side that pays you. The Master-tier tipped arrow offer spends plain arrows as part of its cost alongside emeralds, so the row you are reading is also a supply line for a trade further up his ladder.
Is trading Arrow worth it?
Arrow sells for as little as 1 emerald for 16 at a time, from the Fletcher at the Novice tier, and nothing else on the list costs less. The price is fixed rather than rolled, so a second Fletcher will quote you exactly the same.
| ArrowNovice | 1 | ||
| BowApprentice | 2 | ||
| CrossbowJourneyman | 3 | ||
| Enchanted BowExpert | 7-21 | ||
| Enchanted CrossbowMaster | 8-22 |
What 1 emerald costs in goods
The Fletcher at its novice tier asks 1 emerald for 16 arrows. 8 of the 72 villagers that pay emeralds, emptied out:
| A full slot of | To | Emeralds | Buys |
|---|---|---|---|
| expert Weaponsmith | |||
| 48 melons | journeyman Farmer | ||
| expert Fisherman | |||
| master Fletcher | |||
| expert Mason | |||
| apprentice Fisherman | |||
| novice Farmer | |||
a diamond against 32 rotten flesh for the same 1 emerald, 32 times the carrying, and the shortest wait is the Fisherman at 37.5 real seconds of shelf, gathering not counted.
How Arrow trading works
The offer locks after 12 uses, and a villager restocks at most twice a Minecraft day, so 24 of these trades is the hard ceiling one Fletcher can run through before the clock, not you, decides you are done.
It is also the earliest thing on his list. Novice is the tier every claimed fletching table opens at, so a villager who took the job an hour ago is already selling arrows, no experience banked and no prior sale required.
How long Arrow takes in real time
192 arrows empty one slot, and the Fletcher needs 2 real minutes back at his table before it opens again. A Minecraft day runs 20 real minutes, room enough for exactly two of those refills.
Camp the full day and one Fletcher moves 384 arrows for 24 emeralds. A stack of 64 fits inside a single fill of the slot, so it comes home well before the first restock forces a wait.
Tips for trading Arrow
Where the emeralds come from: the same Fletcher pays an emerald per 32 sticks, which a night of tree-chopping covers without a separate errand for arrows specifically.
The rest of his sheet is worth a look on the same trip: flint, gravel, bow, string, crossbow and feather. Buying the weapon and the ammunition from the same villager saves a second trip.
Arrows are cheap to make and expensive to forget
One flint, one stick and one feather make four arrows, and all three come from things a player already collects. Skeletons drop them ready made, so a mob farm supplies a bow indefinitely without a crafting table.
The Fletcher matters because of the special kinds. Tipped arrows carry a potion effect and cost far more to brew than to buy, and a spectral arrow marks whatever it hits. An arrow shot from a crossbow with Piercing goes through several mobs and can be picked back up.
Spectral arrows, and the ones that hit harder
A spectral arrow makes whatever it hits glow through walls for a few seconds, which is the only way to track something you cannot see. It takes four glowstone dust around an ordinary arrow.
Arrows fired by a dispenser do the same damage as ones from a bow at half draw, so an arrow trap is about volume rather than power.
Arrows stuck in a block can be picked back up, and any arrow fired by a skeleton lands as an item you can collect, which is why a skeleton farm is also an arrow farm.
Arrows from a skeleton farm
A skeleton drops up to 2 Arrows without Looting, so the Fletcher's 16 Arrows per emerald are at least 8 skeletons' worth. A skeleton farm pays in bones and the odd bow as well: How to Build a Skeleton Farm in Minecraft.