BUCKET OF COD
1 trade involving this item across 1 trader.
View on Items Database →- Last checked
- 26 September 2026
- Java Edition
- 26.3, 1 of 1 row found
- Bedrock Edition
- 1.26.50.4, 1 of 1 matching
- Edition differences
- none, both editions match
Bucket of Cod in villager trading
Look past the fish for a second. This is an iron bucket, sold over a counter, by a villager who does not care whether you have ever found an iron vein. The Fisherman lists it at 3 emeralds from Novice onwards, and pouring the cod out leaves the empty bucket in your hand. In an early world where iron is the thing you do not have, that is worth more than the fish.
The cod is not filler either. It comes out of the bucket alive, which is the only way to stock an aquarium with one, and killed in open water it is the same raw cod the same villager buys back from you. No recipe in Java 26.2 produces it.
What makes this trade different from the fish buckets the Wandering Trader carries is that the Fisherman comes back tomorrow. He stands next to a barrel, he refills, and he is still there next week. A merchant with a pufferfish sells you a fixed number and then leaves the world. This one is a supply line.
Villagers that sell Bucket of Cod(you give emeralds, get Bucket of Cod)
| Profession | Level | Price | Amount | Villager XP | Notes | ||
|---|---|---|---|---|---|---|---|
| Fisherman | Novice | 1same in Bedrock | verified | verified |
The 1 trade on this item was read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Odds, groups and price rules for Bucket of Cod
| Trade | Java odds | Bedrock odds | Bedrock group | Price multiplier | One cure takes off |
|---|---|---|---|---|---|
| 3 | 50% | 50% | 2 | 0.05 | 6 items |
Your odds of finding Bucket of Cod
A Novice Fisherman shows 2 in 4 of the offers his tier can hold, which puts the bucket in front of 50% of them, or one every 2 barrels you break and put back. That is a roll you can force. Take the workstation away from a villager who has never traded with you and he picks a fresh set, which is why nobody settles for the first Fisherman they meet.
| Villager | Tier | Villagers with this offer | Rolls to see it | Most from one villager | After a cure |
|---|---|---|---|---|---|
| Fisherman | Novice | 50% (2 in 4)same in Bedrock | about 2 | 32 bucket of cod a day2 restocks a day | 1 emeraldwas 3, 2 off |
The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.
Who trades Bucket of Cod, and at what price
One profession, one tier, one price: the Fisherman at Novice, 1 bucket for 3 emeralds, up to 16 times before the slot runs dry. No other villager stocks it and no higher tier of his sells a better version, so the first level you unlock is also the last word on the subject.
The number on the sign can move, though, and that is the part worth knowing. Villager prices roll within a range per villager, they climb when you trade the same slot to exhaustion, and they fall hard for a player who cures a zombie villager. Nothing about the bucket is exempt from any of that.
Since it is a Novice offer, there is no grinding towards it. Any Fisherman who rolled the line has it available the moment he takes the job, with no levelling in between.
Is trading Bucket of Cod worth it?
Bucket of Cod sells for as little as 3 emeralds, from the Fisherman at the Novice tier, and 1 of the other 2 costs less. The price is fixed rather than rolled, so a second Fisherman will quote you exactly the same.
| CampfireApprentice | 2 | ||
| Bucket of CodNovice | 3 | ||
| Enchanted Fishing RodJourneyman | 8-22 |
What 3 emeralds cost in goods
The Fisherman at its novice tier asks 3 emeralds for a bucket of cod. 8 of the 72 villagers that pay emeralds, emptied out:
| A full slot of | To | Emeralds | Buys |
|---|---|---|---|
| journeyman Cartographer | |||
| 48 melons | journeyman Farmer | ||
| novice Butcher | |||
| novice Armorer | |||
| apprentice Fletcher |
3 compasses against 78 flint for the same 3 emeralds, 26 times the carrying, and the shortest wait is the Butcher at 1.9 real minutes of shelf, gathering not counted.
How Bucket of Cod trading works
A barrel makes a Fisherman. Put one down next to an unemployed villager, wait for him to claim it, and check the trade window: either the bucket is in his Novice offers or it is not. If it is not, break the barrel while he still has no experience with you and place it again, and he rolls the whole tier from scratch. Repeat that until the line appears, which is the standard way anyone gets a specific novice trade.
Once you have traded with him the reroll stops working, so decide before you buy anything whether this is the villager you want. After that first exchange he keeps his offers for good, and the only way to a different set is a different villager.
Then it is arithmetic. The slot holds 16 buckets and refills on its own, which is a supply of iron you do not have to mine as long as you keep the emeralds coming. Buckets do not stack, so plan chest space rather than a stack slot: 16 purchases is 16 slots, and emptying each one for the iron is a lot of clicking.
Keep him safe. A villager with a job you spent an evening rerolling is worth walls, light and a roof, and a zombie that reaches him takes the trade with him. If one does get bitten and survives, curing him is not a disaster at all: a cured villager sells at a discount that makes this the cheapest bucket in Minecraft.
How long Bucket of Cod takes in real time
A Minecraft day is 20 minutes of your evening, and inside it the villager is allowed 2 restocks. That is the ceiling on everything below. He does not top up the moment a slot empties; he walks to his barrel, works, and the refill takes about 2 minutes each time.
For this trade that means 16 buckets, a short wait, 16 more, and then the day has to turn over. 32 buckets a day is the honest figure, costing 96 emeralds if the price never moves, and it will move upward as you hammer the same slot.
Two things break the rhythm and both are easy to miss. The villager has to reach his barrel, so a trading hall that pens him away from his workstation quietly halves your output. And he restocks on his own schedule during the working day, not at night, so standing over him at midnight demanding buckets achieves nothing at all.
Tips for trading Bucket of Cod
Treat it as an iron trade first. Empty the bucket, keep the metal, and let the cod swim off or turn into food. In a world without an iron farm, 3 emeralds a bucket is a better rate than an afternoon in a cave, and emeralds are something a farm produces on its own.
Cure the villager before you buy in bulk. The discount applies to the whole table and the bucket is no exception, so the difference between a curing setup and no curing setup is the difference between a hobby and a supply chain.
Feed him coal if you want the emeralds back. The same Fisherman buys it, and running fuel in one direction and buckets in the other keeps the whole arrangement paying for itself. His other lines are worth knowing too: cooked cod, raw cod, campfire, cooked salmon, raw salmon, enchanted fishing rod. The full table, tier by tier, sits on the Fisherman page.
A fish that keeps its address
Pour out a bucket of cod and you get a water source and a live cod standing in it. The fish inside is not a generic one either: it remembers being bucketed, and a fish placed from a bucket will not wander off and despawn the way one you led home would.
That makes the bucket the only sensible way to move fish at all. Aquariums, moats and the fish farm you build under a house all start as a row of buckets, and the bucket itself comes back empty when you place the fish.
You can also just eat it, in the sense that the cod inside is a cod. Doing that with a bought bucket is an expensive way to have lunch.
Same trader, other items
The Fisherman works at a barrel and also trades: