TOOLSMITH
Workstation: Smithing Table|16 trades across 5 levels
Sells iron, enchanted iron, and enchanted diamond tools. Buys coal, iron ingots, flint, and diamonds.
- Last checked
- 11 August 2026
- Java Edition
- 26.2, 16 of 16 rows found
- Bedrock Edition
- 1.26.30.5, 10 of 16 matching
- Edition differences
- none, 6 rolled prices aside
What is the Toolsmith?
The Toolsmith is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Smithing Table, the block that doubles as its job-site marker. Place that smithing table within range of a jobless villager and it will path to the block, change into toolsmith clothing, and open its Novice-tier offers. Remove the smithing table before any deal is struck and the villager drops the profession again.
Across its 5 career tiers this villager exposes 16 distinct trades in total, and it is primarily a supplier that sells finished goods for emeralds. It will take coal, iron ingot, flint, and diamond off your hands for emeralds, and in return it sells stone axe, stone shovel, stone pickaxe, and stone hoe, and more. The Toolsmith is not biome-specific, so the same trade pool appears no matter which biome the village generates in.
For players farming currency, the Toolsmith's quickest route to an emerald is handing over 1 diamond at the Expert tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 2same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified |
The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of novice toolsmiths, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 4, so there the same offer is on 100% or 25% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the coal goes from 15 to 9. No cost ever drops below one.
The coal offer pays the villager 2 XP a use and the stone hoe offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 5 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every apprentice toolsmith shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the iron ingot (4 to 1) up to 25 on the bell (36 to 11). No cost ever drops below one.
The iron ingot offer pays the villager 10 XP a use and the bell offer pays 5, so the 60 XP from Apprentice to Journeyman is 6 trades one way and 12 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 20same in Bedrock | verified | verified | |||||
| 3 | 10same in Bedrock | verified, rolled price | price computed in game | Random enchantment | ||||
| 3 | 10same in Bedrock | verified, rolled price | price computed in game | Random enchantment | ||||
| 3 | 10same in Bedrock | verified, rolled price | price computed in game | Random enchantment | ||||
| 3 | 10same in Bedrock | verified | verified |
The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of journeyman toolsmiths, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 4, so there the same offer is on 100% or 25% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the diamond hoe (4 to 1) up to 7 on the enchanted iron pickaxe (8 to 1). No cost ever drops below one.
The flint offer pays the villager 20 XP a use and the diamond hoe offer pays 10, so the 80 XP from Journeyman to Expert is 4 trades one way and 8 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 5 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. 3 of them have a price the game rolls per villager, so the range is what it can roll rather than a fixed number. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 30same in Bedrock | verified | verified | |||||
| 3 | 15same in Bedrock | verified, rolled price | price computed in game | Random enchantment | ||||
| 3 | 15same in Bedrock | verified, rolled price | price computed in game | Random enchantment |
The game draws 2 of the 3 offers this tier can hold, so any one of them is on 67% of expert toolsmiths, and a specific one takes about 1.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 2, so there the same offer is on 100% or 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 9 on the enchanted diamond shovel (10 to 1) up to 16 on the enchanted diamond axe (17 to 1). No cost ever drops below one.
The diamond offer pays the villager 30 XP a use and the enchanted diamond shovel offer pays 15, so the 100 XP from Expert to Master is 4 trades one way and 7 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 3 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. 2 of them have a price the game rolls per villager, so the range is what it can roll rather than a fixed number. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 3 | 30same in Bedrock | verified, rolled price | price computed in game | Random enchantment |
This tier holds one offer and every villager gets it, so every master toolsmith shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 17 off every trade, so the enchanted diamond pickaxe goes from 18 to 1. No cost ever drops below one.
Master is the top tier. Its offers still pay 30 XP a use, but there is no tier above for that XP to open. Read out of each trade's own file. How that check works.
The 1 trade on this page was read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Every one of them has a price the game rolls per villager, so the range is what it can roll rather than a fixed number. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Novice to Master: what the climb costs
A Toolsmith does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 19 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.
| Climb | XP | Offer that pays most | Trades | You hand over | You get back |
|---|---|---|---|---|---|
| Novice to Apprentice | 10 | The coal offer, 2 XP a useon 40% of toolsmiths at this tier | 5 | 75 coal | 5 emeralds |
| Apprentice to Journeyman | 60 | The iron ingot offer, 10 XP a use | 6 | 24 iron ingots | 6 emeralds |
| Journeyman to Expert | 80 | The flint offer, 20 XP a useon 40% of toolsmiths at this tier | 4 | 120 flint | 4 emeralds |
| Expert to Master | 100 | The diamond offer, 30 XP a useon 67% of toolsmiths at this tier | 4 | 4 diamonds | 4 emeralds |
| Novice to Master | 250 | no restock needed | 19 | 75 coal, 24 iron ingots, 120 flint and 4 diamonds | 19 emeralds |
The bill for the whole climb is 75 coal, 24 iron ingots, 120 flint and 4 diamonds. It pays for itself: 19 emeralds more than you started with by the time it is Master. No offer in the route runs past what its slot holds, so a Toolsmith with full stock can be walked all the way up in one sitting.
Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.
Toolsmith trades by tier (Novice to Master)
A Toolsmith climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 5 offers, 10 more trade-XP points unlock Apprentice (2 offers), 60 more trade-XP points unlock Journeyman (5 offers), 80 more trade-XP points unlock Expert (3 offers), and 100 more trade-XP points unlock Master (1 offer). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.
Tier 1 · Novice
5 trades · available from the startSell to villager: 15 coals for 1 emerald.
Buy from villager: stone axe for 1 emerald, stone shovel for 1 emerald, stone pickaxe for 1 emerald, and stone hoe for 1 emerald.
Tier 2 · Apprentice
2 trades · 10 cumulative XPSell to villager: 4 iron ingots for 1 emerald.
Buy from villager: bell for 36 emeralds.
Tier 3 · Journeyman
5 trades · 70 cumulative XPSell to villager: 30 flints for 1 emerald.
Buy from villager: enchanted iron axe for 6-20 emeralds, enchanted iron shovel for 7-21 emeralds, enchanted iron pickaxe for 8-22 emeralds, and diamond hoe for 4 emeralds.
Tier 4 · Expert
3 trades · 150 cumulative XPSell to villager: 1 diamond for 1 emerald.
Buy from villager: enchanted diamond axe for 17-31 emeralds and enchanted diamond shovel for 10-24 emeralds.
Tier 5 · Master
1 trade · 250 cumulative XPBuy from villager: enchanted diamond pickaxe for 18-32 emeralds.
Toolsmith trading tips
- Fastest emerald income: stockpile diamond and sell it in stacks of 1. This Toolsmith buy slot can be used 12 times before it locks, so a single villager returns up to 12 emeralds per cycle before you must wait for it to work its smithing table and restock (which it does up to 2 times a day).
- Best-value purchase: the cheapest thing this villager sells is stone axe for 1 emerald at the Novice tier, a reliable sink for spare emeralds.
- The big one comes early: the priciest thing this villager sells is bell for 36 emeralds, at Apprentice, so you can spend on it long before Master; the tiers above it buy variety, not a better version of that trade.
- Re-roll the enchantment: the enchanted gear this villager offers is rolled randomly. Until you complete a single trade with it the offers stay unlocked, so you can break and replace the smithing table on an unemployed, never-traded villager to reshuffle what it sells. Browse every possible enchantment at enchantments.astroworldmc.com.
- Cure for permanent discounts: let a zombie infect this Toolsmith on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply, often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
- Leveling up: trading is the only way a Toolsmith earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its smithing table to restock and gain XP. Bedrock asks for the same four numbers: they are written into its own trade table, tier by tier.
- Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded, remove the smithing table so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.