TOOLSMITH
Workstation: Smithing Table|16 trades across 5 levels
Sells iron, enchanted iron, and enchanted diamond tools. Buys coal, iron ingots, flint, and diamonds.
- Last checked
- 26 September 2026
- Java Edition
- 26.3, 10 of 16 rows found
- Bedrock Edition
- 1.26.50.4, 10 of 16 matching
- Edition differences
- none, 6 rolled prices aside
What is the Toolsmith?
The Toolsmith runs a Smithing Table, and unlike the other two smiths it starts you at the bottom of the tech tree rather than the top: its Novice tier sells 4 stone tools for next to nothing, before jumping straight past plain iron gear into enchanted iron once it reaches Journeyman. Across 5 tiers and 16 offers, this profession never once lists an unenchanted iron axe, shovel, pickaxe, or hoe. Nobody does; that step of the tool tier simply is not for sale anywhere in the game.
What it does sell that nothing else does: 3 enchanted iron tools ( enchanted iron axe, enchanted iron shovel, enchanted iron pickaxe). Only the pickaxe among them has a second source at all, turning up for 6 to 20 emeralds in the Wandering Trader's uncommon pool, and that copy never restocks and vanishes for good once he despawns. The axe and shovel versions exist nowhere but this counter.
Its oddest listing is the diamond hoe at Journeyman: unlike every other diamond tool on its Master shelf, this one carries no enchantment at all. The toolsmith sells a plain diamond hoe at journeyman for 4 emeralds. The only enchanted diamond tool a villager sells is the pickaxe, at master. Placing the smithing table beside a jobless villager hands it this whole career path; pulling the block back out before a trade closes returns the villager to being unemployed, and its clothing does not vary by biome the way an armorer's does.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 2same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified | |||||
| 12 | 1same in Bedrock | verified | verified |
The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of novice toolsmiths, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 4, so there the same offer is on 100% or 25% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the coal goes from 15 to 9. No cost ever drops below one.
The coal offer pays the villager 2 XP a use and the stone hoe offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 5 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every apprentice toolsmith shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the iron ingot (4 to 1) up to 25 on the bell (36 to 11). No cost ever drops below one.
The iron ingot offer pays the villager 10 XP a use and the bell offer pays 5, so the 60 XP from Apprentice to Journeyman is 6 trades one way and 12 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 20same in Bedrock | verified | verified | |||||
| 3 | 10same in Bedrock | not checked | price computed in game | Random enchantment | ||||
| 3 | 10same in Bedrock | not checked | price computed in game | Random enchantment | ||||
| 3 | 10same in Bedrock | not checked | price computed in game | Random enchantment | ||||
| 3 | 10same in Bedrock | verified | verified |
The game draws 2 of the 5 offers this tier can hold, so any one of them is on 40% of journeyman toolsmiths, and a specific one takes about 2.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 4, so there the same offer is on 100% or 25% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the diamond hoe (4 to 1) up to 7 on the enchanted iron pickaxe (8 to 1). No cost ever drops below one.
The flint offer pays the villager 20 XP a use and the diamond hoe offer pays 10, so the 80 XP from Journeyman to Expert is 4 trades one way and 8 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
2 of 5 trades on this page were read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 30same in Bedrock | verified | verified | |||||
| 3 | 15same in Bedrock | not checked | price computed in game | Random enchantment | ||||
| 3 | 15same in Bedrock | not checked | price computed in game | Random enchantment |
The game draws 2 of the 3 offers this tier can hold, so any one of them is on 67% of expert toolsmiths, and a specific one takes about 1.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 1 and 1 of 2, so there the same offer is on 100% or 50% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 9 on the enchanted diamond shovel (10 to 1) up to 16 on the enchanted diamond axe (17 to 1). No cost ever drops below one.
The diamond offer pays the villager 30 XP a use and the enchanted diamond shovel offer pays 15, so the 100 XP from Expert to Master is 4 trades one way and 7 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
1 of 3 trade on this page was read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 3 | 30same in Bedrock | not checked | price computed in game | Random enchantment |
This tier holds one offer and every villager gets it, so every master toolsmith shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 17 off every trade, so the enchanted diamond pickaxe goes from 18 to 1. No cost ever drops below one.
Master is the top tier. Its offers still pay 30 XP a use, but there is no tier above for that XP to open. Read out of each trade's own file. How that check works.
Novice to Master: what the climb costs
A Toolsmith does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 19 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.
| Climb | XP | Offer that pays most | Trades | You hand over | You get back |
|---|---|---|---|---|---|
| Novice to Apprentice | 10 | The coal offer, 2 XP a useon 40% of toolsmiths at this tier | 5 | 75 coal | 5 emeralds |
| Apprentice to Journeyman | 60 | The iron ingot offer, 10 XP a use | 6 | 24 iron ingots | 6 emeralds |
| Journeyman to Expert | 80 | The flint offer, 20 XP a useon 40% of toolsmiths at this tier | 4 | 120 flint | 4 emeralds |
| Expert to Master | 100 | The diamond offer, 30 XP a useon 67% of toolsmiths at this tier | 4 | 4 diamonds | 4 emeralds |
| Novice to Master | 250 | no restock needed | 19 | 75 coal, 24 iron ingots, 120 flint and 4 diamonds | 19 emeralds |
The bill for the whole climb is 75 coal, 24 iron ingots, 120 flint and 4 diamonds. It pays for itself: 19 emeralds more than you started with by the time it is Master. No offer in the route runs past what its slot holds, so a Toolsmith with full stock can be walked all the way up in one sitting.
Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.
Odds, groups and price rules for every Toolsmith trade
| Trade | Java odds | Bedrock odds | Bedrock group | Price multiplier | One cure takes off |
|---|---|---|---|---|---|
| 15 | 40% | 100% | 1 | 0.05 | 6 items |
| 1 | 40% | 25% | 2 | 0.2 | 25 items |
| 1 | 40% | 25% | 2 | 0.2 | 25 items |
| 1 | 40% | 25% | 2 | 0.2 | 25 items |
| 1 | 40% | 25% | 2 | 0.2 | 25 items |
| 4 | 100% | 100% | 1 | 0.05 | 6 items |
| 36 | 100% | 100% | 2 | 0.2 | 25 items |
| 30 | 40% | 100% | 1 | 0.05 | 6 items |
| 6 | 40% | 25% | 2 | 0.2 | 25 items |
| 7 | 40% | 25% | 2 | 0.2 | 25 items |
| 8 | 40% | 25% | 2 | 0.2 | 25 items |
| 4 | 40% | 25% | 2 | 0.2 | 25 items |
| 1 | 67% | 100% | 1 | 0.05 | 6 items |
| 17 | 67% | 50% | 2 | 0.2 | 25 items |
| 10 | 67% | 50% | 2 | 0.2 | 25 items |
| 18 | 100% | 100% | 1 | 0.2 | 25 items |
Toolsmith trades by tier (Novice to Master)
A Toolsmith climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 5 offers, 10 more trade-XP points unlock Apprentice (2 offers), 60 more trade-XP points unlock Journeyman (5 offers), 80 more trade-XP points unlock Expert (3 offers), and 100 more trade-XP points unlock Master (1 offer). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.
Tier 1 · Novice
5 trades · available from the startSell to villager: 15 coals for 1 emerald.
Buy from villager: stone axe for 1 emerald, stone shovel for 1 emerald, stone pickaxe for 1 emerald, and stone hoe for 1 emerald.
Tier 2 · Apprentice
2 trades · 10 cumulative XPSell to villager: 4 iron ingots for 1 emerald.
Buy from villager: bell for 36 emeralds.
Tier 3 · Journeyman
5 trades · 70 cumulative XPSell to villager: 30 flints for 1 emerald.
Buy from villager: enchanted iron axe for 6-20 emeralds, enchanted iron shovel for 7-21 emeralds, enchanted iron pickaxe for 8-22 emeralds, and diamond hoe for 4 emeralds.
Tier 4 · Expert
3 trades · 150 cumulative XPSell to villager: 1 diamond for 1 emerald.
Buy from villager: enchanted diamond axe for 17-31 emeralds and enchanted diamond shovel for 10-24 emeralds.
Tier 5 · Master
1 trade · 250 cumulative XPBuy from villager: enchanted diamond pickaxe for 18-32 emeralds.
Toolsmith trading tips
Skip the Novice shelf if you can already swing a crafting table: this toolsmith charges 1 emerald for a stone tool. The ingredients behind one, 3 stone and 2 stick, are worth roughly 0.2 emeralds combined at the best rate anyone pays for either, so this tier is worth visiting mainly to bank the villager's first trading XP cheaply, not to save on tools you can craft in seconds.
The real reason to level this smith up is Journeyman, where 30 flint buys the trading slot open and three enchanted iron tools unlock at once. Save emeralds for whichever of the three you actually need; there is no reason to buy all of them off one villager when a second, untraded one can be leveled up to roll different enchantments.
Re-roll before buying: every enchanted offer here is randomized the moment its tier opens, and stays open to reshuffling until the first completed trade. Break and replace the smithing table on an unemployed, untraded villager to get a fresh roll, and check what is even possible at enchantments.astroworldmc.com before committing.
Cure it for a discount: a zombie infection on Hard difficulty, a safe trap, a Splash Potion of Weakness, then a Golden Apple drops every price on this villager's list once the cure finishes, including the enchanted diamond pickaxe. The full method is in the zombie-villager discount guide.
Leveling costs 10 XP to leave Novice, 70 for Journeyman, 150 for Expert, and 250 for Master, the last rung being the only place the enchanted diamond pickaxe appears at all. Selling coal at Novice is the fastest way to bank early XP if the stone tools alone are not enough.
Locking and resetting: the first completed trade fixes this villager's list for good. Reset while it is still Novice and untraded by removing the smithing table and handing it back for a fresh Novice sheet. That is also the only way to fish for a better enchantment on the enchanted iron pickaxe, since the Wandering Trader's copy of it never restocks either. Full steps in the villager rolling guide.
One tool never appears with an enchantment on it: the enchanted diamond hoe is absent from the trade files, so the plain hoe is as far as his diamond line goes.
A trading hall worth a Toolsmith
Toolsmiths hold enchanted diamond tools near the top of their ladder, the kind of trade a whole hall gets built around: Trading Hall Designs and Layouts for Minecraft. Iron Ingots are one of his buys, and the iron farm below keeps up with them.
- Iron Ingot, 4 per emerald at Apprentice: How to Build an Iron Golem Farm in Minecraft 1.21