The ranking is a judgement call; the prices in it are not. Every one was read out of the trade files Minecraft Java 26.2 ships in its own data, checked on . Which files, and what is not checked.
BEST TRADES
The most valuable villager trades across all professions. These are the trades every player should know about.
Best Enchantment Source
Roll novice librarians until you get Mending. Break and replace lectern to reset trades. Price: 5-64 emeralds.
1 in 60 fresh librarians. One pick out of the 40 enchantments the trade can roll, and two thirds for the book trade being one of the offers the villager drew at all. All 40 books.
High-level enchantments cost more. Worth the investment for diamond/netherite tools.
1 in 300 fresh librarians. One pick out of the 40 enchantments the trade can roll, then 1 of the 5 levels, and two thirds for the book trade being one of the offers the villager drew at all. All 40 books.
Essential for any tool or armor, and one of the longer hunts on this list because the level is a second roll.
1 in 180 fresh librarians. One pick out of the 40 enchantments the trade can roll, then 1 of the 3 levels, and two thirds for the book trade being one of the offers the villager drew at all. All 40 books.
Best armor enchantment for general use.
1 in 240 fresh librarians. One pick out of the 40 enchantments the trade can roll, then 1 of the 4 levels, and two thirds for the book trade being one of the offers the villager drew at all. All 40 books.
Best Emerald Farms
32 sticks = 1 emerald. Sticks are trivially easy to mass-produce from a tree farm.
On 67% of fletchers at that tier (2 in 3 offers drawn), so about 1.5 of them before one has it.
Large crop farms generate steady emerald income. Multiple farmers multiply output.
On 40% of farmers at that tier (2 in 5 offers drawn), so about 2.5 of them before one has it.
32 rotten flesh = 1 emerald. Pairs well with zombie/drowned farms.
Every one of them has it. That tier draws all 2 of its offers, so there is nothing to roll for.
15 coal for 1 emerald at the armorer, toolsmith and weaponsmith, and at the butcher one tier up. The fisherman pays the same for 10.
24 paper = 1 emerald. Sugar cane farms make this effortless.
11 glass panes = 1 emerald. Super smelter + sand farm combination.
On 25% of cartographers at that tier (2 in 8 offers drawn), so about 4 of them before one has it.
Unobtainable Elsewhere
1 emerald from the wandering trader, and he is the only trader who has it. Cannot be crafted, otherwise only found in loot.
6 emeralds each. Cannot be crafted.
Every one of them has it. That tier draws all 2 of its offers, so there is nothing to roll for.
8 emeralds and a compass at journeyman for the village, swamp and jungle maps. The ocean monument map is 13 at expert, the woodland mansion map 14 at master.
On 25% of cartographers at that tier (2 in 8 offers drawn), so about 4 of them before one has it.
3 emeralds each. Only obtainable through trading in survival.
Every one of them has it. That tier draws all 2 of its offers, so there is nothing to roll for.
Best Equipment
13-35 emeralds. Can come with Efficiency, Unbreaking, Fortune, or Silk Touch.
Every one of them has it. That tier has a single offer, so there is nothing to roll for.
13-35 emeralds. Can come with Sharpness, Smite, Looting, etc.
Every one of them has it. That tier has a single offer, so there is nothing to roll for.
16-35 emeralds. Can come with Protection, Thorns, Unbreaking.
Every one of them has it. That tier draws all 2 of its offers, so there is nothing to roll for.
Best Food Trades
3 emeralds for 3 golden carrots. Best food in the game (14.4 saturation).
Every one of them has it. That tier draws all 2 of its offers, so there is nothing to roll for.
1 emerald for 5, or 8 cooked chicken for the same price at the same tier. Excellent food source.
On 67% of butchers at that tier (2 in 3 offers drawn), so about 1.5 of them before one has it.
1 emerald for 6 bread. Available from novice level.
On 40% of farmers at that tier (2 in 5 offers drawn), so about 2.5 of them before one has it.
Maximize Your Trading
Cure Zombie Villagers
Converting and curing zombie villagers gives permanent price discounts, often reducing trades to just 1 emerald. Learn how →
Re-roll Trades
Break and replace a villager's workstation to reset their Novice trades until you get what you want. Rolling guide →