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CLERIC

Workstation: Brewing Stand|11 trades across 5 levels

Sells magical items like ender pearls, redstone, glowstone, and bottles of enchanting. Buys rotten flesh, gold, and rabbit foot.

Last checked
11 August 2026
Java Edition
26.2, 11 of 11 rows found
Bedrock Edition
1.26.30.5, 11 of 11 matching
Edition differences
none, both editions match

What is the Cleric?

The Cleric is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Brewing Stand, the block that doubles as its job-site marker. Place that brewing stand within range of a jobless villager and it will path to the block, change into cleric clothing, and open its Novice-tier offers. Remove the brewing stand before any deal is struck and the villager drops the profession again.

Across its 5 career tiers this villager exposes 11 distinct trades in total, and it is primarily an emerald sink that buys your surplus materials. It will take rotten flesh, gold ingot, rabbit foot, and scute, among other items, off your hands for emeralds, and in return it sells redstone dust, lapis lazuli, glowstone, and ender pearl, and more. The Cleric is not biome-specific, so the same trade pool appears no matter which biome the village generates in.

For players farming currency, the Cleric's quickest route to an emerald is handing over 2 rabbit foots at the Journeyman tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.

Cleric trades at Novice level
InputOutputEmeraldsUsesVillager XPJava 26.2Bedrock 1.26.30.5Notes
1x Emerald
1x Emerald162same in Bedrockverifiedverified
1x Emerald
1x Emerald121not in the Bedrock tableverifiedverified
2 trades at Novice level

The game draws 2 of the 2 offers this tier holds, which is all of them, so every novice cleric shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.

Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the rotten flesh goes from 32 to 26. No cost ever drops below one.

The rotten flesh offer pays the villager 2 XP a use and the redstone dust offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.

All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Novice to Master: what the climb costs

A Cleric does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 19 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.

The fewest trades that take a Cleric from Novice to Master, tier by tier
ClimbXPOffer that pays mostTradesYou hand overYou get back
Novice to Apprentice10The rotten flesh offer, 2 XP a use5160 rotten flesh5 emeralds
Apprentice to Journeyman60The gold ingot offer, 10 XP a use618 gold ingots6 emeralds
Journeyman to Expert80The rabbit foot offer, 20 XP a use48 rabbit feet4 emeralds
Expert to Master100The scute offer, 30 XP a useor the other offer here, which pays 30 too416 scutes4 emeralds
Novice to Master250no restock needed19160 rotten flesh, 18 gold ingots, 8 rabbit feet and 16 scutes19 emeralds

The bill for the whole climb is 160 rotten flesh (2.5 stacks), 18 gold ingots, 8 rabbit feet and 16 scutes. It pays for itself: 19 emeralds more than you started with by the time it is Master. No offer in the route runs past what its slot holds, so a Cleric with full stock can be walked all the way up in one sitting.

Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.

Cleric trades by tier (Novice to Master)

A Cleric climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 2 offers, 10 more trade-XP points unlock Apprentice (2 offers), 60 more trade-XP points unlock Journeyman (2 offers), 80 more trade-XP points unlock Expert (3 offers), and 100 more trade-XP points unlock Master (2 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.

Tier 1 · Novice

2 trades · available from the start

Sell to villager: 32 rotten fleshs for 1 emerald.

Buy from villager: 2 redstone dust for 1 emerald.

Tier 2 · Apprentice

2 trades · 10 cumulative XP

Sell to villager: 3 gold ingots for 1 emerald.

Buy from villager: lapis lazuli for 1 emerald.

Tier 3 · Journeyman

2 trades · 70 cumulative XP

Sell to villager: 2 rabbit foots for 1 emerald.

Buy from villager: glowstone for 4 emeralds.

Tier 4 · Expert

3 trades · 150 cumulative XP

Sell to villager: 4 scutes for 1 emerald and 9 glass bottles for 1 emerald.

Buy from villager: ender pearl for 5 emeralds.

Tier 5 · Master

2 trades · 250 cumulative XP

Sell to villager: 22 nether warts for 1 emerald.

Buy from villager: bottle o' enchanting for 3 emeralds.

Cleric trading tips

  • Fastest emerald income: stockpile rabbit foot and sell it in stacks of 2. This Cleric buy slot can be used 12 times before it locks, so a single villager returns up to 12 emeralds per cycle before you must wait for it to work its brewing stand and restock (which it does up to 2 times a day).
  • Best-value purchase: the cheapest thing this villager sells is redstone dust for 1 emerald at the Novice tier, a reliable sink for spare emeralds.
  • Cure for permanent discounts: let a zombie infect this Cleric on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply, often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
  • Leveling up: trading is the only way a Cleric earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its brewing stand to restock and gain XP. Bedrock asks for the same four numbers: they are written into its own trade table, tier by tier.
  • Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded, remove the brewing stand so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.

Cleric trading FAQ

What does a Cleric trade in Minecraft?
A Cleric buys rotten flesh, gold ingot, rabbit foot, and scute from you for emeralds and sells redstone dust, lapis lazuli, glowstone, and ender pearl. Its offers are spread across the Novice, Apprentice, Journeyman, Expert, and Master tiers, with the better items unlocking only as the villager ranks up.
What workstation does a Cleric need?
The Cleric claims a Brewing Stand. Place that block beside an unemployed adult villager and it becomes a Cleric; break the brewing stand before it has traded and the villager goes back to being jobless.
How do you unlock all Cleric trades?
You trade with it to earn career experience. A Cleric reaches Apprentice after 10 XP, Journeyman at 70, Expert at 150, and Master at 250 cumulative XP. Each completed trade grants XP, and the villager must reach its brewing stand to restock between sessions.
How many trades does it take to get a Cleric to Master?
19, if you use the offer that pays the villager most at every tier: 5 on the rotten flesh offer at Novice, 6 on the gold ingot offer at Apprentice, 4 on the rabbit foot offer at Journeyman, 4 on the scute offer at Expert. That is inside what the slots hold, so one villager can be taken all the way up without waiting for a restock. The climb also pays: you end 19 emeralds up rather than down.
How do you get emeralds from a Cleric?
The simplest emerald trade is selling 2 rabbit foots for 1 emerald at the Journeyman tier. That slot can be used up to 12 times before the Cleric needs to restock at its brewing stand.
How much does an ender pearl cost from a Cleric?
A Cleric sells an ender pearl for 5 emeralds at the Expert tier. Curing a zombie Cleric drops that price dramatically, frequently to a single emerald.
What is the cheapest trade a Cleric offers?
The cheapest purchase is redstone dust for 1 emerald at the Novice tier, which makes the Cleric a handy way to spend leftover emeralds.