CLERIC
Workstation: Brewing Stand|11 trades across 5 levels
Sells magical items like ender pearls, redstone, glowstone, and bottles of enchanting. Buys rotten flesh, gold, and rabbit foot.
- Last checked
- 11 August 2026
- Java Edition
- 26.2, 11 of 11 rows found
- Bedrock Edition
- 1.26.30.5, 11 of 11 matching
- Edition differences
- none, both editions match
What is the Cleric?
The Cleric is one of Minecraft's 13 working villager professions, and an unemployed adult villager takes the job the moment it claims a Brewing Stand, the block that doubles as its job-site marker. Place that brewing stand within range of a jobless villager and it will path to the block, change into cleric clothing, and open its Novice-tier offers. Remove the brewing stand before any deal is struck and the villager drops the profession again.
Across its 5 career tiers this villager exposes 11 distinct trades in total, and it is primarily an emerald sink that buys your surplus materials. It will take rotten flesh, gold ingot, rabbit foot, and scute, among other items, off your hands for emeralds, and in return it sells redstone dust, lapis lazuli, glowstone, and ender pearl, and more. The Cleric is not biome-specific, so the same trade pool appears no matter which biome the village generates in.
For players farming currency, the Cleric's quickest route to an emerald is handing over 2 rabbit foots at the Journeyman tier, which is worth keeping in mind when you decide whether to build a trading hall around this profession.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 16 | 2same in Bedrock | verified | verified | |||||
| 12 | 1not in the Bedrock table | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every novice cleric shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 6 off every trade, so the rotten flesh goes from 32 to 26. No cost ever drops below one.
The rotten flesh offer pays the villager 2 XP a use and the redstone dust offer pays 1, so the 10 XP from Novice to Apprentice is 5 trades one way and 10 the other. That fits inside the 16 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 10same in Bedrock | verified | verified | |||||
| 12 | 5same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every apprentice cleric shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. On this tier that is 2 off every trade, so the gold ingot goes from 3 to 1. No cost ever drops below one.
The gold ingot offer pays the villager 10 XP a use and the lapis lazuli offer pays 5, so the 60 XP from Apprentice to Journeyman is 6 trades one way and 12 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 20same in Bedrock | verified | verified | |||||
| 12 | 10same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every journeyman cleric shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 1 on the rabbit foot (2 to 1) up to 3 on the glowstone (4 to 1). No cost ever drops below one.
The rabbit foot offer pays the villager 20 XP a use and the glowstone offer pays 10, so the 80 XP from Journeyman to Expert is 4 trades one way and 8 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 30same in Bedrock | verified | verified | |||||
| 12 | 30same in Bedrock | verified | verified | |||||
| 12 | 15same in Bedrock | verified | verified |
The game draws 2 of the 3 offers this tier can hold, so any one of them is on 67% of expert clerics, and a specific one takes about 1.5 rolls to turn up. Bedrock builds this tier out of 2 groups and draws 1 of 2 and 1 of 1, so there the same offer is on 50% or 100% of them. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 3 on the scute (4 to 1) up to 6 on the glass bottle (9 to 3). No cost ever drops below one.
The scute offer pays the villager 30 XP a use and the ender pearl offer pays 15, so the 100 XP from Expert to Master is 4 trades one way and 7 the other. That fits inside the 12 uses the offer holds, so one stock run covers it. Read out of each trade's own file. How that check works.
All 3 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
| Input | Output | Emeralds | Uses | Villager XP | Notes | |||
|---|---|---|---|---|---|---|---|---|
| 12 | 30same in Bedrock | verified | verified | |||||
| 12 | 30same in Bedrock | verified | verified |
The game draws 2 of the 2 offers this tier holds, which is all of them, so every master cleric shows this whole table. Nothing to roll for at this tier. Bedrock lands on the same chance from its own table. Counted from the game's own draw sizes. How that check works.
Curing a zombie villager is worth 125 reputation, taken off the first thing you hand over. The discount is capped by the price, so here it runs from 2 on the bottle o' enchanting (3 to 1) up to 6 on the nether wart (22 to 16). No cost ever drops below one.
Master is the top tier. Its offers still pay 30 XP a use, but there is no tier above for that XP to open. Read out of each trade's own file. How that check works.
All 2 trades on this page were read out of the trade files Minecraft Java 26.2 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.30.5 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Novice to Master: what the climb costs
A Cleric does not level up on time served, it levels up on trading XP, and each of its offers pays a fixed amount of it. That makes the climb a countable thing rather than a chore: 19 trades take one from Novice to Master if you use the offer that pays most at every tier, and the tiers below say which offer that is.
| Climb | XP | Offer that pays most | Trades | You hand over | You get back |
|---|---|---|---|---|---|
| Novice to Apprentice | 10 | The rotten flesh offer, 2 XP a use | 5 | 160 rotten flesh | 5 emeralds |
| Apprentice to Journeyman | 60 | The gold ingot offer, 10 XP a use | 6 | 18 gold ingots | 6 emeralds |
| Journeyman to Expert | 80 | The rabbit foot offer, 20 XP a use | 4 | 8 rabbit feet | 4 emeralds |
| Expert to Master | 100 | The scute offer, 30 XP a useor the other offer here, which pays 30 too | 4 | 16 scutes | 4 emeralds |
| Novice to Master | 250 | no restock needed | 19 | 160 rotten flesh, 18 gold ingots, 8 rabbit feet and 16 scutes | 19 emeralds |
The bill for the whole climb is 160 rotten flesh (2.5 stacks), 18 gold ingots, 8 rabbit feet and 16 scutes. It pays for itself: 19 emeralds more than you started with by the time it is Master. No offer in the route runs past what its slot holds, so a Cleric with full stock can be walked all the way up in one sitting.
Counted, not timed. The XP each offer pays is the xp field of its own trade file, the 10, 60, 80, 100 XP between the tiers is VillagerData.NEXT_LEVEL_XP_THRESHOLDS, and the prices and use counts are the table above. Where a tier has more than one offer paying the top rate, the route takes the one any villager can hold, then the one that pays rather than costs, then the cheapest. XP over the line is not lost, it counts toward the next tier, so no trade in the route is wasted. How that check works.
Cleric trades by tier (Novice to Master)
A Cleric climbs five career ranks, and each rank it reaches adds a fresh batch of offers on top of the ones below it. The experience gates are fixed: the Novice tier opens immediately with 2 offers, 10 more trade-XP points unlock Apprentice (2 offers), 60 more trade-XP points unlock Journeyman (2 offers), 80 more trade-XP points unlock Expert (3 offers), and 100 more trade-XP points unlock Master (2 offers). The full price list for every rank is laid out below; emerald costs marked as a range roll randomly within that band each time the trade is generated or restocked.
Tier 1 · Novice
2 trades · available from the startSell to villager: 32 rotten fleshs for 1 emerald.
Buy from villager: 2 redstone dust for 1 emerald.
Tier 2 · Apprentice
2 trades · 10 cumulative XPSell to villager: 3 gold ingots for 1 emerald.
Buy from villager: lapis lazuli for 1 emerald.
Tier 3 · Journeyman
2 trades · 70 cumulative XPSell to villager: 2 rabbit foots for 1 emerald.
Buy from villager: glowstone for 4 emeralds.
Tier 4 · Expert
3 trades · 150 cumulative XPSell to villager: 4 scutes for 1 emerald and 9 glass bottles for 1 emerald.
Buy from villager: ender pearl for 5 emeralds.
Tier 5 · Master
2 trades · 250 cumulative XPSell to villager: 22 nether warts for 1 emerald.
Buy from villager: bottle o' enchanting for 3 emeralds.
Cleric trading tips
- Fastest emerald income: stockpile rabbit foot and sell it in stacks of 2. This Cleric buy slot can be used 12 times before it locks, so a single villager returns up to 12 emeralds per cycle before you must wait for it to work its brewing stand and restock (which it does up to 2 times a day).
- Best-value purchase: the cheapest thing this villager sells is redstone dust for 1 emerald at the Novice tier, a reliable sink for spare emeralds.
- Cure for permanent discounts: let a zombie infect this Cleric on Hard difficulty (guaranteed), trap it safely, hit it with a Splash Potion of Weakness, then feed it a Golden Apple. After the 3-5 minute cure every price drops sharply, often to a single emerald even for its priciest goods. See the full method in our zombie-villager discount guide.
- Leveling up: trading is the only way a Cleric earns career XP. It needs 10 XP to leave Novice, 70 to reach Journeyman, 150 for Expert, and 250 for Master; a green badge becomes a gold one as it ranks up. The villager must be able to reach its brewing stand to restock and gain XP. Bedrock asks for the same four numbers: they are written into its own trade table, tier by tier.
- Locking and resetting: the very first completed trade locks this villager's offers for good. If you want to reset them, do it while it is still Novice and untraded, remove the brewing stand so it forgets the job, then give it back to generate a new Novice list. Our villager rolling guide walks through it.