Skip to main content

CLOCK

1 trade involving this item across 1 trader.

View on Items Database →
Last checked
26 September 2026
Java Edition
26.3, 1 of 1 row found
Bedrock Edition
1.26.50.4, 1 of 1 matching
Edition differences
none, both editions match

Clock in villager trading

A compass points at a fixed spot, but a clock is the tool for the question that changes every day: how much of it is left before something underground starts hunting again. The Librarian sells one for 5 emeralds once he has reached expert.

It sits on his shelf next to the other utility items rather than the books, since it is a tool rather than reading material. A crafting grid makes the same item from gold ingots and redstone, so the trade is really a question of whether four gold ingots and a redstone dust are easier found than 5 spare emeralds.

Villagers that sell Clock(you give emeralds, get Clock)

ProfessionLevelPriceAmountVillager XPJava 26.3Bedrock 1.26.50.4Notes
LibrarianExpert5x Emerald1x Clock15same in Bedrockverifiedverified

The 1 trade on this item was read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Odds, groups and price rules for Clock

TradeJava oddsBedrock oddsBedrock groupPrice multiplierOne cure takes off
5Emeraldfor1ClockLibrarian, Expert50%33%20.056 items

Your odds of finding Clock

A librarian does not show its whole tier at once, only a draw from it, and this is one of the friendlier draws on the site: 50% of librarians at expert carry a clock, so about 2 of them on average is enough before one does.

Chance and daily throughput per villager for Clock
VillagerTierVillagers with this offerRolls to see itMost from one villagerAfter a cure
LibrarianExpert50% (2 in 4)Bedrock 33% (1 in 3)about 224 clock a day2 restocks a day1 emeraldwas 5, 4 off

The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.

Who trades Clock, and at what price

One seller, one price: the Librarian at expert asks 5 emeralds for 1 clock, a figure written directly into the trade file rather than rolled, so a second Librarian at the same tier quotes exactly the same.

Nothing buys a clock back off you, and the offer runs 12 times before it locks and the villager needs to walk home to his lectern to restock.

Is trading Clock worth it?

Clock sells for as little as 5 emeralds, from the Librarian at the Expert tier, and 5 of the other 6 cost less. The price is fixed rather than rolled, so a second Librarian will quote you exactly the same.

What the Librarian sells, cheapest first
GlassJourneyman1
LanternApprentice1
Red CandleMaster3
Yellow CandleMaster3
CompassExpert4
ClockExpert5
BookshelfNovice9
Emeralds asked per trade. Every other row links to that item.

What 5 emeralds cost in goods

The Librarian at its expert tier asks 5 emeralds for a clock. 8 of the 72 villagers that pay emeralds, emptied out:

8 emerald routes measured against Clock
A full slot ofToEmeraldsBuys
12 diamondsexpert Weaponsmith122.4 clocks
48 booksapprentice Librarian122.4 clocks
72 tropical fishexpert Fisherman122.4 clocks
120 dried kelp blocksexpert Butcher122.4 clocks
192 any dyejourneyman Shepherd163.2 clocks
240 coalnovice Armorer163.2 clocks
352 carrotsnovice Farmer163.2 clocks
288 flintjourneyman Weaponsmith122.4 clocks

5 diamonds against 120 flint for the same 5 emeralds, 24 times the carrying, and the shortest wait is the Shepherd at 3.1 real minutes of shelf, gathering not counted.

How Clock trading works

Every clock offer locks after 12 uses, and with two restocks allowed per Minecraft day, one Librarian is good for 24 of these trades a day and no more.

It sits at expert, level 4 of five, which a villager reaches at 150 trade experience, so a freshly employed one has real climbing to do before a clock shows up on his shelf.

Trading with him at earlier tiers pays toward that climb, this offer worth 15 experience a use, meaning 7 of them alone would clear the next threshold if he already had it unlocked.

How long Clock takes in real time

12 clocks empty one slot, as many clicks and no more. The restock is where the real time sits: the game holds the offer for 2 real minutes before the villager can refill it, and a Minecraft day of 20 real minutes only fits two of those windows.

One Librarian therefore hands over 24 clocks for 120 emeralds across a 20-minute day, the most one trader will ever produce before the day runs out from under him.

Tips for trading Clock

Clearing the shelf costs 60 emeralds: 12 clocks at 5 emeralds each before the Librarian needs to restock.

Where the emeralds come from: the same Librarian pays an emerald per 2 book and quills, a supply worth building ahead of a shelf-clearing run.

60 emeralds for a full slot clears the bar where curing a zombie Librarian first is worth the golden apple, since the discount it locks in keeps paying out on every clock after. How curing works.

Also on the Librarian's list: compass, yellow candle, red candle, paper, bookshelf, and enchanted book.

A clock is only useful where the sky is

The dial follows the sun and moon, which is why it reads nothing at all in the Nether and the End: those dimensions have no day. Underground in the overworld it keeps working, and that is the point of carrying one, since a mine gives you no other way to know whether it is safe above.

Four gold ingots around a redstone dust makes one, so the cost is gold rather than effort. In a frame it keeps ticking on the wall, which is the tidiest way to give a base a working clock without holding it.

Four gold and a redstone

A clock is four gold ingots around one redstone dust, which is not cheap for something that only tells you the time. That price is why most people meet their first one as loot or as a trade rather than making it.

In an item frame it keeps working, so a clock on a wall underground is the standard way a base knows whether it is safe to go outside without cutting a window.

The item also stacks, which the compass does too, and both of them are the sort of thing worth keeping one of in the shulker box rather than in a pocket.

Same trader, other items