ORANGE TULIP
1 trade involving this item across 1 trader.
View on Items Database →- Last checked
- 26 September 2026
- Java Edition
- 26.3, 1 of 1 row found
- Bedrock Edition
- 1.26.50.4, 1 of 1 matching
- Edition differences
- none, both editions match
Orange Tulip in Minecraft trading
Orange sits at the narrow end of the trader's flower shelf. No job villager will buy or sell an orange tulip at any tier, so his 1-emerald offer is not just the cheapest way in, it is the only villager trade that touches this flower at all.
One tulip on a crafting grid becomes one orange dye. Open Eyeblossom is the only other plant that crafts into the same shade, which makes orange dye one of the more exclusive colors on his list, most of the others share their color with two or three flowers at once. Mixing red dye and yellow dye on a crafting grid gets you there too, if you would rather spend two other colors than hunt down the flower itself.
The Wandering Trader sells Orange Tulip(you give emeralds, get Orange Tulip)
| Trader | Stock | Price | Amount | Notes | ||
|---|---|---|---|---|---|---|
| Wandering Trader | common | verified | verified |
The 1 trade on this item was read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.
Odds, groups and price rules for Orange Tulip
| Trade | Java odds | Bedrock odds | Bedrock group | Price multiplier | One cure takes off |
|---|---|---|---|---|---|
| 1 | 6.4% | 6.4% | 3 | no discounts | does not apply |
The wandering trader is not a villager: he keeps no reputation, so curing one and winning a raid both leave his prices exactly where they are. His trade files carry a price multiplier all the same, and nothing in the game reads it.
Your odds of finding Orange Tulip
Orange tulip is drawn from the trader's common pool, the same pot most of his everyday stock comes from, so it is neither rarer nor easier to find than the flowers around it. A fresh trader shows it on 6.4% of his rolls, which averages out to about 15.6 traders checked before one is actually selling it.
| Villager | Tier | Villagers with this offer | Rolls to see it | Most from one villager | After a cure |
|---|---|---|---|---|---|
| Wandering Trader | common pool | 6.4% (5 in 78)same in Bedrock | about 15.6 | 12 orange tulip in totalhe never restocks | cannot be cured |
The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The wandering trader has no workstation and never restocks, so his row is everything that offer will ever give you, and he has no reputation to earn, so curing does nothing for him. Counted from the game's own draw sizes. How that check works.
Who trades Orange Tulip, and at what price
One trader, one price, and nobody to compare him against. He asks 1 emerald for 1 orange tulip, a number fixed in the trade file rather than rolled per villager, so every trader who carries the offer quotes the same figure.
There is no buyback. He purchases exactly six kinds of item from players and flowers are not among them, so once you have handed over the emerald, the trade is finished in both directions.
Is buying Orange Tulip from the Wandering Trader worth it?
He asks 1 emerald each, and 35 of the other 75 come cheaper. Price is the easy part: he draws his stock from a shared pool, so catching one that happens to be carrying orange tulip is the real constraint.
| Acacia Log | 1 for 8 | ||
| Gunpowder | 1 for 4 | ||
| Rooted Dirt | 1 for 2 | ||
| Melon Seeds | 1 | ||
| Orange Tulip | 1 | ||
| Red Tulip | 1 | ||
| Cactus | 3 | ||
| Enchanted Iron Pickaxe | 6 |
What 1 emerald costs in goods
The Wandering Trader asks 1 emerald for an orange tulip. 8 of the 72 villagers that pay emeralds, emptied out:
| A full slot of | To | Emeralds | Buys |
|---|---|---|---|
| expert Weaponsmith | |||
| novice Butcher | |||
| journeyman Butcher | |||
| apprentice Shepherd | |||
| novice Toolsmith | |||
| novice Fisherman | |||
| novice Cartographer |
a diamond against 24 paper for the same 1 emerald, 24 times the carrying, and the shortest wait is the Butcher at 37.5 real seconds of shelf, gathering not counted.
How to actually get Orange Tulip from the trader
This is not a village trade, so none of the usual moves apply. The Wandering Trader operates completely outside the village system, arriving on his own, two llamas trailing him, and staying roughly forty minutes to an hour before leaving again on his own schedule regardless of what you bought. No workstation sits behind him and no job block controls his stock in any way.
He will not take orange tulip back off you either, under any circumstance. Only six specific items ever cross from a player's inventory into his, a fixed short list that flowers are not part of, so emeralds move one way and tulips move the other, with nothing available to reverse it.
What he actually has loaded is a partial roll of a much bigger list, so the trader standing in front of you might not have orange tulip that day at all, no matter how long you linger. If he does and you plan to come back for more, a name tag stops him from despawning for good and turns him into a fixed stop you can revisit.
Tips for trading Orange Tulip
A full stack runs 64 emeralds across 64 trades if the trader happens to be carrying that much. Before committing to that many, weigh it against mixing red and yellow dye instead: two colors you may already be farming, combined on a crafting grid, land on the identical orange without any luck-based shopping involved.
The rest of his stock that visit is worth a look too. Also on his list: white tulip, pink tulip, oxeye daisy, cornflower, lily of the valley and wheat seeds.
One of four tulips, and one of two orange dyes
Tulips come in red, orange, white and pink, and each one dyes the colour it looks like. Orange is the useful one because the alternative is mixing red and yellow dye, which costs two flowers instead of one.
They grow in flower forests and plains, and bone meal on grass produces whatever the biome allows, so a flower forest is a dye farm without any planting. In a bee build the flower matters twice: bees pollinate it and the honey comes back to the same patch.
Where tulips grow, and the other orange
Tulips grow in plains and flower forests, and bone meal on grass in the right biome keeps producing them, so a supply is a matter of standing in the right field rather than travelling.
The other route to orange is the torchflower, which is a different project entirely: seeds brushed out of suspicious sand at a desert site, then grown. The tulip is the shortcut.
Any flower, this one included, can go into a suspicious stew, and the effect that comes out depends on which flower went in. That is worth remembering before turning the whole patch into dye.