TRIAL CHAMBERS MAP
1 trade involving this item across 1 trader.
View on Items Database →- Last checked
- 26 September 2026
- Java Edition
- 26.3, 0 of 1 row found
- Bedrock Edition
- 1.26.50.4, 0 of 1 matching
- Edition differences
- none, 1 rolled price aside
Trial Chambers Map in villager trading
Every other structure a Cartographer can point you at leaves some trace above ground: a temple roof through the canopy, a mansion clearing in a dark forest, a hut on stilts. A trial chambers complex has none of that. It is buried, so nothing about the surface hints at what is underneath, and digging at random is closer to mining than exploring. The Cartographer answers that with a map for 12 emeralds at journeyman, aimed straight at the nearest one.
Trial chambers are also newer than the rest of this family, added in a later update than the temples and mansions the other maps chase, so a world generated before that update only grows one wherever new chunks load. The map does not care when your world started, it just points at whatever is out there now.
It is generated against your own save the instant you pay, so the marker is yours alone, and it only solves the finding. The vaults, spawners and mob rooms inside are still exactly as much of a fight as they would be if you had stumbled onto the entrance by luck.
Villagers that sell Trial Chambers Map(you give emeralds, get Trial Chambers Map)
| Profession | Level | Price | Amount | Villager XP | Notes | ||
|---|---|---|---|---|---|---|---|
| Cartographer | Journeyman | no tiers to climb | not checked | price computed in game | Points to nearest trial chambers (1.21+) |
Odds, groups and price rules for Trial Chambers Map
| Trade | Java odds | Bedrock odds | Bedrock group | Price multiplier | One cure takes off |
|---|---|---|---|---|---|
| 12 | 67% | 67% | 1 | not checked | not checked |
Your odds of finding Trial Chambers Map
A cartographer shows a draw from its tier rather than the whole thing, so a villager who just reached journeyman might be sitting on this map or might be sitting on a compass instead. It lands on 67% of them, which means checking about 1.5 villagers on average before one is carrying it. There is no walking version of this search worth trying: nothing on the surface gives a trial chambers complex away, so a villager is the only lead you get.
| Villager | Tier | Villagers with this offer | Rolls to see it | Most from one villager | After a cure |
|---|---|---|---|---|---|
| Cartographer | Journeyman | 67% (2 in 3)same in Bedrock | about 1.5 | 24 trial chambers map a day2 restocks a day | no change |
The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. Counted from the game's own draw sizes. How that check works.
Who trades Trial Chambers Map, and at what price
One seller, one price, no rival offer anywhere else in the game. The Cartographer asks 12 emeralds once he reaches journeyman, and hands back 1 map keyed to the structure specifically, not to caves or strongholds in general.
The number is written flat into the trade file, so a second Cartographer at the same tier charges exactly the same. What differs from one villager to the next is only how many of his 12 uses remain before the offer locks and waits for a restock.
Is trading Trial Chambers Map worth it?
Trial Chambers Map sells for as little as 12 emeralds, from the Cartographer at the Journeyman tier, and . The price is fixed rather than rolled, so a second Cartographer will quote you exactly the same.
| BannerExpert | 2 | ||
| Empty MapNovice | 7 | ||
| Item FrameExpert | 7 | ||
| Banner Pattern (Globe)Master | 8 |
What 12 emeralds cost in goods
The Cartographer at its journeyman tier asks 12 emeralds for a trial chambers map. 8 of the 72 villagers that pay emeralds, emptied out:
| A full slot of | To | Emeralds | Buys |
|---|---|---|---|
| journeyman Armorer | |||
| apprentice Librarian | |||
| journeyman Librarian | |||
| 120 dried kelp blocks | expert Butcher | ||
| novice Butcher | |||
| 256 diorite | journeyman Mason | ||
| apprentice Fletcher |
12 lava buckets against 312 flint for the same 12 emeralds, 26 times the carrying, and the shortest wait is the Butcher at 7.5 real minutes of shelf, gathering not counted.
How Trial Chambers Map trading works
A cartography table makes any unemployed villager a Cartographer the moment he claims it, but he opens at novice, two tiers short of this map. He needs to climb to journeyman, unlocked at 70 trade experience, before the offer has any chance of appearing on his shelf.
Every completed trade along the way pays experience toward the next tier, this offer included once it opens.
The slot then sells 12 maps before locking, and a villager restocks at most twice a Minecraft day, so 24 trial chambers maps is the most one Cartographer will ever produce in a single day.
How long Trial Chambers Map takes in real time
12 maps empty the slot, and the villager needs 2 real minutes at his cartography table before it fills again. A Minecraft day runs 20 real minutes, long enough for two of those refills to land.
One Cartographer therefore moves 24 maps for 288 emeralds across a 20-minute day before the slot is finished until tomorrow. Buying past that number means finding a second villager rather than waiting out the same one.
Tips for trading Trial Chambers Map
A full slot runs 12 maps for 144 emeralds, and once it locks there is nothing more to buy from this offer until it restocks.
Where the emeralds come from: the same Cartographer pays an emerald for a single compass, a rate cheap enough to fund the run without a second job on the side.
144 emeralds for a full slot is enough that curing a zombie Cartographer first pays for itself. The discount lands on every price he quotes afterward, this one included, and never expires. How curing works.
Also on the Cartographer's list: item frame, banner, banner pattern (globe), woodland explorer map, paper, and empty map.
A map to a fight, not a treasure room
Trial chambers are copper corridors full of spawners that keep producing mobs until you clear the room, and they are underground, which makes them hard to stumble into. That is what the map is for: it points at one rather than describing it.
What is in there is worth the walk. Trial keys open vaults that hand out enchanted gear, and the ominous version of the same fight gives the heavy core that a mace is built around.
The map behaves like every other explorer map: it finds the nearest chamber to where it was made and marks it once. Carry it and it fills in the ground you cross on the way.
After the Trial Chambers Map
The Trial Chambers Map costs 12 emeralds and a compass from the Cartographer, and it only gets you to the door. Inside, the trial spawners can be farmed for their loot and for breeze rods: How to Farm Trial Spawners in Minecraft (Trial Chambers).
Same trader, other items
The Cartographer works at a cartography table and also trades: