ENCHANTED BOW
1 trade involving this item across 1 trader.
View on Enchantments Database →- Last checked
- 26 September 2026
- Java Edition
- 26.3, 0 of 1 row found
- Bedrock Edition
- 1.26.50.4, 0 of 1 matching
- Edition differences
- none, 1 rolled price aside
Enchanted Bow in villager trading
A ranged weapon, already enchanted, for 7 to 21 emeralds. That is the whole pitch of Enchanted Bow: the Fletcher hands it over with whatever the game rolled from the equipment enchantment pool already applied, so there is no trip to an enchanting table and no experience levels spent finding out what it does.
What you cannot do is order a specific result. Power, Punch, Flame or Infinity are all equally fair game, and the Fletcher does not tell you which one is sitting in his hands until you have already paid for it. A second Fletcher at the same tier can be carrying something completely different for the same emeralds.
Villagers that sell Enchanted Bow(you give emeralds, get Enchanted Bow)
| Profession | Level | Price | Amount | Villager XP | Notes | ||
|---|---|---|---|---|---|---|---|
| Fletcher | Expert | 15same in Bedrock | not checked | price computed in game | Random enchantment |
Odds, groups and price rules for Enchanted Bow
| Trade | Java odds | Bedrock odds | Bedrock group | Price multiplier | One cure takes off |
|---|---|---|---|---|---|
| 7 | 100% | 100% | 2 | 0.05 | 6 items |
Your odds of finding Enchanted Bow
Nothing to hunt for here. A Fletcher who reaches expert shows his entire pool at that tier, 100% of it, and Enchanted Bow is the only thing in it. Finding the trade is really a question of finding or levelling a Fletcher, not of beating out a rival offer sitting on the same shelf.
| Villager | Tier | Villagers with this offer | Rolls to see it | Most from one villager | After a cure |
|---|---|---|---|---|---|
| Fletcher | Expert | 100% (2 in 2)same in Bedrock | none, it is always there | 6 enchanted bow a day2 restocks a day | 1 emeraldwas 7, 6 off |
The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The day figure is the trade's use limit times the 2 restocks a villager is allowed per in-game day (Villager.allowedToRestock), so it is a ceiling and not an average: it assumes you are there for every restock. The cure column is 125 reputation times the trade's own multiplier, floored, and never takes a cost below one. Counted from the game's own draw sizes. How that check works.
Who trades Enchanted Bow, and at what price
One seller, one tier. A Fletcher at expert asks 7 to 21 emeralds, and nothing about which villager you find changes that: the range comes from the enchantment rolled onto the bow, not from haggling.
Is trading Enchanted Bow worth it?
Enchanted Bow sells for anywhere between 7 and 21 emeralds, from the Fletcher at the Expert tier, and 3 of the other 4 cost less. That is a rolled price rather than a fixed one, so the Fletcher you happen to find matters more than the tier does.
| ArrowNovice | 1 | ||
| BowApprentice | 2 | ||
| CrossbowJourneyman | 3 | ||
| Enchanted BowExpert | 7-21 | ||
| Enchanted CrossbowMaster | 8-22 |
What 7 emeralds cost in goods
The Fletcher at its expert tier asks 7 emeralds for an enchanted bow, on its cheapest roll. 8 of the 72 villagers that pay emeralds, emptied out:
| A full slot of | To | Emeralds | Buys |
|---|---|---|---|
| journeyman Armorer | |||
| apprentice Weaponsmith | |||
| novice Butcher | |||
| novice Fisherman | |||
| apprentice Shepherd | |||
| novice Armorer | |||
| expert Fletcher | |||
| novice Librarian |
7 diamonds against 168 paper for the same 7 emeralds, 24 times the carrying, and the shortest wait is the Butcher at 4.4 real minutes of shelf, gathering not counted.
How Enchanted Bow trading works
The offer locks after 3 uses, and restocking is capped at twice a Minecraft day, so 6 bows is the ceiling one Fletcher can move before you are waiting on the clock.
It only shows up at expert, which needs 150 trade experience to reach. A Fletcher fresh off a fletching table is 3 tiers short of ever offering it, so the trade rewards a villager you have already been buying arrows and string from, not a stranger.
Price moves with the roll: 7 to 21 emeralds, a 14 emerald gap between the cheapest bow and the priciest one. Breaking the fletching table and letting him reclaim it rerolls both the enchantment and the price, but that only works before he has traded with you once. How re-rolling works.
How long Enchanted Bow takes in real time
3 bows and the slot is empty. The Fletcher needs 2 real minutes at his table before it opens again, and a Minecraft day, 20 real minutes, covers exactly two of those refills.
Camp for the full day and one Fletcher clears 6 bows, worth between 42 and 126 emeralds depending entirely on what each one rolled. A second Fletcher at the same tier doubles the count without doubling the wait, since the two restock on their own clocks.
Tips for trading Enchanted Bow
Fund the purchase with what the Fletcher already wants: string from spider drops turns into emeralds at his own counter, so a night of spider hunting covers a bow without a separate errand.
The rest of his sheet is worth a look on the same trip: tripwire hook, enchanted crossbow, tipped arrow, stick, arrow and flint. Levelling him up for the bow gets you most of that ladder along the way.
What each bow enchantment is really worth
Power is the one that raises damage and the one most rolls land on. Infinity is the one that changes how you play: a single arrow in the inventory becomes an endless supply, which turns a bow from a rationed weapon into the default one.
Flame sets targets alight and cooks what it kills, which is a small food farm on its own. Punch pushes them back, useful on a ledge and a nuisance everywhere else. Infinity and Mending never appear together, so a bow that repairs itself pays for its arrows instead.
Arrows the bow does not use up
Infinity only works on ordinary arrows. Tipped arrows, spectral arrows and the ones a fletcher sells with an effect on them are all consumed normally, so an infinity bow still needs a stock of the special ones for anything that matters.
Infinity and Mending will not sit on the same bow, which is the choice every archer eventually makes: endless arrows and manual repairs, or limited arrows and a bow that fixes itself.
A bow fired from a boat or while sneaking behaves exactly the same. What does change things is Power, which multiplies the damage of a fully drawn shot, so half-drawn shots waste most of the enchantment.