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PUMPKIN SEEDS

1 trade involving this item across 1 trader.

View on Items Database →
Last checked
26 September 2026
Java Edition
26.3, 1 of 1 row found
Bedrock Edition
1.26.50.4, 1 of 1 matching
Edition differences
none, both editions match

Pumpkin Seeds in Minecraft trading

Nobody with a job works this counter. Pumpkin Seeds belongs to the Wandering Trader alone, at 1 emerald each, and unlike the plain wheat seed next to it on his cart, this one has an escape hatch: a crafting table turns a spare pumpkin straight into seeds, no trader required.

That makes the trade a fallback rather than a first choice for most people, because by the time you want pumpkin seeds you usually already have a pumpkin, either grown, found on a plains generation feature, or looted out of a chest. Cut it up at a crafting table and the seeds come free. The trader only matters before that first pumpkin exists.

Once planted, a pumpkin vine keeps producing without eating its own stem, the same trick melons use, so a single row of seeds turns into a self-refilling patch of jack o'lanterns, golem heads and pie filling with almost no upkeep after the first planting.

The Wandering Trader sells Pumpkin Seeds(you give emeralds, get Pumpkin Seeds)

TraderStockPriceAmountJava 26.3Bedrock 1.26.50.4Notes
Wandering Tradercommon1x Emerald1x Pumpkin Seedsverifiedverified

The 1 trade on this item was read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Odds, groups and price rules for Pumpkin Seeds

TradeJava oddsBedrock oddsBedrock groupPrice multiplierOne cure takes off
1Emeraldfor1Pumpkin SeedsWandering Trader6.4%6.4%3no discountsdoes not apply

The wandering trader is not a villager: he keeps no reputation, so curing one and winning a raid both leave his prices exactly where they are. His trade files carry a price multiplier all the same, and nothing in the game reads it.

Your odds of finding Pumpkin Seeds

This one shares the trader's common pool with dozens of other goods, so any single trader carrying it is down to 6.4%, and it takes roughly 15.6 traders on average before one turns up with pumpkin seeds specifically. Since the crafting bench is right there as a substitute, most players only chase this particular roll when they are trying to plant a farm before their first pumpkin has grown, which is a narrower window than it sounds.

Chance and daily throughput per villager for Pumpkin Seeds
VillagerTierVillagers with this offerRolls to see itMost from one villagerAfter a cure
Wandering Tradercommon pool6.4% (5 in 78)same in Bedrockabout 15.612 pumpkin seeds in totalhe never restockscannot be cured

The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The wandering trader has no workstation and never restocks, so his row is everything that offer will ever give you, and he has no reputation to earn, so curing does nothing for him. Counted from the game's own draw sizes. How that check works.

Who trades Pumpkin Seeds, and at what price

The Wandering Trader sells Pumpkin Seeds for 1 emerald each, and that offer only runs one way; he has no interest in buying them back once you own some.

No working villager profession lists pumpkin seeds anywhere in its trade table, so a trader visit is the only emerald route in. The crafting bench sits outside the trading system entirely, which is why it does not show up on this page even though it is usually the faster route.

Is buying Pumpkin Seeds from the Wandering Trader worth it?

He asks 1 emerald each, and 42 of the other 75 come cheaper. Price is the easy part: he draws his stock from a shared pool, so catching one that happens to be carrying pumpkin seeds is the real constraint.

Where pumpkin seeds sits in the 76 offers he can carry
Acacia Log1 for 8
Gunpowder1 for 4
Rooted Dirt1 for 2
Melon Seeds1
Pumpkin Seeds1
Red Tulip1
Cactus3
Enchanted Iron Pickaxe6
Emeralds asked per item, sampled across his whole price range. Every other row links to that item.

What 1 emerald costs in goods

The Wandering Trader asks 1 emerald for pumpkin seeds. 8 of the 72 villagers that pay emeralds, emptied out:

8 emerald routes measured against Pumpkin Seeds
A full slot ofToEmeraldsBuys
12 oak boatsmaster Fisherman1212 pumpkin seeds
48 melonsjourneyman Farmer1212 pumpkin seeds
96 leathernovice Leatherworker1616 pumpkin seeds
120 dried kelp blocksexpert Butcher1212 pumpkin seeds
144 nether quartzexpert Mason1212 pumpkin seeds
240 coalnovice Toolsmith1616 pumpkin seeds
320 stoneapprentice Mason1616 pumpkin seeds
288 flintjourneyman Weaponsmith1212 pumpkin seeds

an oak boat against 24 flint for the same 1 emerald, 24 times the carrying, and the shortest wait is the Leatherworker at 37.5 real seconds of shelf, gathering not counted.

How to actually get Pumpkin Seeds from the trader

The Wandering Trader is not tied to any village. He arrives near wherever you happen to be playing, a pair of leashed llamas in tow, stays around for a while, and then leaves whether or not a trade happened. There is no workstation to place for him and no job block to break, so none of the tricks that work on a village's own villagers apply.

He never buys pumpkin seeds off you. Only six specific goods go into his own pockets, and seeds are not among them, so this is strictly emeralds out, seeds in.

What he happens to be carrying is set the moment he spawns, drawn from a much larger list than he can show at once, so pumpkin seeds may simply not be on today's cart. A name tag solves the timing problem: a named trader will not despawn, so tagging one turns a passing merchant into a shop that waits for you rather than the other way around.

Tips for trading Pumpkin Seeds

Check your inventory before you check for a trader. If a pumpkin is already sitting in a chest, four crafted seeds cost nothing and take one click; the trader is only the better option when you have emeralds spare and no pumpkin yet to cut up.

A full stack costs about 64 emeralds at 1 emerald each, which is fine for seeding several rows at once but not something to buy one at a time out of habit.

The same cart usually carries other planting stock worth grabbing in the same stop: melon seeds, vine, brown mushroom, red mushroom, lily pad and sand.

Four seeds from one pumpkin

Put a pumpkin on the crafting grid and it gives four seeds, so the first pumpkin you find pays for a whole row of them. That is worth knowing before buying seeds: one pumpkin in a chest somewhere is the same thing.

The stem grows a pumpkin next to itself and keeps going. Harvest with an axe, leave the stem, and it grows another, which makes the patch permanent once it is planted.

Pumpkins themselves are worth more than the food value suggests: carved into a lantern, worn on the head to stop endermen looking at you, or turned into pie with an egg and some sugar.

Same trader, other items