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RED MUSHROOM

1 trade involving this item across 1 trader.

View on Items Database →
Last checked
26 September 2026
Java Edition
26.3, 1 of 1 row found
Bedrock Edition
1.26.50.4, 1 of 1 matching
Edition differences
none, both editions match

Red Mushroom in Minecraft trading

Red Mushroom is trader stock, 1 emerald for 3, but it is not only trader stock: a zombie can drop one on death too, which makes this the rare page here where a fight is a real alternative to a trade, not just a wild patch you might stumble on.

Buying, dropping, or growing, the destination is the same. A single cap spreads on its own in low light, so one mushroom is enough to seed a dark corner and let it multiply without replanting, and both routes feed suspicious stew and rabbit stew, the two recipes that make keeping mushrooms around worth the trouble.

Between the two sources, the trader is the tidier one. A zombie drop depends on the mob actually dying near you and the game deciding to drop anything at all, while an emerald and a lucky cart at least tells you exactly what you are getting before you spend it.

The Wandering Trader sells Red Mushroom(you give emeralds, get Red Mushroom)

TraderStockPriceAmountJava 26.3Bedrock 1.26.50.4Notes
Wandering Tradercommon1x Emerald3x Red Mushroomverifiedverified

The 1 trade on this item was read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Odds, groups and price rules for Red Mushroom

TradeJava oddsBedrock oddsBedrock groupPrice multiplierOne cure takes off
1Emeraldfor3Red MushroomWandering Trader6.4%6.4%3no discountsdoes not apply

The wandering trader is not a villager: he keeps no reputation, so curing one and winning a raid both leave his prices exactly where they are. His trade files carry a price multiplier all the same, and nothing in the game reads it.

Your odds of finding Red Mushroom

Red Mushroom shares the trader's common pool with dozens of other goods, so any one trader carrying it lands at 6.4%, and the average search runs about 15.6 traders before one does. A zombie encounter is the closer backup for this specific item, unreliable as it is, since none of the other seed and greenery pages on this site have a mob willing to hand one over.

Chance and daily throughput per villager for Red Mushroom
VillagerTierVillagers with this offerRolls to see itMost from one villagerAfter a cure
Wandering Tradercommon pool6.4% (5 in 78)same in Bedrockabout 15.612 red mushroom in total4 uses, he never restockscannot be cured

The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The wandering trader has no workstation and never restocks, so his row is everything that offer will ever give you, and he has no reputation to earn, so curing does nothing for him. Counted from the game's own draw sizes. How that check works.

Who trades Red Mushroom, and at what price

The Wandering Trader sells Red Mushroom for 1 emerald for 3, one direction only, and does not take it back off a player once sold.

No standard villager profession lists red mushroom in its trade table at any tier, so within the trading system specifically, the trader is the entire market. Outside of trading, a zombie kill is the only other confirmed route to one.

Is buying Red Mushroom from the Wandering Trader worth it?

He asks 1 emerald for 3, which works out at well under an emerald each, and 16 of the other 75 come cheaper. Price is the easy part: he draws his stock from a shared pool, so catching one that happens to be carrying red mushroom is the real constraint.

Where red mushroom sits in the 76 offers he can carry
Acacia Log1 for 8
Gunpowder1 for 4
Red Mushroom1 for 3
Rooted Dirt1 for 2
Melon Seeds1
Red Tulip1
Cactus3
Enchanted Iron Pickaxe6
Emeralds asked per item, sampled across his whole price range. Every other row links to that item.

What 1 emerald costs in goods

The Wandering Trader asks 1 emerald for 3 red mushrooms. 8 of the 72 villagers that pay emeralds, emptied out:

8 emerald routes measured against Red Mushroom
A full slot ofToEmeraldsBuys
12 oak boatsmaster Fisherman1236 red mushrooms
36 gold ingotsapprentice Cleric1236 red mushrooms
96 leathernovice Leatherworker1648 red mushrooms
96 tripwire hooksmaster Fletcher1236 red mushrooms
144 nether quartzexpert Mason1236 red mushrooms
240 raw codapprentice Fisherman1648 red mushrooms
320 stoneapprentice Mason1648 red mushrooms
312 flintapprentice Fletcher1236 red mushrooms

an oak boat against 26 flint for the same 1 emerald, 26 times the carrying, and the shortest wait is the Leatherworker at 37.5 real seconds of shelf, gathering not counted.

How to actually get Red Mushroom from the trader

The Wandering Trader keeps no village and no job block. He shows up wherever you are playing, two leashed llamas in tow, stays for a stretch, and moves on whether or not a trade happened. There is nothing to place or break near him that changes what is on his cart.

He never buys red mushroom back; only six specific goods go into his own pockets and this is not one of them, so the offer runs one way, emeralds out and mushrooms in, for 4 trades before it locks for the rest of his visit.

What he is carrying is decided the moment he spawns, from a list longer than what fits on one cart, so red mushroom may just not be on today's stock. A name tag fixes that for next time: a named mob does not despawn, so a tagged trader becomes a shop you can return to rather than a one-off encounter.

Tips for trading Red Mushroom

Plant the first one instead of spending the rest. Since a single mushroom multiplies on its own in a dark, damp corner, one purchase or one zombie drop can seed a farm that never needs buying from again.

A full stack runs about 22 emeralds across as many trades at 1 emerald for 3, more than the offer's own limit allows in one visit, so treat the trader as a starter kit rather than a bulk supplier.

Also on the wandering trader's list: lily pad, sand, red sand, pointed dripstone, small dripleaf and moss block.

Mushrooms grow in the dark, and only there

A mushroom placed in bright light pops out of the ground, which is why mushroom farms are dark rooms rather than fields. On podzol, mycelium or nylium it stays put at any light level, and that is the usual way around the rule.

Bone meal on a planted mushroom grows a huge mushroom, which drops far more than you planted, so a single purchase becomes a supply. Red and brown together make mushroom stew, and a red one is the brewing base for the Potion of Fermented Spider Eye chain.

A mooshroom is a mushroom farm with legs

Shearing a mooshroom gives five red mushrooms and turns it into an ordinary cow, permanently. Milking one with a bowl instead gives mushroom stew and leaves the animal standing, which is the renewable version of the same idea.

A brown mooshroom fed a flower gives suspicious stew with that flower's effect, and it is the only mob in the game that hands out a potion effect in a bowl.

Mooshrooms only live on mushroom islands, which is one of the rarest biomes in the game, so most worlds meet red mushrooms in a cave instead.

Same trader, other items