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DYE

1 trade involving this item across 1 trader.

Last checked
26 September 2026
Java Edition
26.3, 1 of 1 row found
Bedrock Edition
1.26.50.4, 1 of 1 matching
Edition differences
none, both editions match

Dye in Minecraft trading

No village sells this. No village buys it back either. The only place dye ever changes hands for emeralds is whichever Wandering Trader happens to be passing through with it in stock, at 1 emerald for 3, and once he wanders off the offer goes with him.

That makes dye the least dependable purchase on the whole site. A Shepherd is a fixed point you can walk back to; the trader is a window that opens somewhere near you for roughly forty minutes and then closes for good, stock and all.

The Wandering Trader sells Dye(you give emeralds, get Dye)

TraderStockPriceAmountJava 26.3Bedrock 1.26.50.4Notes
Wandering Tradercommon1x Emerald3x DyeverifiedverifiedVarious colors available

The 1 trade on this item was read out of the trade files Minecraft Java 26.3 ships in its own data, checked on against the item, both amounts and the use limit. Bedrock 1.26.50.4 is read as well, and where it disagrees the row says how. Which files, and what is not checked.

Odds, groups and price rules for Dye

TradeJava oddsBedrock oddsBedrock groupPrice multiplierOne cure takes off
1Emeraldfor3DyeWandering Trader6.4%6.4%3no discountsdoes not apply

The wandering trader is not a villager: he keeps no reputation, so curing one and winning a raid both leave his prices exactly where they are. His trade files carry a price multiplier all the same, and nothing in the game reads it.

Your odds of finding Dye

Dye sits in his common pool with plenty of company, drawn 5 in 78 times, so 6.4% of traders carry it and you would expect to pass roughly 15.6 of them before finding one who does. One thing the percentage above hides: his pool actually lists all 16 dye colors as separate entries, and this site folds them into one row, so landing a specific color you need is rarer than that number on its own suggests.

Chance and daily throughput per villager for Dye
VillagerTierVillagers with this offerRolls to see itMost from one villagerAfter a cure
Wandering Tradercommon pool6.4% (5 in 78)same in Bedrockabout 15.636 dye in total12 uses, he never restockscannot be cured

The chance is the draw size over the pool size in the game's own trade set file for that tier. The Bedrock line under it is the same sum on Bedrock's own table, which splits a tier into groups and draws out of each one separately, so the two editions often disagree. The wandering trader has no workstation and never restocks, so his row is everything that offer will ever give you, and he has no reputation to earn, so curing does nothing for him. One caveat for this page: the wandering trader's pool lists all 16 dye colours separately, and this site keeps them as one row, so a specific colour is 16 times rarer than the figure above. Counted from the game's own draw sizes. How that check works.

Who trades Dye, and at what price

The Wandering Trader is the whole market, at 1 emerald for 3 dye. Fixed price, no rolls, nothing to level up toward, and curing a zombie villager does nothing here since he has no reputation to improve in the first place.

No standard profession lists dye in either direction. Nobody buys it from you and nobody but the trader sells it, so this one offer is the entire trade table for the item.

Is buying Dye from the Wandering Trader worth it?

He asks 1 emerald for 3, which works out at well under an emerald each, and 14 of the other 75 come cheaper. Price is the easy part: he draws his stock from a shared pool, so catching one that happens to be carrying dye is the real constraint.

Where dye sits in the 76 offers he can carry
Acacia Log1 for 8
Gunpowder1 for 4
Dye1 for 3
Rooted Dirt1 for 2
Melon Seeds1
Red Tulip1
Cactus3
Enchanted Iron Pickaxe6
Emeralds asked per item, sampled across his whole price range. Every other row links to that item.

What 1 emerald costs in goods

The Wandering Trader asks 1 emerald for 3 dye. 8 of the 72 villagers that pay emeralds, emptied out:

8 emerald routes measured against Dye
A full slot ofToEmeraldsBuys
12 oak boatsmaster Fisherman1236 dye
48 melonsjourneyman Farmer1236 dye
64 raw rabbitnovice Butcher1648 dye
160 raw beefjourneyman Butcher1648 dye
224 stringjourneyman Fletcher1648 dye
240 coalnovice Armorer1648 dye
320 stringnovice Fisherman1648 dye
512 sticksnovice Fletcher1648 dye

an oak boat against 32 sticks for the same 1 emerald, 32 times the carrying, and the shortest wait is the Butcher at 37.5 real seconds of shelf, gathering not counted.

How to actually get Dye from the trader

The Wandering Trader is not attached to any village. He spawns near wherever you are playing, two leashed trader llamas in tow, stays for around forty minutes to an hour, and then disappears along with anything he did not sell. There is no workstation to place and no job block to break, so none of the tricks that steer a villager toward a trade apply to him at all.

His stock is a sample rolled at spawn, not the full list, so the trader standing in front of you may simply not have dye today regardless of how long you wait. When he does, 12 trades and 36 dye later the slot is empty for good, since he never restocks the way a villager does. A name tag stops him from despawning, which is the only way to hold a good roll open past his usual visit.

Tips for trading Dye

A full stack costs 22 emeralds across 22 trades, more than his 12-trade slot can supply on its own, so a single trader will not fill a stack even if you clear his whole offer.

The colors are not chosen. Dye comes in whatever mix his slot happens to hold, so treat any purchase as a grab bag rather than a way to target one specific shade.

Also on the wandering trader's list: tropical fish bucket, pufferfish bucket, slimeball, open eyeblossom, pale oak sapling, and brain coral block, the rest of what one visit can turn up.

Where the sixteen colours actually come from

Four dyes need nothing but a flower or a plant: white from bone meal, red, yellow and blue all grow somewhere near you. The rest are combinations, and the awkward ones take several steps, which is why a dye you can pick is worth more of your time than a dye you can mix.

The most useful thing to know is that dye divides. One dye colours eight terracotta or eight glass at once, but only one wool, so where you spend it decides how far it goes.

Dyeing a sheep rather than its wool turns a single dye into a permanent supply, since the coat grows back in the new colour. That one habit is worth more than any amount of buying.

Same trader, other items